So yeah I can do the basics of finding a value and changing it and stuff like that.
I was hoping someone more advanced with a bit of patience could help teach me how to find more complex things.
I know there's tutorials but most of them are basically chinese to me.
The main thing I'm working on right now is trying to edit the acquisition number a character has in a game when that value is 0.
Can do it fairly easy enough when the value isn't 0 but when dealing with a number like 0 or any number that shows up 5 million times and I can't change it? I'm at a loss.
Also trying to figure out how to find like lock/unlock switches and tell them to unlock.
Anyway, if anyone wants to be cool and help me out/try to teach me a bit - shoot me a message on discord Sed#0414 that'd be awesome and I could show exactly what it is I'm trying to do a bit more clearly.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.
Question
Sed41
So yeah I can do the basics of finding a value and changing it and stuff like that.
I was hoping someone more advanced with a bit of patience could help teach me how to find more complex things.
I know there's tutorials but most of them are basically chinese to me.
The main thing I'm working on right now is trying to edit the acquisition number a character has in a game when that value is 0.
Can do it fairly easy enough when the value isn't 0 but when dealing with a number like 0 or any number that shows up 5 million times and I can't change it? I'm at a loss.
Also trying to figure out how to find like lock/unlock switches and tell them to unlock.
Anyway, if anyone wants to be cool and help me out/try to teach me a bit - shoot me a message on discord Sed#0414 that'd be awesome and I could show exactly what it is I'm trying to do a bit more clearly.
Thanks!
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.