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  1. It became irrelevant now, script works for 32 and 64. Download script and then refine if you want to edit a bit more accurate. Here is example. I only cheat what you requested using your screenshot. But as in previous video you buy whatever you find interesting. When the value on the game is -10 you refine 10. -20 in GG you search 20 using the script that i posted before. Then purchase some graveyard or something and the coints will be added. If the value in the game is negative you must edit the values negative. If the the values in game are positive you must edit them positive. mobizen_20221129_172719.mp4
  2. BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:1281 ` for i, v in pairs(Il2Cpp.simpleFloatsTable["ARM7"]) do` attempt to index ? (a nil value) with key 'simpleFloatsTable' (global 'Il2Cpp') level = 1, const = 16, proto = 0, upval = 1, vars = 10, code = 43 GETTABLE v4 v4 "simpleFloatsTable" ; PC 4 CODE 02408107 OP 7 A 4 B 4 C 258 Bx 2306 sBx -128765 stack traceback: /storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:1281 in function 'ggil2cppEdits.getSimpleFloatEdit' /storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:900 in function 'ggil2cppEdits.createEdit' /storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:267 in function 'ggil2cppFrontend.PatchesAddress' /storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:582 in function 'ggil2cppFrontend.methodMenu' /storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:363 in function 'ggil2cppFrontend.handleClick' /storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:60 in function 'ggil2cppFrontend.home' /storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:1861 in main chunk [Java]: in ? at luaj.LuaValue.f(src:989) at luaj.LuaValue.c(src:2864) at luaj.LuaValue.i(src:2767) at luaj.LuaValue.w(src:1094) at luaj.LuaClosure.a(src:363) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:537) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:537) at luaj.LuaClosure.a(src:176) at luaj.LuaClosure.a(src:535) at luaj.LuaClosure.a(src:167) at luaj.LuaClosure.a(src:534) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at luaj.LuaClosure.a(src:533) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
  3. View File DAYS AFTER: SURVIVAL GAMES Game Name: Days After: Survival games Package: PLAY STORE Architecture: 64 Bit Version: 10.3.0 FEATURES: 1- MAX DURABILITY 2- NO HUNGRY & NO THIRSTY & NO INFECTION 3- ENEMY NOT ATTACK 4- MAX LEVEL 5- FREE CRAFT 6- FREE UPGRADE 7- INSTANT OPEN CHESTS 8- INSTANT TRAVEL 9- FREE SPEED UP WORKBENCH & ADD 255 GOLD 10- UNLIMITED FUEL CREDITS: LATOM & QUOAN Telegram: https://t.me/LATOM_HACKER Follow me for any update Enjoyed Submitter LaToM Submitted 11/27/2022 Category LUA scripts  
  4. 2,535 downloads

    Game Name: Days After: Survival games Package: PLAY STORE Architecture: 64 Bit Version: 10.3.1 FEATURES: 1- MAX DURABILITY 2- NO HUNGRY & NO THIRSTY & NO INFECTION 3- ENEMY NOT ATTACK 4- MAX LEVEL 5- FREE CRAFT 6- FREE UPGRADE 7- INSTANT OPEN CHESTS 8- INSTANT TRAVEL 9- FREE SPEED UP WORKBENCH & ADD 255 GOLD 10- UNLIMITED FUEL CREDITS: LATOM & QUOAN Telegram: https://t.me/LATOM_HACKER Follow me for any update Enjoyed
  5. Hacks: Modify Perk Points Day R survival 735 [x64] Using Query: 9D;0D;Q 'pointPerk' Using Dword: 2012275709 Offset Query: -10 Offset Dword: -C Pointer Search the ID then Offset them By 40 Type Double then Filter by 0 (Double) then editAll as much as you wish (Ex. 10000) then buy one perk, and if done correctly the perk point will change and you cant buy anymore perk, just revert it back to 0 and enjoy Code Reference getVal = main.level.getHeroValue heroVal = getVal(main.level, 'pointPerk') game = -- Game Perk Obj Cost = game.getCost(game) cals = heroVal - Cost max = 0 fins = math.max(cals, max) -- other code under it that calculates hero perks, adding perks, etc -- our goal only modify max, so the math will ignores the cals and picks max
