rand1337 Posted April 29, 2021 Share Posted April 29, 2021 How can i Check Game 32 bit or 64 bit in my Lua Script? Link to comment Share on other sites More sharing options...
rand1337 Posted April 29, 2021 Author Share Posted April 29, 2021 I solved the problem on my own. you don't need to answer Link to comment Share on other sites More sharing options...
CmP Posted April 29, 2021 Share Posted April 29, 2021 This way should work in most cases: local info = gg.getTargetInfo() if info == nil then print("Can't retrieve information about the process") else if info.x64 then print("The process is 64-bit") else print("The process is 32-bit") end end Link to comment Share on other sites More sharing options...
rand1337 Posted May 1, 2021 Author Share Posted May 1, 2021 On 4/30/2021 at 1:44 AM, CmP said: This way should work in most cases: local info = gg.getTargetInfo() if info == nil then print("Can't retrieve information about the process") else if info.x64 then print("The process is 64-bit") else print("The process is 32-bit") end end thanks for answer! Link to comment Share on other sites More sharing options...
YeetMeister Posted May 1, 2021 Share Posted May 1, 2021 On 4/30/2021 at 12:44 AM, CmP said: This way should work in most cases: local info = gg.getTargetInfo() if info == nil then print("Can't retrieve information about the process") else if info.x64 then print("The process is 64-bit") else print("The process is 32-bit") end end Does it matter if the device is using x86 and you have a x32 game running? Like does it effect the value results? Link to comment Share on other sites More sharing options...
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How can i Check Game 32 bit or 64 bit in my Lua Script?
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