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[]CanNot find the values... is there anything wrong in my procced?


nio04

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check the screenshot, for better understanding... 

 

i m trying to hack my game by modifying "libil2cpp" i exactly follow everything in the guide section from @tekmont

 

here is my normal hex values lua script

function showenemy()
gg.setRanges(gg.REGION_JAVA_HEAP | gg.REGION_C_HEAP | gg.REGION_C_ALLOC | gg.REGION_C_DATA | gg.REGION_C_BSS | gg.REGION_PPSSPP | gg.REGION_ANONYMOUS | gg.REGION_JAVA | gg.REGION_STACK | gg.REGION_ASHMEM | gg.REGION_VIDEO | gg.REGION_OTHER | gg.REGION_BAD | gg.REGION_CODE_APP | gg.REGION_CODE_SYS)
	name('libil2cpp.so')
	myoffset = 0x05AB36D4
	original('3D 3C 9C DF 22 C3 13 DD')
	replaced('01 00 A0 E3 1E FF 2F E1')
	gg.toast("radaaaaaar!")
end

 

heres reverse hex values script

function s5()
gg.setRanges(gg.REGION_JAVA_HEAP | gg.REGION_C_HEAP | gg.REGION_C_ALLOC | gg.REGION_C_DATA | gg.REGION_C_BSS | gg.REGION_PPSSPP | gg.REGION_ANONYMOUS | gg.REGION_JAVA | gg.REGION_STACK | gg.REGION_ASHMEM | gg.REGION_VIDEO | gg.REGION_OTHER | gg.REGION_BAD | gg.REGION_CODE_APP | gg.REGION_CODE_SYS)
	name('libil2cpp.so')
	myoffset = 0x05AB36D4
	original('DD 31 3C 22 FD C9 C3 D3')
	replaced('01 00 A0 E3 1E FF 2F E1')
	gg.toast("radaaaaaar!")
end

full script will be attached too

 

my game only use armv7 

 

i dont understand, is my hex wrong... or, the script wrong... or, m i missing something?

 

its supposed to works, but why it is not!!!?

20210208_114753.jpg

20210208_114957.jpg

20210208_115128.jpg

20210208_115209.jpg

20210208_115258.jpg

20210208_115334.jpg

20210208_115446.jpg

CODHack_Demo.lua

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6 answers to this question

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Not sure why but I think your hex is wrong. 

Here's part of my script no recoil:

function G3() 
    gg.setRanges(gg.REGION_C_DATA | gg.REGION_CODE_APP)
    name('libil2cpp.so')
    myoffset = 48267460 
    original('7F454C4601010100')  
    replaced('9900A0E31EFF2FE1') 
    gg.clearResults() 
    gg.toast("NO RECOIL ACTIVATED")
end
 

I'm using hex 7F454C4601010100, you have 4C7011D52C8CB1DE. 

Also I don't see any clearResult in any part of your script which is a must. Always.

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On 2/8/2021 at 8:06 AM, nio04 said:

check the screenshot, for better understanding... 

 

i m trying to hack my game by modifying "libil2cpp" i exactly follow everything in the guide section from @tekmont

 

here is my normal hex values lua script


function showenemy()
gg.setRanges(gg.REGION_JAVA_HEAP | gg.REGION_C_HEAP | gg.REGION_C_ALLOC | gg.REGION_C_DATA | gg.REGION_C_BSS | gg.REGION_PPSSPP | gg.REGION_ANONYMOUS | gg.REGION_JAVA | gg.REGION_STACK | gg.REGION_ASHMEM | gg.REGION_VIDEO | gg.REGION_OTHER | gg.REGION_BAD | gg.REGION_CODE_APP | gg.REGION_CODE_SYS)
	name('libil2cpp.so')
	myoffset = 0x05AB36D4
	original('3D 3C 9C DF 22 C3 13 DD')
	replaced('01 00 A0 E3 1E FF 2F E1')
	gg.toast("radaaaaaar!")
end

 

heres reverse hex values script


function s5()
gg.setRanges(gg.REGION_JAVA_HEAP | gg.REGION_C_HEAP | gg.REGION_C_ALLOC | gg.REGION_C_DATA | gg.REGION_C_BSS | gg.REGION_PPSSPP | gg.REGION_ANONYMOUS | gg.REGION_JAVA | gg.REGION_STACK | gg.REGION_ASHMEM | gg.REGION_VIDEO | gg.REGION_OTHER | gg.REGION_BAD | gg.REGION_CODE_APP | gg.REGION_CODE_SYS)
	name('libil2cpp.so')
	myoffset = 0x05AB36D4
	original('DD 31 3C 22 FD C9 C3 D3')
	replaced('01 00 A0 E3 1E FF 2F E1')
	gg.toast("radaaaaaar!")
end

full script will be attached too

 

my game only use armv7 

 

i dont understand, is my hex wrong... or, the script wrong... or, m i missing something?

 

its supposed to works, but why it is not!!!?

20210208_114753.jpg

20210208_114957.jpg

20210208_115128.jpg

20210208_115209.jpg

20210208_115258.jpg

20210208_115334.jpg

20210208_115446.jpg

CODHack_Demo.lua 7.51 kB · 3 downloads

Found the mistake in your post. 

So you're searching or using "goto" function in your libil2cpp for "0x05AB36CC" and copying hex from there. 

