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Group Search 'wait/skip' Variable?


SurfMo

Question

Hello everyone,

So I've made a script on CE and it works perfectly on the Emulator, and I want to replicate it as a GG lua.

With CE my group search input is: 4:444444 w:128 4:0 w:16 4:10000

That pretty much guarantees to find the correct game characters. I've looked through the documentations and I can't find anything a feature similar to "w;" (skipping a certain number of bytes), so I came here looking for help.

The closest I could get to is 444444D;????;0D;????;10000D::153

I'm just really bummed out that I don't know what the skip variable is for group search.

Also, while I'm here, since I haven't started writing the script yet, assuming if 444444D;????;0D;????;10000D::153 does find something, will it return 1 item or 3 items?

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17 hours ago, Enyby said:

Read about 0~~0 in the help.

From what I've read, 0~~0 can be any number of bytes (not sure if that's entirely correct), what if I need to skip exactly 128 bytes?

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You can not skip 128 bytes.

Max is 30*4 = 120 bytes.

But you can use two group searches: one with equals, second with not equals.

For example

search equal 1;2::133

refine not equal 1;2::132

In result only left 1 and 2 which have 128 bytes between them.

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