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Mario Kart tour


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That's basically what badcase script does 😛

I don't think there is much left to do...
Any item becomes a top tier item for every race?
Have the possibility to use the gold mario / gold kart / other assets in normal races?
Change the camera angle?

Screenshot_20191229-190706_Mario_Kart.png

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2 hours ago, esselunga said:

That's basically what badcase script does 😛

I don't think there is much left to do...
Any item becomes a top tier item for every race?
Have the possibility to use the gold mario / gold kart / other assets in normal races?
Change the camera angle?

Screenshot_20191229-190706_Mario_Kart.png

Honestly their is LOTS possible. Depends on user preference. Can modify the attributes of every item. 

 

Funny price choice's... 😉

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3 hours ago, esselunga said:

That's basically what badcase script does 😛

I don't think there is much left to do...
Any item becomes a top tier item for every race?
Have the possibility to use the gold mario / gold kart / other assets in normal races?
Change the camera angle?

Screenshot_20191229-190706_Mario_Kart.png

Perhaps change the attributes of the grey items to that of the purple items or even better

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On 10/15/2019 at 1:59 PM, NoFear said:

Preview of what's to come....

Any reward, item purchased is effected (except gems)

 This is what I mean by simplicity....   No search and guessing....

Is this script available. Been searching the thread for it but cant see it. 

 

Thanks 

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On 10/15/2019 at 1:59 PM, NoFear said:

Preview of what's to come....

Any reward, item purchased is effected (except gems)

 This is what I mean by simplicity....   No search and guessing....

Is this script available. Been searching the thread for it but cant see it. 

 

Thanks 

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On 12/21/2019 at 5:59 AM, esselunga said:

Yeah I meant top tier. And nah, I didn't use gameguardian, but frida. 
It can be done with gameguardian too, I guess.

How did you managed to hack this game using Frida?

After reading you comment I decided to give it a try but it was completely fruitless. This is what I tried:

I downloaded the base.apk and de-compiled it using jadx. Soon realized the code is obfuscated and there was no actual game logic on the java classes, those classes only handle communication with some API for purchases, authentication, etc.

After realizing this is a unity3d game I opted to use a more ad hoc tool and found a unity3d game decompiler called devx unity unpacker. I learned that the compiled C# code is usually located at "/assets/bin/Data/Managed" but I didn't find the source code only "SymbolMap" files that I don't know how to use.

Can you share any clues on how you managed to use frida to get 100% frezy?

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On 1/12/2020 at 7:23 AM, jcbmarqz said:

How did you managed to hack this game using Frida?

After reading you comment I decided to give it a try but it was completely fruitless. This is what I tried:

I downloaded the base.apk and de-compiled it using jadx. Soon realized the code is obfuscated and there was no actual game logic on the java classes, those classes only handle communication with some API for purchases, authentication, etc.

After realizing this is a unity3d game I opted to use a more ad hoc tool and found a unity3d game decompiler called devx unity unpacker. I learned that the compiled C# code is usually located at "/assets/bin/Data/Managed" but I didn't find the source code only "SymbolMap" files that I don't know how to use.

Can you share any clues on how you managed to use frida to get 100% frezy?

You have to work on `libil2cpp.so`, you don't need anything else, but frida and a disassembler/decompiler. 
Unfortunately it's not an easy task if it's your first time, as you need to understand the logic behind it.
But you can find everything on the web (not much, really, but there is).

I can't reveal anything else at the moment, sorry.

Edited by esselunga
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On 1/12/2020 at 1:23 AM, jcbmarqz said:

How did you managed to hack this game using Frida?

After reading you comment I decided to give it a try but it was completely fruitless. This is what I tried:

I downloaded the base.apk and de-compiled it using jadx. Soon realized the code is obfuscated and there was no actual game logic on the java classes, those classes only handle communication with some API for purchases, authentication, etc.

After realizing this is a unity3d game I opted to use a more ad hoc tool and found a unity3d game decompiler called devx unity unpacker. I learned that the compiled C# code is usually located at "/assets/bin/Data/Managed" but I didn't find the source code only "SymbolMap" files that I don't know how to use.

Can you share any clues on how you managed to use frida to get 100% frezy?

Can also use traditional il2cpp dumper from github...

Not as straight forward as typical il2cpp games though.

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5 hours ago, esselunga said:

 Yeah I did this funny thing in the freetime :S

IMG_20200122_105546_456.jpg

Nicely done.

Actually add frenzy stuff to our script right now.

Plan to add more too. Just ban risk unknown for these.

 

I look to troll multiplayer at some point when I find something good for it

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7 hours ago, NoFear said:

Nicely done.

Actually add frenzy stuff to our script right now.

Plan to add more too. Just ban risk unknown for these.

 

I look to troll multiplayer at some point when I find something good for it

I don't know the ban risk either... But there are some functions that could possibly send some telemetry (eg. how many frenzies you got in a race, how much you paid for an item in the shop and so on) that could be manipulated too, but I don't have much time rigth now to check them out (I don't even know if those functions are actually called).

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