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Freeze error


BaldiGT
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You doing something wrong.

Freeze work in any case always.

Maybe you do not understand what must be and expected something other. For example, try freeze calculated value. In memory it freezes, but in game - no.

Or you try freeze read-only memory. For example, mmap from file on disk.

Or you not understand concept of freeze and try freeze too fast changed value. For example, nanotime clock, which update faster rather then GG rewrite it.

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52 minutes ago, Enyby said:

You doing something wrong.

Freeze work in any case always.

Maybe you do not understand what must be and expected something other. For example, try freeze calculated value. In memory it freezes, but in game - no.

Or you try freeze read-only memory. For example, mmap from file on disk.

Or you not understand concept of freeze and try freeze too fast changed value. For example, nanotime clock, which update faster rather then GG rewrite it.

Yeah i know. because in the previous version the freeze was still working and after this latest update and I tried it again in the same game but it didn't work

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35 minutes ago, Enyby said:

Here example of work with freeze:

 

yes that's what I did in the previous version ... but in the current version it doesn't work anymore ... I don't know what the cause is because of my virtual space or what ... because I use PARALLEL SPACE and my friend uses VIRTUAL EXPOSED and it works for those VIRTUAL EXPOSED users

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20 minutes ago, Enyby said:

Record video on tap counter with issue. Like I did.

and one more, after I updated my Android to version 8.0, many didn't work on gameguardian like the previous version of Speedhack ... and in the current version Freeze also doesn't work ... is there any effect on my android version?

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53 minutes ago, Enyby said:

IDK. Maybe. Record video and logcat from each issue separately.

Thats the video

:sorry for my bad english

Edited by BaldiGT
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