  6. Buying Perk cost less, Day R survival 735 [x64] This will require game hardcoded pointer swap Step 1: Finding The Calculator Pointer Using Query: 3D;0D;Q 'min' Using Dword: 229304 Then Offset it by -C (for Dword) and -10 (for query, reference 3D) Save the Address [ Min ] Step 2: Finding the function Using Query: 10D;0D;Q 'codeToNum2' Using Dword: 1386555185 Then Offset it by -C (for Dword) and -10 (for query, reference 10D) Save the ID [ CTN2 ] Step 3: Pointer Search for specific function that calculates the Perk Cost Pointer Search CTN2 id, Offset by +40 Type Double Filter by 0 Re-offset it by -10 type Qword and then editAll by MIN (####h) now if done correctly, everytime you pick perk the points will not decreased Code References function getCost(perk) ctn = math2.codeToNum2 cost = perk.cost cost = ctn(cost) cal = math.max perkCost = cal(cost, 0) return perkCost end we modify the math.max to math.min hence the pointer swap
  7. It depends on what Kernel You're using. Some Kernels aren't allow changes to Selinux workload. But You can try it Yourself. Here's the step: - Alternative to that: Switch SELinux on Custom Android 10 ROMs - Download Termux: or create a Shell Script. - Change the SELinux into Permissive:
  8. Script ended: Script error: luaj.o: /storage/emulated/0/metadata_fields_modifier.lua:87 `if #class_instances==0 then` attempt to get length of a nil value (local 'class_instances') level = 1, const = 65, proto = 0, upval = 1, vars = 26, code = 263 LEN v10 v9 ; PC 177 CODE 04800295 OP 21 A 10 B 9 C 0 Bx 4608 sBx -126463 stack traceback: /storage/emulated/0/metadata_fields_modifier.lua:87 in main chunk [Java]: in ? at luaj.LuaValue.a(src:2835) at luaj.LuaValue.K(src:1989) at luaj.LuaClosure.a(src:456) at luaj.LuaClosure.l(src:160) at android.ext.Script.d(src:6056) at android.ext.Script$ScriptThread.run(src:5785)
  9. View File metadata_fields_modifier Template for automatic finding of the values to modify from the class strings and fields offsets This gameguardian script to help automatize fields modifications, from the info you have found into the global-metadata file. have been tested only in this configuration: - original phone android 11, no-root - virtualxposed + gameguardian Now it help me as a base when I try a new game -> only need to indicate the classes and fields names I want to look for Notes: - to use it you need to edit the script and adapt it for your specific game -> it is a template - must know what is global-metadata file + a bit of lua script language (not too much) - it is searching the fields into the anonymous A region (often in my android phone fields values are there) - if the game upgrade, possible that classes names and fields offsets are modified so you must upgrade your script too How to use and modify the template 1. open the global-metada file [see below to know how to get it], and find the classes and fields you are interested in -> it is the hard stuff in this example are selected two fields I want to alterate the values: - classname is LockDrillerMinigameParameters - field SafeAngle, that is a float, with offset 0x40 - field ShakeModifierIncreasingRate, a float too, offset 0x44 2. edit the metadata_fields_modifier script (on the phone I use Acode), but to be faster can be done on the PC (open with notepad and copy-paste the data directly from global-metadata) from line 20 in the script, modify the classes_and_fields to fit your data, the example gives: local classes_and_fields = { LockDrillerMinigameParameters= {fields={ {'SafeAngle' , gg.TYPE_FLOAT, 0x40 , 32}, {'ShakeModifier' , gg.TYPE_FLOAT , 0x44 , 0.001} }}, } for each field you have: {'field name', data type, offset, eventual replaced value} data type possibilities, according what global-metadata indicates -- gg.TYPE_FLOAT for float -- gg.TYPE_BYTE for bool -- gg.TYPE_DWORD for int Note: -> "replaced value" is optional, can put only {'SafeAngle',gg.TYPE_FLOAT,0x40} a) indeed at the beginning you do not know what field is impacting the game, so with this script you can put many classes (ex: 10) and all the