cth
Ascended-
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Everything posted by cth
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Not for 1.765 yet. There's a hack for .761 for emba disks. If you can downgrade your app and load the save, it could work. I think Angel may have a solution for emba disks in his newest script, but it's not released yet.
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we almost never have negative effects. And even when we have them, we almost never wait for them to stop. We just go to a town and remove them. It's fine to add an option to boost all effects' duration.
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Did you try changing both numbers on the biocontainer? And did the change reflect in the item description? I briefly took a glance, trying to just look for 10;0.25 but didn't find anything interesting. I think the item descriptions are hardcoded. How do you check the value? By the changed item spoilage time? While looking for that modifier, accidentially did this, lulz:
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How about buffs length? There's a skill that increases it, so it should probably be easier to find the multiplier and make it something like x100. Will make food storage timer less important. I mean these green thingies:
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The soft ban. When you can't chat and trade. It's a client-side ban. The server has no clue about it. So it must be editable. Oh what a challenge though. Nothing visible, nothing to grasp really except the source, but the source is barely useful for memory editing. This challenge is definitely not for my level, heh.
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oh yes, most definitely. I used to play the game like about five years ago and it felt much less p2w. Now it's ridiculously unplayable. A non-playing user can't physically finish the new event at all, not mentioning all the spam all over the game. Well, we can also see how the game has the pathetic online of 100 gamers. And they just milk these players as they can. Pathetic.
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I like this dude's approach to hacking. You hacked it, you got the content, you enjoyed it. You're done. Get banned? It's fine, whatever. It's not like it's an investment for you. Find a better place to spend your time. Or recover the save game I think it's not ethical to break a server's economy when hacking, but in this case, players' money goes to Russia. It's not good, so breaking the economy becomes actually ethical. Also yeah, I agree with AngelWolf. If you didn't trigger automated checks and you were not too greedy to trigger manual checks, then it's fine. I think the real amount of caps you can safely hack is in tens of thousands, but I don't need that much. Only really need them to reroll perks, so that's that. About what is too much currency, you can see amounts of stuff in which players trade. A million of clean water? EZ! A few thousands of electronic parts? That's normal! They definitely milk Buyers in all towns all the time, so it's common to see millions of currency everywhere.
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did you look for 100 double? I'm on 761-fa and I can't seem to be able to locate it. Instead, I did AngelWolf's hack for the settlement reset price. Gave myself 3k caps offline. Have them online too. That should be enough for perk rerolls I estimate.
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you released the new version of the script?
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How did you figure out that we need to go to the settlement to stop the game from prompting the update? Also, when you start the new game, you just start an offline one, right? Which caps hack did you use in particular for the hack on 1.761? I think the whole Progress event is fresh? Did all the Progress items and quests existed in 1.761? You have to be careful when loading new savegames with old clients. I think the client just destroys the items it doesn't know about. It would be weird to expect it to just save unknown items and quests blindly. That's some great coding, and this game is not exactly that. Most likely either crash or delete on save.
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@AngelWolf Reputation reward can be 10 or 20, depending on how you solve quests. Why can't it be 100 or 200? It seems like it's better to change reputation rewards than the crafting levels requirements. The problem with crafting levels is that there are certain items you can get with them that are impossible to get without reputation. It would be easy to find all players who have the mining permits or titanium alloys without having enough reputation to gain those.
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why not just revert back to 1.761 and hack embra? It still allows me to play on 1.761.
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Man you rock! That sounds awesome! A few questions though: 1. I'm using the latest released version, I think, and mini locks work perfectly fine. The only thing that didn't work there would be the locks that required items to be expended, like explosives and the emba herbicides. So if you're fixing the one-time consumables, that's cool. 2. The 1000% search chance also always works for me just fine. What's there to fix? 3. Reputation, or the reputation threshold for traders? Cuz I think editing the thresholds is dangerous. Admins seeing you have lvl5 crafting with like 100 reputation would instantly know you've cheated. Detectable 4. Caps? How? Through changing the casino and the restock cost values to negatives? That should be a fun update, heh! 5. AP hack would be good to have. Maybe not necessarily 1000. Maybe adding just a few AP to regen rather than to the start. Neither regen or start works for me. Unlimited guns causes an exception, something about non-existent NextItem or something like that, after a few turns with it. Thanks a lot for sharing your work!
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in your video, you're changing 239 and not 244. Not even sure why you touched the 239. Then you changed 244 to 0, but it didn't work. Idk, maybe they've hardcoded a check for theminimum data disks you need to have in order to do this. I've tested on the game version 761-fa. I think it's the latest. I also do this on an emulator, but it shouldn't matter really.
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Well, after noticing your post, I assumed they've fixed it. So I changed the value of the 40 box to 1 rather than 0. And it worked visually. Then I kinda cringed when clicking on it, fully expecting my hard earned 310-something floppy disks to go to 270, but it was just 309... I suspected that it might be an illusion and the real value went down to 270, which is already unlikely, so I bought like 20 more chests and it was fine. Then I changed the value to something like 173 and looked for 173;60 to find the 60 faster. Got one pair. changed the 173 back to 1 and changed the 60 to 2. Worked just the same.. Don't overdo it. The number of boxes bought is in your savegame. If they see that you've bought too much without donating, they might know something. But also, don't pay to russians. Their taxes fuel the war.
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I just tested it. Still works just fine for me.
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do you know what the offset is, or how do you figure it out?
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Tried adding emba_disk to your script to the reb array just like you do to the other four currencies, but it didn't do anything for emba. It might be that emba just doesn't use it? Here's what I added: reb[5] = { address= reb[4].address + 0x28, name = Cheat_AmBroke.."Emba_disk", flags= gg.TYPE_DOUBLE, } Please advise. Might be that my address offset is not right, but... I mean, yeah.
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You can as well include that modifier in your script. But if you can post it separately, that would also be a huge help!
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How about getting caps as a reward with 100% probability for viewing ads, plus maybe 10x the amount of caps per ad? I'm trying to be careful not to raise any red flags.
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Do you folks know if it would be easy to also inflate/deflate other currencies? I'm talking about the Progress floppy disks currency as well as the currencies from the Halloween and Christmas events?