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make a func for revert & remove values on 'saved tab'?


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You need to explain the concept of your script so you can get something that fit.

[added 3 minutes later]

And also the values need to be equal, or the function will be more complicated to write

Edited by MAARS
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10 hours ago, nio04 said:

i want to hav a function for revert & remove values which are saved in SavedTab. but i cant make it, cause im noob😂

 

so, plz help me

Use gg.saveVariable to save original value.

Use gg.getValues for check value.

Use gg.setValues for change value.

Use gg.removeListItems for remove value in tab save.

Sooo It's that simple 🤣☺️😂🤣

Edited by HEROGAMEOfficial
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16 hours ago, HEROGAMEOfficial said:

 

Use gg.saveVariable to save original value.

Use gg.getValues for check value.

Use gg.setValues for change value.

Use gg.removeListItems for remove value in tab save.

Sooo It's that simple 🤣☺️😂🤣

Theorie is always simple,

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On 7/23/2021 at 5:52 AM, HEROGAMEOfficial said:

 

Use gg.saveVariable to save original value.

Use gg.getValues for check value.

Use gg.setValues for change value.

Use gg.removeListItems for remove value in tab save.

Sooo It's that simple 🤣☺️😂🤣

brother, can u write the code for it?

 

sorry for this long delay comments. i was busy to make my game - antiBan😐

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gg.searchNumber("1234", gg.TYPE_DWORD)
if gg.getResultsCount() > 1 then
	local found = gg.getResults(gg.getResultsCount())
	gg.saveVariable(found, gg.EXT_CACHE_DIR.."/Original.value")
	gg.clearResults()
	for a, b in next, found do
		if b.flags == gg.TYPE_DWORD then
			b.value = b.value--Value to change
		elseif b.flags == gg.TYPE_BYTE then
			b.value = b.value--Value to change
		end
		b.freeze = true
	end
	gg.addListItmes(found)
	gg.toast("Hack success"}
	gg.removeListItems(found)
	local check = loadfile(gg.EXT_CACHE_DIR.."/Original.value")
	if check then
		local a = check ()
		local b = gg.getValues(a)
		for a, b in next, b do
			--do what you want
		end
		gg.setValues(a)--revert to original
	end
end

Simple, you can develop it.

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27 minutes ago, HEROGAMEOfficial said:
gg.searchNumber("1234", gg.TYPE_DWORD)
if gg.getResultsCount() > 1 then
	local found = gg.getResults(gg.getResultsCount())
	gg.saveVariable(found, gg.EXT_CACHE_DIR.."/Original.value")
	gg.clearResults()
	for a, b in next, found do
		if b.flags == gg.TYPE_DWORD then
			b.value = b.value--Value to change
		elseif b.flags == gg.TYPE_BYTE then
			b.value = b.value--Value to change
		end
		b.freeze = true
	end
	gg.addListItmes(found)
	gg.toast("Hack success"}
	gg.removeListItems(found)
	local check = loadfile(gg.EXT_CACHE_DIR.."/Original.value")
	if check then
		local a = check ()
		local b = gg.getValues(a)
		for a, b in next, b do
			--do what you want
		end
		gg.setValues(a)--revert to original
	end
end

Simple, you can develop it.

wow! super! thanks a hundred ☺️

 

u use telegram?

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  • 2 months later...

 

On 7/26/2021 at 6:00 AM, HEROGAMEOfficial said:
gg.searchNumber("1234", gg.TYPE_DWORD)
if gg.getResultsCount() > 1 then
	local found = gg.getResults(gg.getResultsCount())
	gg.saveVariable(found, gg.EXT_CACHE_DIR.."/Original.value")
	gg.clearResults()
	for a, b in next, found do
		if b.flags == gg.TYPE_DWORD then
			b.value = b.value--Value to change
		elseif b.flags == gg.TYPE_BYTE then
			b.value = b.value--Value to change
		end
		b.freeze = true
	end
	gg.addListItmes(found)
	gg.toast("Hack success"}
	gg.removeListItems(found)
	local check = loadfile(gg.EXT_CACHE_DIR.."/Original.value")
	if check then
		local a = check ()
		local b = gg.getValues(a)
		for a, b in next, b do
			--do what you want
		end
		gg.setValues(a)--revert to original
	end
end

Simple, you can develop it.

It is not an efficient way to save a values. You could just store store them into a variable, instead of creating a file which of course much slower, and what if you want to do that a hundred times. That's gonna be time consuming.

Edited by estehmanis
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