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Gathering information about GG errors


Enyby
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5 hours ago, Enyby said:

On normal firmware with root access and worked ptrace all memory can be modified.

Yeah, it work just fine.. but not for PUBGM... its work abit.. on game heap (maybe if they protect heap, then game will crash).. not for static memory region like xa. I know its not gg bug, but it preventing gg from writing specific mem region.

Screenshot_2019-03-11-01-46-08-997_com.tencent_ig.thumb.png.ea960ae608e3ee4fb64a8dca4dec744b.png

This really new for me, havent seen this before. or ... Maybe they hook gameguardian daemon xD

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6 hours ago, Enyby said:

I think they re-allocate memory. Copied to a new place and freed the old one. This slowly, but allows you to break the work of memory editors.

Yep, i saw same shared lib mapped about 6 time. Just like you said.. they map and unmap. 

Edited by saiaapiz
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On 3/11/2019 at 3:15 PM, Enyby said:

I cannot fix this. Wait for @d2dyno

_______________________________________________
added 3 minutes later

@bukandewa Try now. Must work.

@ Enyby exist any bypass for non root phones to break that protection in games?

(I think they re-allocate memory. Copied to a new place and freed the old one. This slowly, but allows you to break the work of memory editors.

Yep, i saw same shared lib mapped about 6 time. Just like you said.. they map and unma)

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Yes. You can automate actions. For example, even if they reallocate memory then they must store pointer to it somewhere. So you need find pointer and always follow it.

It is hard things, but not impossible. If game can restore path of pointers to data, then you can duplicate this way.

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2 minutes ago, Enyby said:

Yes. You can automate actions. For example, even if they reallocate memory then they must store pointer to it somewhere. So you need find pointer and always follow it.

It is hard things, but not impossible. If game can restore path of pointers to data, then you can duplicate this way.

thanks, but not possible attach to process how attach?

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Usually you can read and write to memory without attach if this memory can be read and write. For write to read-only memory need attach.

It is just simple works, you not need do anything. If possible write, when attach blocked - then GG write it.

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Just now, Enyby said:

Usually you can read and write to memory without attach if this memory can be read and write. For write to read-only memory need attach.

It is just simple works, you not need do anything. If possible write, when attach blocked - then GG write it.

very good idea but only for programmers, but thanks for help

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17 minutes ago, Enyby said:

Yes. You can automate actions. For example, even if they reallocate memory then they must store pointer to it somewhere. So you need find pointer and always follow it.

It is hard things, but not impossible. If game can restore path of pointers to data, then you can duplicate this way.

This is where the "pointers" filter for results can be useful.  Sometimes you can't freeze the pointer, for the game clears data at location it's pointing to by default on value change or something. But, you can follow pointer and edit data then when it goes to relocate, it carries the edited value with it.

Recently came across an online fps shooter that does this for ammo. 

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Just now, NoFear said:

This is where the "pointers" filter for results can be useful.  Sometimes you can't freeze the pointer, for the game clears data at location it's pointing to by default on value change or something. But, you can follow pointer and edit data then when it goes to relocate, it carries the edited value with it.

Recently came across an online fps shooter that does this for ammo. 

im bad at programming, not know how make simple code, i have a brain problem(not a joke) and i forget much i not know if is sintoms of bad news but im try not  beleave, sorry this but im try explain the situation, thanks you two

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