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7 hours ago, Skullboyq said:

GameGuardian currently only Supports Android, if you want a iOS Version you can Download iGameGuardian from a Repo, need Jailbreak though.

 

Alternatively you could Download GameGem a little bit easier to understand but not as many features.

 

I am not experienced with iDevices in any way, only thing i know is that you have to Jailbreak and have Cydia to get iGameGuardian

 

   @Skullboyq thank you for beeing active in our community and thank you again for a good quality of your posts

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On 6/3/2012 at 1:23 AM, d2dyno said:
 
  • Runs on ARM, x64 and x86 devices, including x86 emulators (BlueStacks, Droid4X, Andy, NOX, Memu, AMIDuOS, Windroy, Andy, AVD, Genymotion etc.

  •  

This is probably pretty irrelevant but pointing it out hurts nobody.

The Andy Android Emulator is mentioned twice in the Post.

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11 hours ago, Enyby said:

@Skullboyq Fixed.

Finished Translating the German Version of GameGuardian. (anitamoellerga is a fake Account i made, not my real name)

 

Fixed a lot of the bad Translations and filled the Boxes that were missing one.

 

If i missed any Box please tell me and i will give a suiting Translation for it.

 

By the way it was a real Pain to do this on a mobile device because the owner of the Website doesn't have any Optimizations for mobile devices, making the Site really laggy and quite impossible to deal with. 

 

Edited by Skullboyq
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What's New in Version 8.8.0   

  • Improved UI.
  • Memory editor has been rewritten.
  • Added support for 'qword' and 'double' to the memory editor.
  • Improved 'fill' function.
  • Improvements to speedhack.
  • Updated translations.
  • Fixed bugs in daemon.
  • Fixed crashes.
  • Bug fixes.

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What's New in Version 8.8.2   

  • Added 'param fill' toolbar.
  • Changed the default speed list.
  • Added live hints for time jumping and the speed list.
  • Added support for semicolon format 'Y:D:H:M:S', for time jumping and the speed list.
  • Fixed images for ldpi screens.
  • Fixed refresh memory editor after editing values.
  • Fixed progress overflow on the installation screen.
  • Fixed crashes.
  • Updated translations.

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1 minute ago, geribaldi said:

 

To prevent missunderstanding, i have a question.

 

Is this offset the same like on pc? Or is there a adress change of the offset  after game restart?

 

 

 

Please do not post at that topic. Ask here. It is very special topic. Not for discussion. Because of that it locked. You must notice that.

 

About your question: offset is everywhere is same. But I think you mean persistent address like on PC. No. On android address of code is different on each load.

But some address have persistent offset from code start. We plan use this in future for some magic things.

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9 minutes ago, Enyby said:

 

Please do not post at that topic. Ask here. It is very special topic. Not for discussion. Because of that it locked. You must notice that.

 

About your question: offset is everywhere is same. But I think you mean persistent address like on PC. No. On android address of code is different on each load.

But some address have persistent offset from code start. We plan use this in future for some magic things.

 

 

Yeah im sorry for hijacking your thread but i thought someone has similar question for offsets. 

 

Btw, that sounds great. Another important feature you made possible for us.

 

And lol, there was 5-10 requests this year you said "we dont need it" or "its to complicated, its impossible" but you did it every time ;)

 

Thank you again for working with our community.

 

 

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