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  1. Hello, I am currently making a "xa" auto cheat finder script that is effective in sports games and rpg games. Generally, these values are stored between 1 and 5 thousand. But to reach the found value, I set the value to 999. function KE17() gg.searchNumber("100", gg.TYPE_FLOAT) gg.getResults(1000) gg.editAll("999", gg.TYPE_FLOAT) gg.clearResults() ---bitiş gg.searchNumber("101", gg.TYPE_FLOAT) gg.getResults(1000) gg.editAll("999", gg.TYPE_FLOAT) gg.clearResults() ---bitiş gg.searchNumber("102", gg.TYPE_FLOAT) gg.getResults(1000) gg.editAll("999", gg.TYPE_FLOAT) gg.clearResults() ---bitiş gg.searchNumber("103", gg.TYPE_FLOAT) gg.getResults(1000) gg.editAll("999", gg.TYPE_FLOAT) gg.clearResults() ---bitiş gg.searchNumber("104", gg.TYPE_FLOAT) gg.getResults(1000) gg.editAll("999", gg.TYPE_FLOAT) gg.clearResults() ---bitiş end function KE18() gg.searchNumber("999", gg.TYPE_FLOAT) gg.getResults(99999) print("Sorry, cleanup is yours, just undo and delete all :) run the script again, continue.") os.exit() end The only problem is that these values are returned after searching and thus the game runs successfully without crashing.
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