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AngelWolf

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Posts posted by AngelWolf

  1. On 4/27/2024 at 2:07 AM, Briss said:

    I have a problem that I can't solve,this is the first time this has happened to me. Basically after the update they banned me, before this I used GG without problems. After I was banned I created a new profile on my main phone, when I got to level 20 I tried to send some items to a player but it gave me an error, then I restarted the game and tried again but it gave me an error, basically I was banned, even without using GG. I created a new account, at level 20 I tried to send an item but nothing, This account is also banned, I tried with a third account but nothing, I'm banned. This has never happened to me before, maybe it's due to the latest update? Could someone help me understand why?

    https://gameguardian.net/forum/topic/19033-day-r-survival/?do=findComment&comment=149726

  2. On 4/20/2024 at 2:22 PM, DELeater said:

    Ok, so. Another acc banned. This time I only used same hacks as before I got banned first time, but Caps hack.

     

    Looks like they ban Caps hack now, unfortunately. Not that we need it that much, but I wanted to have then just in case game gets better protection and I won't be able to manipulate it as I like.

    I'll try one more time, the last one. Without Caps hack. If I get banned, I'll quit it and will play AngelWolf's mod only.

    they save your device ID, so even if you play with another account, if it match the same ID, it'll be crossbanned

  3. 18 hours ago, Tama7 said:

    I can't use it, because I use tagged pointers which require me to add B40000 In each I look for the pointer and spend currency Doesn't work in emba shop event 2.0

     

    Sorry for bad English btw

    for tagged pointer, idk much about it, since i dont understand much about pointer in GG
     

    1 hour ago, kboy said:

    for me it gives me a bunch of different pointers when I use offset 100 I don't get values when I use 0 

    I dont think the offset is 100, its 3 address up before the length of the words

  4. 40 minutes ago, 3839491 said:

    Does anyone know if they accidentally fixed add/spend currency/caps? After these changes, every time I try to buy something, it crashes. If it's important, I use an emulator

    why everyone keeps asking about "is it fixed/patches", i already told this countless time, it wont get fixed anytime soon, and if you using my premium script, it will crash your game since emulator uses x86_64 while the script made on aarch64, or you just replace everything, this can cause instablity because there's might be just a types you accidentally replaced and caused NULL REFERENCE and the LuaVM confused and just crash

  5. On 4/13/2024 at 8:47 AM, Tama7 said:

    ...

    @AngelWolfneed latest hack for event emba

    what there's to be hacked?
    There's nothing new in emba 2.0

    you want floppy disk hack? just do function swap between spendCurrency and addCurrency,
     

  6. 8 hours ago, kboy said:

    About this it will increase your overall cd but It's fine as long as you don't let it get too high and It's perfect for people who don't play that long so it'll even out when you get back  

    you can just modify the constant value, to 1, instead of Jump Time,
    10 minute is 600 second, so 600 double

     

    6 hours ago, kboy said:

    could you tell me how unrandomizer works?

    ask whoever made GameGuardian, me personally never used unrandomizer

  7. On 3/21/2024 at 3:36 AM, Sanctum said:

    For the rest, the only way to hack crafting that I've found here was searching resources requirements and then manually finding the result address which has different memory amount in between. That doesn't seem fast to me, but since I'm not that much into coding as you, maybe you could teach me.

    there's no faster way than finding it's groups, and then see the memory tab to find the addreses, if i remember correcty, you can group them with :200 or :241, not sure exact, because its different each time, and also every crafting recipe always be in same memory region
    lets says Torch, it have 3 recipe, 1 output, the game will have 3 address, offset like 10 or so before/after will have a pointer to the Item ID, and after these 3 addresses, there's 4th which is the Output and near it, there'll be a pointer to that item too, and then maybe 20 ish after you'll find the next recipe addresses and it goes on for a bit until it reach some end of memory allocation for that, and then it;ll continue on other memory region, and to replace the output item, you just replace the pointer value of the output item to address of the item you targeted, example
    (output Qword value): 13472364658358334
    (target item address(makesure take the ID's address): 487188DF

    just replace it to "487188DFh" with QWORD type, and click other recipe and go back to update the UI, and change the ouput as much as you want, usually 100k is decent, i mostly do 1k

    =========
    also you can find required amount using mass edit, like Torch,
    wood 1, rags 1, gas 500
    search 500, then editAll, open more, and increment by 1 and apply, and update the UI, then find the value, save it to SaveList, click Remove all but revert all, and then work all the other requirement from memory tab from that gasoline value

  8. On 3/24/2024 at 10:48 PM, Sanctum said:

    Well, i've checked it. In my case I've found pointers, but modifying them won't work anymore. Looks like devs began to patch holes.