int/float fields that seems interesting (ex: 5 for each classes) b) then running the script in the game, it will find and load each field in gameguardian without modification c) next you can try to modify the value of each of these fields to look for the best to use, and what values to put d) edit the script again and this time you can specify the "replaced value" at the end like in my example {'SafeAngle',gg.TYPE_FLOAT,0x40 , 0x32} 3. open the game + run the metadata_fields_modifier script in the game -> it will ask you what class to search for Then if successful, the results class and fields data, will be loaded in the gameguardian interface (save tab) so you can check what has be done and modified => Hope this script will help you make some great modifications on the games you like. Extra info about getting global-metadata - I use the great libil2cpp.so and metadata.dat dumping script (LibDumper by @Lover1500) -> get both needed files (script can be found on this site) https://gameguardian.net/forum/files/file/2740-libil2cppso-and-metadatadat-dumping-script/?tab=comments#comment-9358 - then I use "il2cppdumper gui" on my phone (dont remember where I found the app apk) to convert both files -> finally got the global-metdata file (named dump.cs) - seeing it is a very big file not easily readable on the phone -> I send it to the PC to search for some interesting classes to alterate Submitter veh Submitted 11/16/2022 Category Templates  
  10. Version 1.2

    795 downloads

    Template for automatic finding of the values to modify from the class strings and fields offsets This gameguardian script to help automatize fields modifications, from the info you have found into the global-metadata file. have been tested only in this configuration: - original phone android 11, no-root - virtualxposed + gameguardian Now it help me as a base when I try a new game -> only need to indicate the classes and fields names I want to look for Notes: - to use it you need to edit the script and adapt it for your specific game -> it is a template - must know what is global-metadata file + a bit of lua script language (not too much) - it is searching the fields into the anonymous A region (often in my android phone fields values are there) - if the game upgrade, possible that classes names and fields offsets are modified so you must upgrade your script too How to use and modify the template 1. open the global-metada file [see below to know how to get it], and find the classes and fields you are interested in -> it is the hard stuff in this example are selected two fields I want to alterate the values: - classname is LockDrillerMinigameParameters - field SafeAngle, that is a float, with offset 0x40 - field ShakeModifierIncreasingRate, a float too, offset 0x44 2. edit the metadata_fields_modifier script (on the phone I use Acode), but to be faster can be done on the PC (open with notepad and copy-paste the data directly from global-metadata) from line 55 in the script, modify the classes_and_fields to fit your data, the example gives: (before it was line 20 but now line 55) local classes_and_fields = { LockDrillerMinigameParameters= {fields={ {'SafeAngle' , gg.TYPE_FLOAT, 0x40 , 32}, {'ShakeModifier' , gg.TYPE_FLOAT , 0x44 , 0.001} }}, } for each field you have: {'field name', data type, offset, eventual replaced value} data type possibilities, according what global-metadata indicates -- gg.TYPE_FLOAT for float -- gg.TYPE_BYTE for bool -- gg.TYPE_DWORD for int Note: -> "replaced value" is optional, can put only {'SafeAngle',gg.TYPE_FLOAT,0x40} a) indeed at the beginning you do not know what field is impacting the game, so with this script you can put many classes (ex: 10) and all the int/float fields that seems interesting (ex: 5 for each classes) b) then running the script in the game, it will find and load each field in gameguardian without modification c) next you can try to modify the value of each of these fields to look for the best to use, and what values to put d) edit the script again and this