I noticed that when I run an AoB scans with 1 byte it makes the scanning a lot faster than when I run the same scan but with dword or qword even though they are at the same length. Since there's no way to let GG pause the game when my AoB is being replaced and resumes it back when there are no results I thought finding another way around it can solve my problem. I was wondering if there is a way to make it so that GG scans for a short AoB like "12 90 E2 EF" and then goes to that address and replaces an AoB like "12 90 E2 60 80 9E E4", as in the AoB I'm replacing once the search is found is longer than what I scanned for. If there is then I'd like to know how.
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Roland21
I noticed that when I run an AoB scans with 1 byte it makes the scanning a lot faster than when I run the same scan but with dword or qword even though they are at the same length. Since there's no way to let GG pause the game when my AoB is being replaced and resumes it back when there are no results I thought finding another way around it can solve my problem. I was wondering if there is a way to make it so that GG scans for a short AoB like "12 90 E2 EF" and then goes to that address and replaces an AoB like "12 90 E2 60 80 9E E4", as in the AoB I'm replacing once the search is found is longer than what I scanned for. If there is then I'd like to know how.
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