    Maybe @AngelWolf will come with a new decision or make a script. 

    i havent check the source for later version, but aint no way they'll patch a function name, nor change the state, like the input will be always positive, and the function already had checks to calculate if the input is positive, and beside the Caps hack is simply function swap, soo to patch it, they need to literally rename the addCaps and spendCaps, what you encountering here, probably just how different architecture handle pointers, my phone uses aarch64 basically ARM architecture, and i already tested one with x86_64 or x86  (MeMu Emulator)  and the script i made completely broke, so in short, the pointer mapping is different, so the offest might be different, in my phone every pointer always offested by 10, idk on other archs

  9. for further context of NumToCipher does is, take this item, amount and calculate and save to profile and return an array consist of 4 total sub-element

    Input: ["belaz", 1, 0] -- 1 is amount, 0 is deprecation
    NumToCipher(Input) -- will return [["Belaz", 1, 0], 0.06]

    so if the NumToCipher gets value like 999,999,999,999 it will trip the calculation and if the last value (0.06) is above 0, special key on your profile will be set to true
    which is this (PROFILE.****ingHacker)
    and when you try to connect to a server this profile will be sent and a flags in your account in their server called banned will be set to true, and resulting Rejection to allow you to interact to anyone and default error code is "no server connection"

    also for the drop item thing, in the pointer you'll find the value 0.06 and near that value maybe like 10 ish offset of either before/after, you'll find a value like 2 and this is a reference for the total length after . in 0.06 which 2, so if someone do quick modify the 0.06 to like idk gazillion, the 2 and 0.0xxxxxx will trip the anticheat and thats quick easy ban lol

  10. 2 hours ago, Sanctum said:

    Oh and btw, whilst I've been studying and practicing the hacks represented here ...

     

    the game had interval checks on your inventory that analyze the amounts of items using NumToCipher function which make it these numbers like 0.06 0.08 0.023587 and so on, and you better of just use crafting hacks to spawn items than this slow method, and if you know how to function swap, item swap, just apply it to crafting output and boom the game will ignore this checks (picking up tons of stuff) since this is given using main.crafting.addItem instead of main.inventory.addItem which always checks, and for the "No Connection to the Server", it just meant that you're banned :), sooo your method doesnt bypass the "integrity" checks the game calls, i already told everyone, even some other that do deep dive, DO NOT DUPE using DROP/PICKUP method, since its banable even offline(btw), for now the safest (like 50 50) is using crafting hacks.

  11. This game made using Solar2D, you can get the source code from resource.car lol, it'll list everything, including functions and such,
    this game is similiar to Day R, i'll check this game out hehe, and btw the value should uses Double Mainly

  12. i haven't ever touched unity game before, but it seems like you need to dump its related .so files and reverse engineer it to find static addresses and work from there, you can however brute force scan using Game guardian, but it usually doesn't work since some unity game have their values using pointers and not static

    so anyone whose proficient in unity games, don't flamed me

     

  13. On 2/19/2024 at 11:11 AM, traversmcgee said:

    This has worked for me for the past 3 events. get enough event currency to open 4 boxes.  Technically, you will only need to roll twice, but leave room for oopsie doodles.

     

    anyways, once you are ready, open up the game. then open up up game guardian. Once you're all set, click on the icon  that looks like dice. Checkmark the first option, enter in a value of 1, and then click okay. What you've now done is murdered the random number generator, and ensured that  you will get the top prize in the event gotcha

     

     

    Go to the event tab, go to the event shop, go to Dragon's Coffer, and start opening. Again, make sure you have at least 600 event coins before you do this. First roll, you'll get the best armour of the event.  Second roll, you'll get the same thing, so the game will give you 1000 event coins. So since every spin costs 300 coins, but you get 1000 coins back, you get 700 coins per spin. Do this as much as you want until you want to start spinning to collect the prizes. Once you want to do this, open the game guardian menu, click the *****, make sure all options are unselected, save, and then go to town.

