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Jurassic World the Game: Trade Harbor (Mega Hack) (#2fbij4ib) ^^The custom trades for creatures method in this tutorial works up until I finish the trade, Its possible to get the ID of the creature and trade for it For example, 931389832 The trade works? The problem is once the trade is completed the unreleased creature card has no place in the market where it can be hatched Its not included in the market since its unreleased I was thinking maybe there's a way to get past this and get one hatched/placed through how you normally could buy and immediately place a level 10 dinosaur from the shop or something idk that much about this and i really want this new unreleased hybrid: https://www.paleo.gg/games/jurassic-world-the-game/creatures/kaprodacthylus Could someone please come up with a method to own unreleased dinosaurs? I'm pretty sure all the unreleased dinosaurs are already in the game code or files or data or whatevber
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View File SearchHackRelease.lua Thanks to trial and error an address map for the 5 resource values have been resolved and so a matching algorithm sorts out the actual corresponding addresses for each resource provided at least 2 resources have been selected for the "search". All this is really doing is automating the tedious process of searching for the values of at least 2 resources then applying an address displacement map (the trial and error one) to locate the remaining (3) resources. The address displacements are in the code but the actual addresses are different on every run which is why we need to "search" for them (and run the script) every new instance of the game. Thankfully the address displacements are always the same, as simple data structures should be. Submitter Gilly-Oso Submitted 12/14/18 Category LUA scripts
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- Jurassic World
- Jurassic World lua hack
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Version 1.0.0
9,378 downloads
Thanks to trial and error an address map for the 5 resource values have been resolved and so a matching algorithm sorts out the actual corresponding addresses for each resource provided at least 2 resources have been selected for the "search". All this is really doing is automating the tedious process of searching for the values of at least 2 resources then applying an address displacement map (the trial and error one) to locate the remaining (3) resources. The address displacements are in the code but the actual addresses are different on every run which is why we need to "search" for them (and run the script) every new instance of the game. Thankfully the address displacements are always the same, as simple data structures should be.- 5 comments
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- Jurassic World
- Jurassic World lua hack
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