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Posts posted by BadCase
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try
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On 3/31/2023 at 7:37 AM, DOOM1212 said:
Need help guys, GG script does not working anymore after I changed my ROM to custom EvolutionX (Android 13), just several script work, but most of it doesn't work, previously I used MIUI and work everything.
Does this ROM not support GG?
Btw my phone is rooted.
Thanks.
Nearly every person I speak to that has issues running GG is on Android 12 or 13, my recommendation is that if you want to continue using GG stop updating your android and possibly roll it back
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BadCase's Discord API
Has Most GET, POST, PUT and DELETE Methods from the Discord API
I will try to add PATCH methods later
PUT and DELETE Methods use a PHP curl script on my server, the code is included at the bottom of the script if you want to run it on your own server.
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Submitter
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Submitted03/27/2023
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I am pretty sure this can be done by first renaming with os.rename and then removing the renamed file with os.remove
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48 minutes ago, _insidious said:
i know right and i already fixed, it was pastebin limitation, thx anyway
Ah yes I ran into the max paste error while I made the API last night, thought I broke something at first lol
BTW I made this after I posted my reply last night
BadCase's PasteBin API (#72l4i839)Also if the reply I sent with the code in it worked you can mark it as the accepted answer
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4 hours ago, _insidious said:
i just pasted some things but after a while still saying error: "unprocessable entity" i did not touch the script, any fix?
If you want to post as private, make sure you are posting with username, you can't post private as Guest
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BadCase's PasteBin API
Set these values at top of pasteBin table
api_dev_key = "YOUR_API_DEV_KEY",
api_user_name = "YOUR_USERNAME",
api_user_password = "YOUR_PASSWORD",Usage:
-- Upload with username
-- print(pasteBin.publishPaste(api_paste_code, api_paste_name, true))-- Upload without username
--print(pasteBin.publishPaste(api_paste_code, api_paste_name, false))-- List users pastes
--print(pasteBin.listPastes())-- Delete a paste
-- print(pasteBin.deletePaste("Jef8vQcX")) -- replace "Jef8vQcX" with valid paste key from users paste-- Get users info
-- print(pasteBin.getUser())-- Get users private or public paste
-- print(pasteBin.getUserPasteRaw("zbEbNh2n")) -- replace "zbEbNh2n" with valid paste key from users paste-- Get public or unlisted paste
-- print(pasteBin.getPasteRaw("zbEbNh2n")) -- replace "zbEbNh2n" with valid paste key
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Submitter
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Submitted03/24/2023
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10 hours ago, _insidious said:
i was wondering how to make gg.makeRequest posts a message in a paste site like pastebin as example.
function publishToPastebin(api_dev_key, api_paste_code, api_paste_name, api_user_name, api_user_password) local char_to_hex = function(c) return string.format("%%%02X", string.byte(c)) end local function urlencode(url) if url == nil then return end url = url:gsub("\n", "\r\n") url = url:gsub("([^%w ])", char_to_hex) url = url:gsub(" ", "+") return url end local api_user_key = "" if api_user_name then local url = "https://pastebin.com/api/api_login.php" local headers = { ["Content-Type"] = "application/x-www-form-urlencoded" } local data = "api_dev_key=" .. api_dev_key .. "&api_user_name=" .. api_user_name .. "&api_user_password=" .. api_user_password local result = gg.makeRequest(url, headers, data) api_user_key = result.content end local url = "https://pastebin.com/api/api_post.php" local api_paste_private = "0" local api_paste_expire_date = "N" local api_paste_format = "lua" api_paste_name = urlencode(api_paste_name) api_paste_code = urlencode(api_paste_code) local headers = { ["Content-Type"] = "application/x-www-form-urlencoded" } local data = "api_option=paste" .. "&api_dev_key=" .. api_dev_key .. "&api_user_key=" .. api_user_key .. "&api_paste_private=" .. api_paste_private .. "&api_paste_name=" .. api_paste_name .. "&api_paste_expire_date=" .. api_paste_expire_date .. "&api_paste_format=" .. api_paste_format .. "&api_paste_code=" .. api_paste_code local response = gg.makeRequest(url, headers, data) if response.code == 200 then return response.content else return "Error: " .. response.message end end local api_dev_key = "YOUR_DEV_KEY" local api_user_name = "YOUR_USERNAME" -- Only needed if you want paste uploaded with username otherwise paste will be uploaded as Guest local api_user_password = "YOUR_PASSWORD" -- Only needed if you want paste uploaded with username otherwise paste will be uploaded as Guest local api_paste_code = [[local testText = "Some Text" gg.alert(testText)]] local api_paste_name = "file name.lua" --Upload with username print(publishToPastebin(api_dev_key, api_paste_code, api_paste_name, api_user_name, api_user_password)) --Upload without username print(publishToPastebin(api_dev_key, api_paste_code, api_paste_name))
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TMNT Legends Script by BadCase
Free currency (including shards)
Free characters
Free upgrade items
Free resources
Free VIP (in resources menu, restart game after buying)
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Submitter
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Submitted01/03/2023
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On 12/27/2022 at 1:19 PM, Marks01 said:
After adding GG to virtual xposed you must uninstall the normal copy.
