Tobi66 Posted December 27, 2019 Share Posted December 27, 2019 7 hours ago, NoFear said: Badcase.org Thank you Link to comment Share on other sites More sharing options...
esselunga Posted December 29, 2019 Share Posted December 29, 2019 That's basically what badcase script does I don't think there is much left to do... Any item becomes a top tier item for every race? Have the possibility to use the gold mario / gold kart / other assets in normal races? Change the camera angle? Link to comment Share on other sites More sharing options...
Moderators NoFear Posted December 29, 2019 Moderators Share Posted December 29, 2019 2 hours ago, esselunga said: That's basically what badcase script does I don't think there is much left to do... Any item becomes a top tier item for every race? Have the possibility to use the gold mario / gold kart / other assets in normal races? Change the camera angle? Honestly their is LOTS possible. Depends on user preference. Can modify the attributes of every item. Funny price choice's... Link to comment Share on other sites More sharing options...
SkrubbyJohnny Posted December 29, 2019 Share Posted December 29, 2019 3 hours ago, esselunga said: That's basically what badcase script does I don't think there is much left to do... Any item becomes a top tier item for every race? Have the possibility to use the gold mario / gold kart / other assets in normal races? Change the camera angle? Perhaps change the attributes of the grey items to that of the purple items or even better Link to comment Share on other sites More sharing options...
xcheaterx88 Posted January 1, 2020 Share Posted January 1, 2020 hello how to change the values with game guardian following all the updates thank you Link to comment Share on other sites More sharing options...
jensen21 Posted January 6, 2020 Share Posted January 6, 2020 On 10/15/2019 at 1:59 PM, NoFear said: Preview of what's to come.... Any reward, item purchased is effected (except gems) This is what I mean by simplicity.... No search and guessing.... Is this script available. Been searching the thread for it but cant see it. Thanks Link to comment Share on other sites More sharing options...
Moderators NoFear Posted January 6, 2020 Moderators Share Posted January 6, 2020 1 hour ago, jensen21 said: Is this script available. Been searching the thread for it but cant see it. Thanks Badcase.org... 1 Link to comment Share on other sites More sharing options...
jensen21 Posted January 6, 2020 Share Posted January 6, 2020 On 10/15/2019 at 1:59 PM, NoFear said: Preview of what's to come.... Any reward, item purchased is effected (except gems) This is what I mean by simplicity.... No search and guessing.... Is this script available. Been searching the thread for it but cant see it. Thanks Link to comment Share on other sites More sharing options...
SkrubbyJohnny Posted January 7, 2020 Share Posted January 7, 2020 14 hours ago, jensen21 said: Is this script available. Been searching the thread for it but cant see it. Thanks He literally told you where to get the script, why are you asking again? https://badcase.org/ Link to comment Share on other sites More sharing options...
jcbmarqz Posted January 12, 2020 Share Posted January 12, 2020 On 12/21/2019 at 5:59 AM, esselunga said: Yeah I meant top tier. And nah, I didn't use gameguardian, but frida. It can be done with gameguardian too, I guess. How did you managed to hack this game using Frida? After reading you comment I decided to give it a try but it was completely fruitless. This is what I tried: I downloaded the base.apk and de-compiled it using jadx. Soon realized the code is obfuscated and there was no actual game logic on the java classes, those classes only handle communication with some API for purchases, authentication, etc. After realizing this is a unity3d game I opted to use a more ad hoc tool and found a unity3d game decompiler called devx unity unpacker. I learned that the compiled C# code is usually located at "/assets/bin/Data/Managed" but I didn't find the source code only "SymbolMap" files that I don't know how to use. Can you share any clues on how you managed to use frida to get 100% frezy? Link to comment Share on other sites More sharing options...
esselunga Posted January 13, 2020 Share Posted January 13, 2020 (edited) On 1/12/2020 at 7:23 AM, jcbmarqz said: How did you managed to hack this game using Frida? After reading you comment I decided to give it a try but it was completely fruitless. This is what I tried: I downloaded the base.apk and de-compiled it using jadx. Soon realized the code is obfuscated and there was no actual game logic on the java classes, those classes only handle communication with some API for purchases, authentication, etc. After realizing this is a unity3d game I opted to use a more ad hoc tool and found a unity3d game decompiler called devx unity unpacker. I learned that the compiled C# code is usually located at "/assets/bin/Data/Managed" but I didn't find the source code only "SymbolMap" files that I don't know how to use. Can you share any clues on how you managed to use frida to get 100% frezy? You have to work on `libil2cpp.so`, you don't need anything else, but frida and a disassembler/decompiler. Unfortunately it's not an easy task if it's your first time, as you need to understand the logic behind it. But you can find everything on the web (not much, really, but there is). I can't reveal anything else at the moment, sorry. Edited January 13, 2020 by esselunga Link to comment Share on other sites More sharing options...
Moderators NoFear Posted January 13, 2020 Moderators Share Posted January 13, 2020 On 1/12/2020 at 1:23 AM, jcbmarqz said: How did you managed to hack this game using Frida? After reading you comment I decided to give it a try but it was completely fruitless. This is what I tried: I downloaded the base.apk and de-compiled it using jadx. Soon realized the code is obfuscated and there was no actual game logic on the java classes, those classes only handle communication with some API for purchases, authentication, etc. After realizing this is a unity3d game I opted to use a more ad hoc tool and found a unity3d game decompiler called devx unity unpacker. I learned that the compiled C# code is usually located at "/assets/bin/Data/Managed" but I didn't find the source code only "SymbolMap" files that I don't know how to use. Can you share any clues on how you managed to use frida to get 100% frezy? Can also use traditional il2cpp dumper from github... Not as straight forward as typical il2cpp games though. 1 Link to comment Share on other sites More sharing options...
esselunga Posted January 23, 2020 Share Posted January 23, 2020 Yeah I did this funny thing in the freetime :S 1 Link to comment Share on other sites More sharing options...
Moderators NoFear Posted January 24, 2020 Moderators Share Posted January 24, 2020 5 hours ago, esselunga said: Yeah I did this funny thing in the freetime :S Nicely done. Actually add frenzy stuff to our script right now. Plan to add more too. Just ban risk unknown for these. I look to troll multiplayer at some point when I find something good for it Link to comment Share on other sites More sharing options...
esselunga Posted January 24, 2020 Share Posted January 24, 2020 7 hours ago, NoFear said: Nicely done. Actually add frenzy stuff to our script right now. Plan to add more too. Just ban risk unknown for these. I look to troll multiplayer at some point when I find something good for it I don't know the ban risk either... But there are some functions that could possibly send some telemetry (eg. how many frenzies you got in a race, how much you paid for an item in the shop and so on) that could be manipulated too, but I don't have much time rigth now to check them out (I don't even know if those functions are actually called). Link to comment Share on other sites More sharing options...
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