LMAO69
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Posts posted by LMAO69
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9 hours ago, Skkwjwkwz said:
I have a script hook offset of mod menu I want to know how when I get the hooked offsets , how to make the script type the offset in which lib
what is it mean? when you mod the game, which lib did you use in your mod menu? use the same lib in script too
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Examples are useless if they are not what you need.
So mention gameName, gameVersion, arch. That could be great for helpers.
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How about reverse search from pointers?
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On 12/10/2021 at 4:05 PM, karbiner98k said:
CA region? its amazing
i have values i already found what i do after i find the value is your script to find class and field offset then do -0x[offset] then choose a field offset from the same class.
going to field offsets which are unknown values/True&False or just finding a value that is known from those field offsets and when its found i can go to other offsets just like a reverse search and edit XD
this should be added inside game guardian as future good job buddy
It is called instance(start address of a class). Instance address of all classes always point to its class's corresponding header pointer.(some call parent pointer).
address of field value may be changed after a new round start. But instances are still pointing to the same header address. So yes. if u have header pointer, u can find ur field value by reverse search(pointer search in A region)
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41 minutes ago, blocx said:
not still finding good use
He''ll be upset if you are still using this behavior. try urself with many ways. his script is for lib offsets. to edit them, u need arm knowledge. So search how to edit arm, hex codes with gg. u'll find some sources
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how to know the value in which lib gg ?
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hmm what script is it? can u share ? i wanna try it