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Asphalt 8 unlock all new maps in solo race


Futurnet

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I saw in this video that with cheat engine and auto assembler script is possible

unlock all new solo race in windows.

I wonder if there is any possibility to do with Game Guardian editing the memory.

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Possible but hard.

EventDef_Nev - EventDef_Pat_01_Reverse
{"original":"45 76 65 6E 74 44 65 66 5F 4E 65 76 00 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??"}
{"replaced":"45 76 65 6E 74 44 65 66 5F 50 61 74 5F 30 31 5F 52 65 76 65 72 73 65 00"}
EventDef_Tok - EventDef_Pat_02_Reverse
{"original":"45 76 65 6E 74 44 65 66 5F 54 6F 6B 00 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??"}
{"replaced":"45 76 65 6E 74 44 65 66 5F 50 61 74 5F 30 32 5F 52 65 76 65 72 73 65 00"}
EventDef_Lon_Minitrack_A - EventDef_Arx_01_Reverse
{"original":"45 76 65 6E 74 44 65 66 5F 4C 6F 6E 5F 4D 69 6E 69 74 72 61 63 6B 5F 41 00"}
{"replaced":"45 76 65 6E 74 44 65 66 5F 41 72 78 5F 30 31 5F 52 65 76 65 72 73 65 00 ??"}
EventDef_Lon_Minitrack_B - EventDef_Arx_02_Reverse
{"original":"45 76 65 6E 74 44 65 66 5F 4C 6F 6E 5F 4D 69 6E 69 74 72 61 63 6B 5F 42 00"}
{"replaced":"45 76 65 6E 74 44 65 66 5F 41 72 78 5F 30 32 5F 52 65 76 65 72 73 65 00 ??"}
EventDef_Nev_Reverse - EventDef_Rio_01
{"original":"45 76 65 6E 74 44 65 66 5F 4E 65 76 5F 52 65 76 65 72 73 65 00"}
{"replaced":"45 76 65 6E 74 44 65 66 5F 52 69 6F 5F 30 31 00 ?? ?? ?? ?? ??"}
EventDef_Ice_Reverse - EventDef_Arx_01
{"original":"45 76 65 6E 74 44 65 66 5F 49 63 65 5F 52 65 76 65 72 73 65 00"}
{"replaced":"45 76 65 6E 74 44 65 66 5F 41 72 78 5F 30 31 00 ?? ?? ?? ?? ??"}
EventDef_Gui_Reverse - EventDef_Rio_02
{"original":"45 76 65 6E 74 44 65 66 5F 47 75 69 5F 52 65 76 65 72 73 65 00"}
{"replaced":"45 76 65 6E 74 44 65 66 5F 52 69 6F 5F 30 32 00 ?? ?? ?? ?? ??"}
EventDef_Bcn_Reverse - EventDef_Pat_01
{"original":"45 76 65 6E 74 44 65 66 5F 42 63 6E 5F 52 65 76 65 72 73 65 00"}
{"replaced":"45 76 65 6E 74 44 65 66 5F 50 61 74 5F 30 31 00 ?? ?? ?? ?? ??"}
EventDef_Alp_Reverse - EventDef_Pat_02
{"original":"45 76 65 6E 74 44 65 66 5F 41 6C 70 5F 52 65 76 65 72 73 65 00"}
{"replaced":"45 76 65 6E 74 44 65 66 5F 50 61 74 5F 30 32 00 ?? ?? ?? ?? ??"}
EventDef_Mon_Reverse - EventDef_Arx_02
{"original":"45 76 65 6E 74 44 65 66 5F 4D 6F 6E 5F 52 65 76 65 72 73 65 00"}
{"replaced":"45 76 65 6E 74 44 65 66 5F 41 72 78 5F 30 32 00 ?? ?? ?? ?? ??"}
EventDef_Dub_01_Reverse - EventDef_Rio_01_Reverse
{"original":"45 76 65 6E 74 44 65 66 5F 44 75 62 5F 30 31 5F 52 65 76 65 72 73 65 00"}
{"replaced":"45 76 65 6E 74 44 65 66 5F 52 69 6F 5F 30 31 5F 52 65 76 65 72 73 65 00"}
EventDef_Dub_02_Reverse - EventDef_Rio_02_Reverse
{"original":"45 76 65 6E 74 44 65 66 5F 44 75 62 5F 30 32 5F 52 65 76 65 72 73 65 00"}
{"replaced":"45 76 65 6E 74 44 65 66 5F 52 69 6F 5F 30 32 5F 52 65 76 65 72 73 65 00"}

You can replace bytes in code ("Code app" memory region). It is replace some maps with new.

?? - mean do not change byte or replace any byte.

For search need use order group search of bytes. Because max count of bytes is 8 you need choose only 8 bytes for search. And better choose unique set of bytes.

Most of strings placed near.

 

But replace this strings can be hard in current memory editor - fully manual byte per byte.

 

I do not explain anything. If you do not understand what mean all info above - this is your problem.

_______________________________________________
added 0 minutes later

Of course all replace can be done at lib file inside apk. It make mod of game.

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I understand something, but I think is too long job to make every session of the game.

So the only option in android is to have a modded apk.

Anyway thanks for the explanation

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