time you can specify the "replaced value" at the end like in my example {'SafeAngle',gg.TYPE_FLOAT,0x40 , 0x32} 3. open the game + run the metadata_fields_modifier script in the game -> it will ask you what class to search for Then if successful, the results class and fields data, will be loaded in the gameguardian interface (save tab) so you can check what has be done and modified => Hope this script will help you make some great modifications on the games you like. Extra info about getting global-metadata - I use the great libil2cpp.so and metadata.dat dumping script (LibDumper by @Lover1500) -> get both needed files (script can be found on this site) https://gameguardian.net/forum/files/file/2740-libil2cppso-and-metadatadat-dumping-script/?tab=comments#comment-9358 - then I use "il2cppdumper gui" on my phone (dont remember where I found the app apk) to convert both files -> finally got the global-metdata file (named dump.cs) - seeing it is a very big file not easily readable on the phone -> I send it to the PC to search for some interesting classes to alterate
  11. View File DEAD ISLAND: SURVIVAL RPG Game Name: Dead Island: Survival RPG Package: PLAY STORE Architecture: 64 Bit Version: 0.0.016 FEATURES: 1- FREE CRAFT & FREE BUILDING & FREE UPGRADE 2- ASSEMBLY WITHOUT MATERIAL 3- FREE SPEED UP WORKBENCH & ADD 255 GOLD 4- MAP TRAVEL COST 0 5- FREEZE GOLD 6- UNLIMITED FREE REVIVE 7- UNLIMITED LEARN POINTS & SKILLS POINTS 8- UNLIMITED CREDIT 9- MAX DURABILITY 10- DUPLICATE RESOURCES & SPLIT CREDITS: LATOM & QUOAN Telegram: https://t.me/LATOM_HACKER Follow me for any update Enjoyed Submitter LatoM Submitted 11/15/2022 Category LUA scripts  
  12. 412 downloads

    Game Name: Dead Island: Survival RPG Package: PLAY STORE Architecture: 64 Bit Version: 0.0.030 FEATURES: 1- FREE CRAFT & FREE BUILDING & FREE UPGRADE 2- ASSEMBLY WITHOUT MATERIAL 3- FREE SPEED UP WORKBENCH & ADD 255 GOLD 4- MAP TRAVEL COST 0 5- FREEZE GOLD 6- UNLIMITED FREE REVIVE 7- UNLIMITED LEARN POINTS & SKILLS POINTS 8- UNLIMITED CREDIT 9- MAX DURABILITY 10- DUPLICATE RESOURCES & SPLIT CREDITS: LATOM & QUOAN Telegram: https://t.me/LATOM_HACKER Follow me for any update Enjoyed
  13. server ban just basically normal ban and you can still create new account and use same device, while device ban is basically any new account you use will be banned instantly and only way to get away from it is using new device. but i think there's more about banning system on this game. cuz on lib.initialize.lua and main.lua it loads alot of device information and also google play stuff and vise versa for other types like Apple and huawei. and also on profile file (game data) it had an encrypted PinCode and Key on line 1 and then followed with save_data in table. this is for cloud save checking and auth for online. i still doesnt understand how it works.
  14. All materials except pneumatic cylinder, FIRST YOU NEED UNLOCK THE MATERIAL OTHERWISE IT WILL NOT WORK... So as I said before this game is pain in the a.ss, it seems that the addresses and values changes every 5 or 10 min and if you minimize the game for a second...Sometimes the old adresses remain as residues in your memory and it causes some materials not to work, but it is enough to restart the game... If you need to freeze a specific material you can find it 40+3 dword, range JH, or just make a fuzzy search if you're lazy, same goes with life, energy and perks.... Perks are weird... after a specific number they seems to reset and if you modify it, it will delete all of your perks lol so I'll see if I can find something more reliable S.A.D(cave rpg script).lua
  15. Ah your on 32bit. Yes, its a little bit different but till now you did everything aright and yes, you use dword. Then at 01:05, instead of -10 you put -8. Keep the value that is not zero. Remove the rest. As shown in the video. Then continue the steps in the video, till 01:33. There instead of 38 you write 20. Then continue steps in video. At 02:21 instead of 4C you put 34. Then follow video. Thats should be it.
