Thanks for the reply
I tried disabling the flag in Developer Options but it didn't help.
For example, I searched for DWORD value '10' in CSR 2 and the search reached to about 80-90% before GG got killed.
I did monitor RAM usage with FKM and once it goes above 90% it force closes GG.
Edit: Just to make sure I rebooted after turning the flag. Just in case.
Yeah I remember back in A10-11 didn't have this problem. Good ol' Google back at it again I guess.
Hi,
In big games like CSR2 which use 1-2GB of RAM scanning for small values with millions of results causes my phone to run out of memory and close GG. I set Data in RAM to off but it didn't really help.
Is there a way around this? Or just the nature of how the program works?
Edit:
Just if needed, I'm on A14, SELinux is enforcing.
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