Vector4 Posted February 23, 2021 Share Posted February 23, 2021 Is it possible to call an ARM/thumb subroutine arbitrarily by hooking a subroutine of some sort or is it not possible in GameGuardian? For example, lets say we have a player class. class Player { int Health; void SetHealth(int health) { .... } } Is it possible to somehow call SetHealth? (Yes i know i could find health value, but I'm just asking how to call a subroutine.) Link to comment Share on other sites More sharing options...
Crystal_Mods100x Posted February 24, 2021 Share Posted February 24, 2021 6 hours ago, Vector4 said: Is it possible to call an ARM/thumb subroutine arbitrarily by hooking a subroutine of some sort or is it not possible in GameGuardian? For example, lets say we have a player class. class Player { int Health; void SetHealth(int health) { .... } } Is it possible to somehow call SetHealth? (Yes i know i could find health value, but I'm just asking how to call a subroutine.) alright here is a few things i know. 1. how can you call a java or C++ function with gg when you can just search your health in fuzzy (float) then hurt yourself then tell gg it decreased. 2. no i dont think that is possible its best to just search fuzzy on float and decrease or increase your health then tell game guardian how did the value changed calling a function with a memory editor? never heard of that Link to comment Share on other sites More sharing options...
Administrators Enyby Posted February 24, 2021 Administrators Share Posted February 24, 2021 In short: no. In long: yes, but too complicated for simple usage. Need inject some code in proper place for make something like load own lib or run some manually crafted code. Examples: Regview (ARMv7) (#5rdiyt3s) GGInjector (#9c9qcq9g) Link to comment Share on other sites More sharing options...
Crystal_Mods100x Posted February 24, 2021 Share Posted February 24, 2021 Game Guardian is best hack tool no one can out game the guardian =)) This cracker you made is like a door to entertainment. Without this app i would never stop looking for a legit app. Link to comment Share on other sites More sharing options...
Question
Vector4
Is it possible to call an ARM/thumb subroutine arbitrarily by hooking a subroutine of some sort or is it not possible in GameGuardian?
For example, lets say we have a player class.
class Player {
int Health;
void SetHealth(int health) { .... }
}
Is it possible to somehow call SetHealth?
(Yes i know i could find health value, but I'm just asking how to call a subroutine.)
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