  16. this is much better..i think. Screenrecorder-2022-11-10-01-59-54-723.mp4 found through dump.cs hope someone can make a script for it. im too lazy nowadays.
  17. wym range value, this values is hardcoded to the game, its on the base_npc_config. alternatively you can use these values, (the smaller the value the more guaranteed it lands there) [2] = 5, [3] = 15, [5] = 50 [10] = 100, [20] = 250, [30] = 500, [50] = 1000, also here's a reset caps value for bases, yk when you want to reset the base the game will ask for caps and it increase each time you reset. here's the group search for it Search: 100;150;200;250;300;350;400;450;500;550;600;650;700;750;800;850;900;950;1000 Type: Double i test modified them all to -100 and reset the base, the cap will adds. but i haven't test it online or do it dangerous to use. so for now use at own risk
  18. View File GRIM SOUL: DARK SURVIVAL RPG Game Name: GRIM SOUL: DARK SURVIVAL RPG Package: APKCOMBO Architecture: 64 Bit Version: 4.4.0 FEATURES: 1- 1 HIT KILL BOW 2- HIGH ATTACK SPEED [LINKED] 3- PLAYER SPEED [LINKED] 4- MAX DURABILITY 5- MAX VIP 6- INSTANCE MOVE MAP 7- FREE CRAFT & UNLOCK BLUEPRINT 8- INSTANT WORKBENCH CRAFT 9- UNLIMITED FULE 10- FREE UPGRADE & FREE BUILDING 11- SPLIT SINGLE ITEMS 12- INSTANT LOOT & UNLOCK 13- ASSEMBLY WITHOUT MATERIAL CREDITS: Mode by LATOM Telegram: https://t.me/LATOM_HACKER Follow me for any update Enjoyed Submitter LatoM Submitted 11/07/2022 Category LUA scripts  
  19. 1,186 downloads

    Game Name: GRIM SOUL: DARK SURVIVAL RPG Package: APKCOMBO Architecture: 64 Bit Version: 4.5.1 FEATURES: 1- 1 HIT KILL BOW 2- HIGH ATTACK SPEED [LINKED] 3- PLAYER SPEED [LINKED] 4- MAX DURABILITY 5- MAX VIP 6- INSTANCE MOVE MAP 7- FREE CRAFT & UNLOCK BLUEPRINT 8- INSTANT WORKBENCH CRAFT 9- UNLIMITED FULE 10- FREE UPGRADE & FREE BUILDING 11- SPLIT SINGLE ITEMS 12- INSTANT LOOT & UNLOCK 13- ASSEMBLY WITHOUT MATERIAL CREDITS: Mode by LATOM Telegram: https://t.me/LATOM_HACKER Follow me for any update Enjoyed
  20. Around the time when Sendul found the simplest way of duplicating (here), it was entirely harmless to duplicate items. I could duplicate to my hearts content. Perhaps the only limit is the limit of the data type itself. But then few months later, that method is found to be risky. I was notified when I duplicated too much item. I was greedy then. So I decided to do some experiment. If I could pick up freely items form searching, why can't I pick up items laying on the ground? But then it was not about dropping or picking, but about changing of value. From Sendul's method, I know that 0.08 and 0.06 (both DOUBLE) corresponds to 2 and one. So, its easy to guess value for 3, 4, 5, etc. And, I checked them by picking one by one and looked at its value on GG. Then, when I had 9 items (0.22 in DOUBLE) and pick another, the value became 0.039. The pattern changed. There was another value that changed but I didn't notice then. So I find what Sraksis has found before (here). Since then I duplicated items with more careful (but still greedy) method: only duplicate to the highest number of that digit. From 2 duplicate into 9; from 9 pick one item into 10; from 10 duplicate into 99; from 99 pick one item into 100; from 100 duplicate into 999, etc. Later, I know that this is can be done by not only changing the value of the amount but also the order, as pointed by die440. When I have 9 and pick one, the order is also changed automatically. SO in conclusion, there are two method of duplicating without getting notified or banned (except by being reported): 1. Duplicate onlly to the highest number of that digit, and then drop/pick up to increase digit. 2. By changing the DOUBLEs correspond to the amount and the order. The amount --> ######A0 0.08D The order --> ######B0 2.0D If we want for example 7500 units, then change that number into 0.37525D and 5.0D.
