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Prometzy

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Everything posted by Prometzy

  1. I found the value in a YouTube video that shows numbers from the double range with a value of 20 for unlimited ultimate, but I still don't understand how he found that value.
  2. Game Name : Allstar War Link Game : https://play.google.com/store/apps/details?id=com.uadnrgn.nfirgca&hl I want to try hacking the Allstar War game by decrypting the libil2cpp file, and I have obtained the following code // Dll : Assembly-CSharp.dll // Namespace: public class HangUp_NPHangUpRoleBehaviorWrap { // Fields // Properties // Methods // Offset : 0x16cb0e8 public static Void Register(LuaState L) { } // Offset : 0x16c297c private static Int32 ChangeAction(IntPtr L) { } // Offset : 0x16c2c2c private static Int32 InvalidProtect(IntPtr L) { } // Offset : 0x16c2e70 private static Int32 SetActive(IntPtr L) { } // Offset : 0x16c30fc private static Int32 Play(IntPtr L) { } // Offset : 0x16c3368 private static Int32 Alive(IntPtr L) { } // Offset : 0x16c35f0 private static Int32 Equal(IntPtr L) { } // Offset : 0x16c3910 private static Int32 IsFriend(IntPtr L) { } // Offset : 0x16c3c30 private static Int32 Distance(IntPtr L) { } // Offset : 0x16c3f58 private static Int32 Search(IntPtr L) { } // Offset : 0x16c41e0 private static Int32 TargetInRange(IntPtr L) { } // Offset : 0x16c4468 private static Int32 GetTransform(IntPtr L) { } // Offset : 0x16c46e8 private static Int32 SetRoleObject(IntPtr L) { } // Offset : 0x16c49fc private static Int32 Init(IntPtr L) { } // Offset : 0x16c4cf4 private static Int32 Born(IntPtr L) { } // Offset : 0x16c55ec private static Int32 Hurt(IntPtr L) { } // Offset : 0x16c589c private static Int32 Death(IntPtr L) { } // Offset : 0x16c5cd4 private static Int32 op_Equality(IntPtr L) { } // Offset : 0x16c5fa0 private static Int32 get_HangUpMgr(IntPtr L) { } // Offset : 0x16c61f4 private static Int32 get_RoleAnimator(IntPtr L) { } // Offset : 0x16c6448 private static Int32 get_Target(IntPtr L) { } // Offset : 0x16c669c private static Int32 get_RoleObject(IntPtr L) { } // Offset : 0x16c68f8 private static Int32 get_Range(IntPtr L) { } // Offset : 0x16c6b78 private static Int32 get_Raduis(IntPtr L) { } // Offset : 0x16c6df8 private static Int32 get_Speed(IntPtr L) { } // Offset : 0x16c7078 private static Int32 get_Camp(IntPtr L) { } // Offset : 0x16c72f0 private static Int32 get_HealthPointMax(IntPtr L) { } // Offset : 0x16c7568 private static Int32 get_HealthPoint(IntPtr L) { } // Offset : 0x16c77e0 private static Int32 get_AttackMin(IntPtr L) { } // Offset : 0x16c7a58 private static Int32 get_AttackMax(IntPtr L) { } // Offset : 0x16c7cd0 private static Int32 get__RunningAction(IntPtr L) { } // Offset : 0x16c7f44 private static Int32 get_RigidBody(IntPtr L) { } // Offset : 0x16c81c0 private static Int32 get_Invincible(IntPtr L) { } // Offset : 0x16c843c private static Int32 get_DeathLine(IntPtr L) { } // Offset : 0x16c86bc private static Int32 set_HangUpMgr(IntPtr L) { } // Offset : 0x16c89a4 private static Int32 set_RoleAnimator(IntPtr L) { } // Offset : 0x16c8c8c private static Int32 set_Target(IntPtr L) { } // Offset : 0x16c8f6c private static Int32 set_RoleObject(IntPtr L) { } // Offset : 0x16c9270 private static Int32 set_Range(IntPtr L) { } // Offset : 0x16c94f8 private static Int32 set_Raduis(IntPtr L) { } // Offset : 0x16c9780 private static Int32 set_Speed(IntPtr L) { } // Offset : 0x16c9a08 private static Int32 set_Camp(IntPtr L) { } // Offset : 0x16c9c90 private static Int32 set_HealthPointMax(IntPtr L) { } // Offset : 0x16c9f18 private static Int32 set_HealthPoint(IntPtr L) { } // Offset : 0x16ca1a0 private static Int32 set_AttackMin(IntPtr L) { } // Offset : 0x16ca428 private static Int32 set_AttackMax(IntPtr L) { } // Offset : 0x16ca6b0 private static Int32 set__RunningAction(IntPtr L) { } // Offset : 0x16ca960 private static Int32 set_RigidBody(IntPtr L) { } // Offset : 0x16cabe0 private static Int32 set_Invincible(IntPtr L) { } // Offset : 0x16cae60 private static Int32 set_DeathLine(IntPtr L) { } // Offset : 0x16cbe88 public Void .ctor() { } } However, I still don't understand how to convert the offset into a value and change it. pls help me
  3. I've tried changing the attack damage number on the rune to 9999 but it's only visual and has no effect on the battle, can anyone help me?
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