     

     

    that's unrandomizer, basically remove all RNG,

    also for others, the percentages of those items are in DOUBLE
    2% = 0.02
    15% = 0.15
    100% = 1
    35% = 0.35
    1% = 0.01

    these applied to others percentages, except some that's affected by perks, if you want to modify them you need to find the base value

  14. On 2/13/2024 at 1:30 AM, JJ157 said:

    How did you get the event coin? I was tryng but the spendcurrency dont work or i am doing something wrong

    you doing it wrong probably

  15. i will check this thread rarely now, since im more interested in client modding, so all resources you need is avaliable around page 30-60, there's where most things/exploit/hack were being found, or alternatively, i had subscription script for the game, if you want obviously, its avaliable on discord server (see my about me) or my youtube channel (similiar name as GG account)

  16. 7 hours ago, cth said:

    Aaaaangel, please let's switch the gaaaame... This horse is dead. Let's hack a new one!

    what game there's to hack, i've been bored

     

  17. ok, i was bored once again, and this time i find a way to modify "Will break in: X uses" and modify it so it shown Inf uses and while doing so, i also managed to literally make every item that had durability, unbreakable and i also found a crude way to modify craft time or any action that requires time, will be instant so hehe, i hope i found more stuff to modify, and i probably will add these to my script, after i finished the code to find it effectively
    5PlJxrK1.png?ex=65cdcb7d&is=65bb567d&hm=

  18. New Thing I found (Requires Function Call Comparison)

    Essential Function for comparing on step 4
    spendPart
    Search: -617 658 965 (Dword)
    Offset to ID: -C
    save the id as in its address

    Hack I found when messing around
    No Fuel Usage for most part
    1. Finding static value for Gasoline
    Search: 218 589 (Dword)
    Offset to ID: -C
    2. Pointer Search ID
    3. Shifting
    save all search then
    shift it with offset of 40 and type value of QWORD
    use the shifted values as search results
    4. Filtering
    remove shifted value from saved list
    Back to search tab, filter all with spendPart address
    after that save the filtered result
    5. Shifting
    shift the filtered values with offset of -30 and value type of DOUBLE
    use it as search results
    editAll to 0

    6. Finding Static Value for Diesel
    repeat step 1, with Search of 1 647 280 393 (Dword), and offset to ID is -C
    repeat step 2, step 3, step 4, and step 5

    and if done correctly, if not all, most of vehicle in game will have 0L/100km usage.
    note: i didnt check all vehicle, but my assumption is all of them changed, if im not mistaken the value goes from 30 - 600 (3L-60L)
     

  19. On 1/18/2024 at 7:19 PM, Soapmactavish said:

    any one know solution to cheat carry weight in new version 1.796. Old method doesnt work anymore

    Memory Ranges: Ca

    search: 50000;0.05::49 (TYPE DOUBLE)

    refine: 50000 (or) 0.05

    edit: 1.8e307

    just search 30000, its the default character carry weight, and then editall with increment of 1000, and if you had mule perk it'll be a problem due it gives iirc 30% buff, so remove mule perk, and then when you find the correct address, just revert others and modify the 30k one

  20. 3 hours ago, twilight04 said:

    I have a question. While it is true that the polar bear can be obtained in the form "10D;0D;Q'polar_bear':20", does anyone know what the Flying Dutchman is called in the game files? Because I already tried to invoke it as "15D;0D;Q'flying_dutchman':20" but it didn't give me the object, so I think that's not what the object is called in the game, because the arctic off-roader can't be found with its name " arctic off-roader" but as polar_atv. If anyone knows what the Flying Dutchman's name is in the game files, let me know. 

    you can find their ID based on the game's assets, go to the apk and then go into assets/image and you'll find every current item there

    and for your thing, it's hw_ship, or alternatively, we have a discord server where we have a dedicated bot to list every item we find in the game and it support search for such thing with either Item ID or Item Ingame Name or both, and type of search such as, starts with, includes, ends with

  21. On 1/5/2024 at 6:25 AM, WHYAMIHERE3754 said:

    Hi MeltedCheese,

    Thanks for that, got the rifle working no problem with that info.

