farzinkanzi Posted July 8, 2019 Share Posted July 8, 2019 SORRY FOR MY BAD ENGLISH. Hi. In my last try I got banned after the cheating. As a developer, I know that it is easy to save all changes in an string and when the user is online, split the string and compare the values: if(baseValues + changes = currentValues) ok! else cheating_Detected How do you think about that? Some games have random actions for example choosing rewards that are hidden behind cards. Is there any way to detect the rewards to choose the best one? If we can do this there will be nothing to detect (I think). Thanks. Link to comment Share on other sites More sharing options...
Administrators Enyby Posted July 8, 2019 Administrators Share Posted July 8, 2019 Use text search, if it make sense. But usually strings too slow for work in that manner. Link to comment Share on other sites More sharing options...
farzinkanzi Posted July 8, 2019 Author Share Posted July 8, 2019 6 hours ago, Enyby said: Use text search, if it make sense. But usually strings too slow for work in that manner. Enyby thanks for your answer. I can not use fuzzy search for string and even for Dwords. Game Guardian will crash. I restarted my device the prevent unload is set to level 3 without success. It only works when In SELECT MEMORY RANGE uncheck the first option. Does it have problems? Link to comment Share on other sites More sharing options...
Administrators Enyby Posted July 8, 2019 Administrators Share Posted July 8, 2019 Do not use data in memory. It will be slow but must prevent any kills from memory killers. Link to comment Share on other sites More sharing options...
farzinkanzi Posted July 9, 2019 Author Share Posted July 9, 2019 16 hours ago, Enyby said: Do not use data in memory. It will be slow but must prevent any kills from memory killers. Would you mind explain this: Do not use data in memory. What it means or how to do that? Thanks. Link to comment Share on other sites More sharing options...
Phax Posted August 7, 2019 Share Posted August 7, 2019 On 7/9/2019 at 5:44 AM, farzinkanzi said: Would you mind explain this: Do not use data in memory. What it means or how to do that? Thanks. Kind of late, but I had the same exact problem. Go into Gameguardian, go to settings and scroll down until you see Data in the RAM: yes Set it to no. This solved all my problems with Gameguardian. Thank you to Enyby for this Link to comment Share on other sites More sharing options...
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