Crystal_Mods100x Posted June 7, 2021 Share Posted June 7, 2021 Hi guys today im making C++ for AndLua and sketchware but i have a problem. i do not know what to search am i searching the ammo to find the offset which is 1.0 in float for anti shake (0x18 is offset) or do i search 1.0 directly (warning: i need at least 1 memory offset to find the value and do memorywrite) Here is the C++ code #include "MemoryTools.h" int main(int argc, char **argv) { //KillGG int gs; void *jg; PACKAGENAME *bm = "com.gangstar.crime.fps"; BypassGameSafe(); SetSearchRange(A_ANONYMOUS); MemorySearch(bm,"30",&gs,DWORD); printf("DONE",&gs); MemoryOffset(bm,"0.15000000596",30,&gs,FLOAT); MemoryWrite(bm,"0.01",0,FLOAT); puts("Fire rate: ON"); ClearResults(); } so im wondering im in searching that value 0.15000000596 or the ammo then declare the offset as the searching value then edit it thanks Link to comment Share on other sites More sharing options...
Onii_Chan Posted June 11, 2021 Share Posted June 11, 2021 I can help,. Try using SetSearchRange(ALL); Link to comment Share on other sites More sharing options...
ritomk Posted January 23, 2022 Share Posted January 23, 2022 Want to know more about it. Link to comment Share on other sites More sharing options...
sinayzp Posted April 24, 2022 Share Posted April 24, 2022 null fix_half_mute.mp4.42e74c47d23c659d004f1e6a504a6649.mp4 On ۱۴۰۰/۳/۲۱ at 20:05, Onii_Chan said: SetSearchRange #include "MemoryTools.h" int main ( int argc , char ** argv ) { //KillGG int gs ; void * jg ; PACKAGENAME * bm = "com.gangstar.crime.fps" ; BypassGameSafe (); SetSearchRange ( A_ANONYMOUS ); MemorySearch ( bm ، "30" ، & gs ، DWORD )؛ printf ( "انجام شد" ،& gs )؛ MemoryOffset ( bm , "0.15000000596" , 30 , & gs , FLOAT ); MemoryWrite ( bm , "0.01" , 0 , FLOAT ); قرار می دهد ( "نرخ آتش: روشن" )؛ ClearResults (); } Link to comment Share on other sites More sharing options...
KirstenW23 Posted June 6, 2022 Share Posted June 6, 2022 Hi guys. I am sketchware. In AndLua, I have been making a shadow system and an inventory system while I have been experimenting with other things, but there are almost no tutorials on that, so i have to figure out things by myself. Link to comment Share on other sites More sharing options...
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