  21. ['wheelSpinPrices'] = { [1] = { [1] = 1, [2] = 100}, [2] = { [1] = 5, [2] = 500}, [3] = { [1] = 10, [2] = 1000} }, ['trainMoveKmPrice'] = 0.4, ['timeTraderUpdate'] = 21600, ['traderBuyMult'] = 2, ['trainMoveKgPrice'] = 0.0001, ['buyerSellMult'] = 0.5, ['timeBuyerUpdate'] = 21600, ['timeQuestUpdate'] = 3600, ['reputationList'] = { [1] = 0, [2] = 300, [3] = 800, [4] = 1550, [5] = 2500, [6] = 5000 }, ['currencyWorth'] = { ['halloween_soul'] = 1, ['iron_nut'] = 0.25, ['halloween_coin'] = 1, ['ration_card'] = 0.25, ['black_ruble'] = 0.5 }, ['repairMinWorth'] = 10, ['healRadiationWorth'] = 3, ['healHpWorth'] = 1, ['baseResetPrice'] = { [1] = 100, [2] = 150, [3] = 200, [4] = 250, [5] = 300, [6] = 350, [7] = 400, [8] = 450, [9] = 500, [10] = 550, [11] = 600, [12] = 650, [13] = 700, [14] = 750, [15] = 800, [16] = 850, [17] = 900, [18] = 950, [19] = 1000 } base_npc_config.lua
  22. should be available around page 17, how ppl do it. it just like modifies the output anyway, lets use torch as dummy here's the crafting scheme 1 wood 1 rags 500 Gasoline we do group search 1;1;500 and the size is depends on your device. i think it will work with :200 this will gave alot of result (other crafting might little) then we filter with 500 after that we do editAll with increment of 1 or anything you like. now we click off the torch scheme and reopen it to see it refreshed with new value, find the value it changed to. let's say 510 now we revert and remove others and keep this one, then view memory this value. Now this the fun part on top left of gg memory view tab theres a pause button and beside it theres a filters. click the filter and put this .0$ and apply (just remember to remove the filter if you item swap), this will make our life simpler to find the other values. (alternatively iirc if we dont use the filter it's around 10 ish address in between) go back to search tab and click the value we found and view the memory value again since after we apply the filter its make the memory view move around. now if you did this you should find 510 on memory view and go above it probably 5 address or so and you should find 1.0 Double (second value) and go further more and you'll find another 1.0 Double (first value) now you find all the crafting requirement. how about the result? go back to the 510.0 Double on memory view and go down probably 10 or 5 it's often uncertain, try finding the result of the crafting. if the crafting gives you 5, try find 5, but in this case it's 1 so try look for 1. If you find it then change it as much as you want, tho again dont too much. if all done correctly. after you refresh the crafting scheme the new value should be applied. 1 wood, 1 rags, 1 gasoline = <number> Torch
  23. Use the hexed.it or if too tedious the brilliant excel sheet made by revelationes... You can find the string codes... just add the string length before them from their ids... Here id: ball_terem So length is 10 (counting every characters)... Also as pointed by die44 you can get all the ids even those not implemented fully in the game by downloading the game apk and renaming/changing extension to .zip and extracting them... in there you will find the images of the item named in their ids... I hope this helps... I can't give enough props to these guys...
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