Instead you should copy the first 8 bytes from the beginning of the hex file. Screenshot_20210224_160829.thumb.jpg.7f73a5870625514c2ea87a372075e981.jpg

This above is wrong. Screenshot_20210224_160754.thumb.jpg.36c03051d2a48f2f7dae31f770cccd21.jpg

Like mentioned by @TekMonts

Screenshot_20210224_160923.thumb.jpg.57a44418deb9ae975808f0ebe273e6bd.jpg

This is what you should've copied for the "original" 

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3 hours ago, Finguy said:

Found the mistake in your post. 

So you're searching or using "goto" function in your libil2cpp for "0x05AB36CC" and copying hex from there. 

Instead you should copy the first 8 bytes from the beginning of the hex file. Screenshot_20210224_160829.thumb.jpg.7f73a5870625514c2ea87a372075e981.jpg

This above is wrong. Screenshot_20210224_160754.thumb.jpg.36c03051d2a48f2f7dae31f770cccd21.jpg

Like mentioned by @TekMonts

Screenshot_20210224_160923.thumb.jpg.57a44418deb9ae975808f0ebe273e6bd.jpg

This is what you should've copied for the "original" 

r u kidding me!??? 😂😂  the first 8 byte of libil2cpp hex values??? 

 

all the time, i thought, it was for 8 values from offset😑

 

btw thanks a lot much😊😋 the example of yours... is it for noRecoil or radar hack!? cause - replace values looks very weird to me

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1 hour ago, nio04 said:

check the screenshot, for better understanding... 

 

i m trying to hack my game by modifying "libil2cpp" i exactly follow everything in the guide section from @tekmont

 

here is my normal hex values lua script


function showenemy()
gg.setRanges(gg.REGION_JAVA_HEAP | gg.REGION_C_HEAP | gg.REGION_C_ALLOC | gg.REGION_C_DATA | gg.REGION_C_BSS | gg.REGION_PPSSPP | gg.REGION_ANONYMOUS | gg.REGION_JAVA | gg.REGION_STACK | gg.REGION_ASHMEM | gg.REGION_VIDEO | gg.REGION_OTHER | gg.REGION_BAD | gg.REGION_CODE_APP | gg.REGION_CODE_SYS)
	name('libil2cpp.so')
	myoffset = 0x05AB36D4
	original('3D 3C 9C DF 22 C3 13 DD')
	replaced('01 00 A0 E3 1E FF 2F E1')
	gg.toast("radaaaaaar!")
end

 

heres reverse hex values script


function s5()
gg.setRanges(gg.REGION_JAVA_HEAP | gg.REGION_C_HEAP | gg.REGION_C_ALLOC | gg.REGION_C_DATA | gg.REGION_C_BSS | gg.REGION_PPSSPP | gg.REGION_ANONYMOUS | gg.REGION_JAVA | gg.REGION_STACK | gg.REGION_ASHMEM | gg.REGION_VIDEO | gg.REGION_OTHER | gg.REGION_BAD | gg.REGION_CODE_APP | gg.REGION_CODE_SYS)
	name('libil2cpp.so')
	myoffset = 0x05AB36D4
	original('DD 31 3C 22 FD C9 C3 D3')
	replaced('01 00 A0 E3 1E FF 2F E1')
	gg.toast("radaaaaaar!")
end

full script will be attached too

 

my game only use armv7 

 

i dont understand, is my hex wrong... or, the script wrong... or, m i missing something?

 

its supposed to works, but why it is not!!!?

20210208_114753.jpg

20210208_114957.jpg

20210208_115128.jpg

20210208_115209.jpg

20210208_115258.jpg

20210208_115334.jpg

20210208_115446.jpg

CODHack_Demo.lua 7.51 kB · 2 downloads

1st. Use only CODE_APP region (Xa). Here is libs of game.
2nd. You can do it without offsets.
Just copy part from hex viewer( 64 bytes for example)
Do

gg.searchNumber("Q 12 34 56 78 98 ...")


Take first 8 with 

gg.getResults(8)

Then
 

gg.editAll('h 01 00 A0 E3 1E FF 2F E1', gg.TYPE_BYTE)

Later i will post a guide and script for using the offsets.

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3 hours ago, n3kitOzz said:

1st. Use only CODE_APP region (Xa). Here is libs of game.
2nd. You can do it without offsets.
Just copy part from hex viewer( 64 bytes for example)
Do


gg.searchNumber("Q 12 34 56 78 98 ...")


Take first 8 with 


gg.getResults(8)

Then
 


gg.editAll('h 01 00 A0 E3 1E FF 2F E1', gg.TYPE_BYTE)

Later i will post a guide and script for using the offsets.

thanks a 20 billion

 

did u check my steps & script... found any error?

 

m sure my arm hack value is right, then whats wrong;!!!!?

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4 hours ago, n3kitOzz said:

1st. Use only CODE_APP region (Xa). Here is libs of game.
2nd. You can do it without offsets.
Just copy part from hex viewer( 64 bytes for example)
Do


gg.searchNumber("Q 12 34 56 78 98 ...")


Take first 8 with 


gg.getResults(8)

Then
 


gg.editAll('h 01 00 A0 E3 1E FF 2F E1', gg.TYPE_BYTE)

Later i will post a guide and script for using the offset..

edit... at first, it was in CD & XA, but when it continues not finding values... then i switch to all range... it's still same result

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