Does GameGuardian have the function of calculating Addresses? I have a value that the address is dynamic, and, I want to find his static address, is there a way to do this? Examples: dynamic values have 4 addresses, but for me to find the original / static address, I will need 3 addresses of the same value, the first being EBF7O4D (EXAMPLE ADDRESS), restart the game and at the same value I get the other EBF47AB, I do the same procedure again EBF2AB2D, so I calculate the three addresses and it results in static, does GameGuardian allow this?
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.
Question
Guest J1Re1d
Does GameGuardian have the function of calculating Addresses? I have a value that the address is dynamic, and, I want to find his static address, is there a way to do this? Examples: dynamic values have 4 addresses, but for me to find the original / static address, I will need 3 addresses of the same value, the first being EBF7O4D (EXAMPLE ADDRESS), restart the game and at the same value I get the other EBF47AB, I do the same procedure again EBF2AB2D, so I calculate the three addresses and it results in static, does GameGuardian allow this?
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.