    Was actually able to work out another way of getting fear, I did a simple item swap of 500 water in to 16D;0D;Q 'hw_minion5_block':20 than i waited 6 days in game i think and Voila 218,815 fear in the bank. i hope this helps others because i did not have the 50 to try Angelwolfs currency method Or access to the Halloween shop for that matter.

    I did use Angelwolfs currency method for the Christmas event and that worked beautifully hats off to AngelWolf.

    Now i just need to crack Demon level, been researching that and I see a lot of people asking the question and mostly people saying that it's impossible but I'm hoping that it is simply that they haven't worked it out yet because if it really isn't possible that would make me very sad and I don't like being sad lol.

    Anyone had any luck with adjusting Demon level? 

    Save Data Injection solve the issue with levels and currencies and caps easily, but in term leveling it using GG, we need to do function swap and before even function swap, we need to see what function responsible for leveling the thing, and since it handle completely different from normal EXP, it must've been something like

    main.level.addExp(main.level, "halloweenLevel", 1, "+"))

    and while it looks readable, it's not in game memory, you gets like function call of 

    buffer
    main
    level
    addExp
    buffer
    main
    level
    halloweenLevel
    value
    pointer for Plus
    buffer
    buffer

    and all with offest probably around 10 in x64 system and maybe idk 14 in x32

     

  22. On 1/5/2024 at 2:04 PM, bobokill said:

    You guys should probably stock up a little. They may patch the pointers swap pretty soon. Imo it's an easy fix, they could simply set some random function name and that's it.

    nah, matter off fact, if they try to patch the function swap, it'll resulting the needs of 37 files to be modified and ****ed up game mechanics and beside, even if they do, i will deep dive the source code again and find it again lol, that's why i said function swap arent patchable for forseen future, i told them i will dissect the game if i need to and they brush it off lol

    On 1/8/2024 at 2:20 PM, mm6ff8 said:

    I've tried many times to hack currency on VMOS A9, Virtual Master A9, and a real rooted phone Nexus 6P as below. What did I do wrong?

    ....

    13D;0D;Q 'spendCurrency'::20 returns only 1 result, and pointer searched the '0' at 4 spaces above returns some result, get the first one's DWord value, let's call it DWord A.

    11D;0D;Q 'addCurrency'::20 also returns only 1 result, and 4 spaces above is not a '0' value in VMOS and Virtual Master,  (Pointer search nearby '0's returns nothing), but pointer search this non-0 address does yield some results, get the DWord value, let's call it DWord B.

    On rooted phone Nexus 6P, 4 spaces above is also a '0' value. Pointer search it, and get the DWord value. Same method, so let me also called it DWord B.

    Replace DWord A with DWord B value. Open New Year event Shop, let's say, a Painted chest, it either removes 10 as if no hack, or crash. Same with Cap Shop.

    i believe it was 3 address above the Length value,
    basically
    0D;
    0D;
    0D; or 92479543123D; -3 (Item ID), if pointer searched with offset 0 will resulting 50+ matchs, and if it return 0 then its not the pointer or maybe it was architecture differences, NoFear did mention to add additional Offest to this to get the pointer, see my old post with the before the raw video tutorial, No Fear should say need additional pointer for it
    5D: - 2
    148D: - 1
    13D; - length
    0D; - divider
    294753489754323D: - 4 byte of first 4 letters

    This is known issue btw, where the architeture of different android changes how the game behave internally

  23. the :20 was optional btw, it correspond on groupings, mine works with 20 some with 41 some with 241 some with 200 and etc etc, so you can remove that from the group search, and the first nD;0D; is required since we want to find specific groups that defines the function, if we only search the spendCurrency by itself, we'll find tons of matches since it also gonna find the function calls, redefining, calls in other function and so on.

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