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Help me explain this


Ln7o

Question

Im in iOs and igameguardian cant run script

Please teach me how to do this code of script by manual

Eg:

gg.searchNumber("1.2F;1.8F:9::1", gg.TYPE_DOUBLE, false, gg.SIGN_EQUAL, 0, -1)

 

gg.searchNumber('3.5;1;200;20::250', gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)

 

gg.searchNumber("1,104,805,888D;18", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1)

 

i know in iGameguard, number with ";" mean do nearby search. But  with "::" and  i cant understand @@

Please help.

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8 answers to this question

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25 minutes ago, Ln7o said:

So, number with  "," mean what ?

I think it is same like u write number of currency, example $500.000

In GG,

1234567 = 1,234,567

You can use both format, with or without ","

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On 8/26/2018 at 11:09 AM, bukandewa said:

I think it is same like u write number of currency, example $500.000

In GG,

1234567 = 1,234,567

You can use both format, with or without ","

But it not same. i'm search number with "," not work

Float value working fine. Just DWORD number with "," doesnt work.Dont know how to scan that ///

@bukandewa

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4 minutes ago, Ln7o said:

But it not same. i'm search number with "," not work

Float value working fine. Just DWORD number with "," doesnt work.Dont know how to scan that ///

@bukandewa

Dword value should like below

1,234 

12,345

123,456

1,234,567

1,234,567,890

 

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17 minutes ago, bukandewa said:

Dword value should like below

1,234 

12,345

123,456

1,234,567

1,234,567,890

 

thanks for support but im still dont know how to make some code in lua script working with iOs iGameguardian.

 

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3 hours ago, Ln7o said:

thanks for support but im still dont know how to make some code in lua script working with iOs iGameguardian.

 

As far as i know, iOs cant read all memory region in GG

Same like emulator, just memory region anonymous can read.

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Thank you.

I think some codes from android to ios need to convert before scan.

Eg: code black sky (pubg mobile) from android: Scan 1,008,981,770D

but in iOs: scan 403200 Float type.

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