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How to Find new offsets?


zynos
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function KX1() 
   gg.setRanges(16384) --it is the same as gg.setRanges(gg.REGION_CODE_APP)
   gg.searchNumber("\000300", 16, false, 536870912, 0, -5) --is a search for 300(300.0 or 300,0) float value
   gg.getResults(4)
   gg.editAll("100", 16) --modifying this value, the perspective sensitivity of the crosshair increases
   gg.clearResults()

--

--here will be a AoB search in HEX
  gg.setRanges(gg.REGION_CODE_APP)
  name("libil2cpp.so")
  myoffset = 12395128 -- offset old(for me is 0x00000001) why? dont know!
  original("7F 45 4C 46 01 01 01 00") -- HEX to STRINGS= ELF
  replaced("10 00 A0 E3 1E FF 2F E1")--HEX to STRINGS= ãÿ/á
  gg.clearResults()
 

example to do an Array of byte search:

gg.searchNumber("h7F454C4601010100", gg.TYPE_BYTE, false, gg.SIGN_EQUAL, 0xd3077000, 0xd6bbdfff, 0)

local t = gg.getResults(1000)
gg.addListItems(t)
t = nil

gg.saveList("/storage/emulated/0/Notes/com.dts.freefireth.AoB", 0) --where find offset
revert = gg.getResults(1000, nil, nil, nil, nil, nil, nil, nil, nil)
gg.editAll("h1000A0E31EFF2FE1", gg.TYPE_BYTE)gg.clearResults()

--
  gg.setRanges(gg.REGION_C_DATA)
  gg.searchNumber("0.01;0.01;0.01;0.01;1.41191865e34::17", gg.TYPE_FLOAT)
  gg.getResults(4)
  gg.editAll("0", gg.TYPE_FLOAT)
  gg.clearResults()

--
  gg.setRanges(32) -- is gg.setRanges(gg.REGION_ANONYMOUS)
  gg.searchNumber("5.5;1.0;0.75::9", 16) -- in class game var default,these values are to multiply damage to the head, chest, and limbs (legs and arms) respectively --ONLY VISUAL!
  gg.refineNumber("1", 16)
  gg.getResults(1)
  gg.editAll("-999", 16) --modifying this the damages in "chest" are not shown
  gg.clearResults()
  gg.setRanges(32)
  gg.searchNumber("5.5;0.75::9", 16)
  gg.refineNumber("0.75", 16)
  gg.getResults(1)
  gg.editAll("-999", 16) --modifying this the damages in "limbs" are not shown
  gg.clearResults()
  gg.setRanges(gg.REGION_ANONYMOUS)
  gg.searchNumber("1016018816", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -5) --is pure no recoil/spread,you have to have the weapon equipped first, then search and edit the values
  gg.getResults(500)
  gg.editAll("0016018816", gg.TYPE_DWORD) --modifying this all shots do not spread
  gg.clearResults()
  gg.toast('Head****') -- XD
       os.remove(gg.EXT_STORAGE .. "/Android/data/com.dts.freefireth/files/reportnew.db", gg.LOAD_APPEND) --this is bull****, it would never have an effect "no ban" (anti-ban) XD
    os.remove(gg.EXT_STORAGE .. "/Android/data/com.dts.freefireth/files/ymrtc_log.txt", gg.LOAD_APPEND)  --this is bull****, it would never have an effect "no ban" (anti-ban) XD
    os.remove(gg.EXT_STORAGE .. "/Android/data/com.dts.freefireth/files/ymrtc_log_bak.txt", gg.LOAD_APPEND) --this is bull****, it would never have an effect "no ban" (anti-ban) XD
end

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On 9/25/2020 at 5:46 PM, zynos said:

Hello guys!

Please sb help with FF script. The offsets are out of date with the game new update, the offsets have changed. and I don't know how to find them again.

Thanks

i can help subscribe to enzo gaming ezo plus and join me telegram group

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Hii please tell me how to search and refine user input value means :

1st the user will choose the number input function and then the table will appear after entering the value he will chenge the real game value and then when he click on gg icon  the refine table will appear i want create a script like this i know using sleep funtion but i want to make the script like when click on gg icon the next input table will appear ok please tell me how to make this

Edited by SLAYER_42
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