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MerluzaCuca

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Posts posted by MerluzaCuca

  1. Update: I dumped the game by memory using the Devil Hunter idle tutorial (just without the metadata part cause it's not encrypted, just il2cpp is) and I'm getting RVA and offsets with same codes but VA with different ones, and always I go to an offset that dump says, it transport me to a place with pure zeroes, just like before.

  2. On 1/29/2024 at 1:29 AM, nok1a said:

    Ok, i can't run the game. It insta crashes. Did you take a look at these tutorials in case the game applied some protection methods on the lib or metadata.

     

     

    I did the second one, since every time I follow the first video example of dumping with the magic bytes insta crashes the game, but it always gives me Offsets and RVA with the same codes but VA with different ones.

  3. 14 hours ago, nok1a said:

    Oke, but your not using gameguardian to dump the lib and metadata at runtime. I can't open the game on my emulator. Dump at runtime. You can use the script:

    libil2cpp.so and metadata.dat dumping script (#rpaaz4p)

     

    I already did dumped with that script, but most of the time it crashes and the other times I manage to dump, but when I search for an offset that has to contain values or methods, it's just pure zeroes 

  4. 12 hours ago, nok1a said:

    I don't understand the question.
    I don't know anything about IDA but you need the codeRegistration and metaRegistration, why?
    Your using Il2CppDumper.GUI.2.1.0 ?
    What you mean with offsets being 0 ?

    When try to dump, the next error appears:

    Initializing metadata...
    Metadata Version: 29
    Initializing il2cpp file...
    Applying relocations...
    Il2Cpp Version: 29
    Searching...
    CodeRegistration : 0
    MetadataRegistration : 0
    ERROR: No symbol is detected
    ERROR: Can't use auto mode to process file, trying manual mode...
    CodeRegistration or MetadataRegistration is empty

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