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Call Thumb/ARM subroutine?


Vector4

Question

Is it possible to call an ARM/thumb subroutine arbitrarily by hooking a subroutine of some sort or is it not possible in GameGuardian?

For example, lets say we have a player class.

class Player {

   int Health;

   void SetHealth(int health) { .... }

}

 

Is it possible to somehow call SetHealth?

(Yes i know i could find health value, but I'm just asking how  to call a subroutine.)

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6 hours ago, Vector4 said:

Is it possible to call an ARM/thumb subroutine arbitrarily by hooking a subroutine of some sort or is it not possible in GameGuardian?

For example, lets say we have a player class.

class Player {

   int Health;

   void SetHealth(int health) { .... }

}

 

Is it possible to somehow call SetHealth?

(Yes i know i could find health value, but I'm just asking how  to call a subroutine.)

alright here is a few things i know.

1. how can you call a java  or C++ function with gg when you can just search your health in fuzzy (float) then hurt yourself then tell gg it decreased.

2. no i dont think that is possible its best to just search fuzzy on float and decrease or increase your health then tell game guardian how did the value changed

calling a function with a memory editor? never heard of that

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