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AngelWolf

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AngelWolf last won the day on January 30

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    Redmi 5 Plus Custom ROM (Resurrection OS Google Pixel 5)

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  1. for further context of NumToCipher does is, take this item, amount and calculate and save to profile and return an array consist of 4 total sub-element Input: ["belaz", 1, 0] -- 1 is amount, 0 is deprecation NumToCipher(Input) -- will return [["Belaz", 1, 0], 0.06] so if the NumToCipher gets value like 999,999,999,999 it will trip the calculation and if the last value (0.06) is above 0, special key on your profile will be set to true which is this (PROFILE.****ingHacker) and when you try to connect to a server this profile will be sent and a flags in your account in their server called banned will be set to true, and resulting Rejection to allow you to interact to anyone and default error code is "no server connection" also for the drop item thing, in the pointer you'll find the value 0.06 and near that value maybe like 10 ish offset of either before/after, you'll find a value like 2 and this is a reference for the total length after . in 0.06 which 2, so if someone do quick modify the 0.06 to like idk gazillion, the 2 and 0.0xxxxxx will trip the anticheat and thats quick easy ban lol
  2. the game had interval checks on your inventory that analyze the amounts of items using NumToCipher function which make it these numbers like 0.06 0.08 0.023587 and so on, and you better of just use crafting hacks to spawn items than this slow method, and if you know how to function swap, item swap, just apply it to crafting output and boom the game will ignore this checks (picking up tons of stuff) since this is given using main.crafting.addItem instead of main.inventory.addItem which always checks, and for the "No Connection to the Server", it just meant that you're banned :), sooo your method doesnt bypass the "integrity" checks the game calls, i already told everyone, even some other that do deep dive, DO NOT DUPE using DROP/PICKUP method, since its banable even offline(btw), for now the safest (like 50 50) is using crafting hacks.
  3. AngelWolf

    Coromon

    This game made using Solar2D, you can get the source code from resource.car lol, it'll list everything, including functions and such, this game is similiar to Day R, i'll check this game out hehe, and btw the value should uses Double Mainly
  4. MMORPG? so its online? if so then a possible explanation, the values you try to modify are server sided, soo can't do anything about it. except if the game doesn't have that much of lee way you can modify it, but i doubt so
  5. i haven't ever touched unity game before, but it seems like you need to dump its related .so files and reverse engineer it to find static addresses and work from there, you can however brute force scan using Game guardian, but it usually doesn't work since some unity game have their values using pointers and not static so anyone whose proficient in unity games, don't flamed me
  6. that's unrandomizer, basically remove all RNG, also for others, the percentages of those items are in DOUBLE 2% = 0.02 15% = 0.15 100% = 1 35% = 0.35 1% = 0.01 these applied to others percentages, except some that's affected by perks, if you want to modify them you need to find the base value
  7. you doing it wrong probably
  8. i will check this thread rarely now, since im more interested in client modding, so all resources you need is avaliable around page 30-60, there's where most things/exploit/hack were being found, or alternatively, i had subscription script for the game, if you want obviously, its avaliable on discord server (see my about me) or my youtube channel (similiar name as GG account)
  9. what game there's to hack, i've been bored
  10. ok, i was bored once again, and this time i find a way to modify "Will break in: X uses" and modify it so it shown Inf uses and while doing so, i also managed to literally make every item that had durability, unbreakable and i also found a crude way to modify craft time or any action that requires time, will be instant so hehe, i hope i found more stuff to modify, and i probably will add these to my script, after i finished the code to find it effectively
  11. New Thing I found (Requires Function Call Comparison) Essential Function for comparing on step 4 spendPart Search: -617 658 965 (Dword) Offset to ID: -C save the id as in its address Hack I found when messing around No Fuel Usage for most part 1. Finding static value for Gasoline Search: 218 589 (Dword) Offset to ID: -C 2. Pointer Search ID 3. Shifting save all search then shift it with offset of 40 and type value of QWORD use the shifted values as search results 4. Filtering remove shifted value from saved list Back to search tab, filter all with spendPart address after that save the filtered result 5. Shifting shift the filtered values with offset of -30 and value type of DOUBLE use it as search results editAll to 0 6. Finding Static Value for Diesel repeat step 1, with Search of 1 647 280 393 (Dword), and offset to ID is -C repeat step 2, step 3, step 4, and step 5 and if done correctly, if not all, most of vehicle in game will have 0L/100km usage. note: i didnt check all vehicle, but my assumption is all of them changed, if im not mistaken the value goes from 30 - 600 (3L-60L)
  12. just search 30000, its the default character carry weight, and then editall with increment of 1000, and if you had mule perk it'll be a problem due it gives iirc 30% buff, so remove mule perk, and then when you find the correct address, just revert others and modify the 30k one
  13. you can find their ID based on the game's assets, go to the apk and then go into assets/image and you'll find every current item there and for your thing, it's hw_ship, or alternatively, we have a discord server where we have a dedicated bot to list every item we find in the game and it support search for such thing with either Item ID or Item Ingame Name or both, and type of search such as, starts with, includes, ends with
  14. DID YOU KNOW JIFFY IS AN A MEASUREMENT OF TIME? 














    IT IS THICC

  15. Save Data Injection solve the issue with levels and currencies and caps easily, but in term leveling it using GG, we need to do function swap and before even function swap, we need to see what function responsible for leveling the thing, and since it handle completely different from normal EXP, it must've been something like main.level.addExp(main.level, "halloweenLevel", 1, "+")) and while it looks readable, it's not in game memory, you gets like function call of buffer main level addExp buffer main level halloweenLevel value pointer for Plus buffer buffer and all with offest probably around 10 in x64 system and maybe idk 14 in x32
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