Then press "Fix It" when you start GG and select the Root in virtual spaces option.
There are copies of VPhoneGaGa rooted with magisk and exposed that have Hide My Applist which can also achieve this.
Another option that I have not tested in VMOS or emulators is an app named Island from the play store.
Install island, move the game to the new work profile, run GG normally and the game from the work profile.
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Hill Climb Racing 2 VIP Hack by NoFear and BadCase
Hill Climb Racing 2 VIP Hack by NoFear and BadCase
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Submitter
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Submitted12/29/2022
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Obfuscated Class Finder by BadCase
A tool to find new class names after updates in unity games that use obfuscated class, field and method names.
You must have an old dump that you know the Namespace and Class name in and the current dump in order to find the new Class name.
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Submitter
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Submitted12/22/2022
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Unity Script Templates by BadCase
These are a few templates to allow you to easily create scripts for Unity based games.
Fields.Class.Name.Offset.Template.by.BadCase
Add edits to the "fieldEdits" table in the following format
[1] = {
editName = "Free Clothes",
emoji = "",
edits = {
{
className = "ClothesOriData",
armEdits = {0X18, 0X28},
editTo = 0,
editType = gg.TYPE_DWORD,
editIfEqual = nil
}, {
className = "ClothesOriData",
armEdits = {0X1C, 0X28},
editTo = 0,
editType = gg.TYPE_DWORD,
editIfEqual = nil
}}
},className: is the name of the Class the Field belongs to
armEdits: is a table in this format {arm7_field_offset,arm8_field_offset}
editTo: is the value to edit the Field instances to
editType: is the type of value to edit the Field instance as
editIfEqual: use if you only want to edit fields of a certain value and or get user input for this value can bet set to
nil: if editing all Field instance
integer: for editing all Field instances of a single value
integer range: in this format 0~100 for editing all Field instance with a value in that range
text: for providing instructions to the user in a prompt asking them to specify the value to be editedMethods.Class.Method.Name.Template.by.BadCase
Add edits to the "methodEdits" table in the following format
[1] = {
editName = "Unlimited Ammo",
emoji = "",
edits = {
{
className = "Player",
methodName = "HasBulletsClip",
armEdits = {{"~A MOV R0, #1", "~A BX LR"}, {"~A8 MOV W0, #1", "~A8 RET"}}
}}
},
className: is the name of the Class the Method belongs tomethodName: is the name of the Method to edit
armEdits: is a table in this format {(arm7_lib_edits},{arm8_lib_edits}} edits can be GG assembler opcodes (~A BX LR), hex (00000000h) or reverse hex (00000000r)
Combined.Field.Method.Template.by.BadCase
This is the above 2 templates combined, make sure you have the same items in both the "methodEdits" and "fieldEdits"
If a function only has one type of edits for example "fieldEdits" and no "methodEdits" then the "methodEdits" edit table for that function should be an empty table {}
Check the last function in the script for an example.
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Submitter
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Submitted12/21/2022
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On 11/27/2022 at 6:58 PM, zhangzheng320823 said:
BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:1281
` for i, v in pairs(Il2Cpp.simpleFloatsTable["ARM7"]) do`
attempt to index ? (a nil value) with key 'simpleFloatsTable' (global 'Il2Cpp')
level = 1, const = 16, proto = 0, upval = 1, vars = 10, code = 43
GETTABLE v4 v4 "simpleFloatsTable"
; PC 4 CODE 02408107 OP 7 A 4 B 4 C 258 Bx 2306 sBx -128765
stack traceback:
/storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:1281 in function 'ggil2cppEdits.getSimpleFloatEdit'
/storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:900 in function 'ggil2cppEdits.createEdit'
/storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:267 in function 'ggil2cppFrontend.PatchesAddress'
/storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:582 in function 'ggil2cppFrontend.methodMenu'
/storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:363 in function 'ggil2cppFrontend.handleClick'
/storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:60 in function 'ggil2cppFrontend.home'
/storage/emulated/0/-by帅小伙脚本/2022.10.11脚本/-重要/工具/BadCase's_GGIl2cpp_Toolbox_v1.0.0 (1).lua:1861 in main chunk
[Java]: in ?
at luaj.LuaValue.f(src:989)
at luaj.LuaValue.c(src:2864)
at luaj.LuaValue.i(src:2767)
at luaj.LuaValue.w(src:1094)
at luaj.LuaClosure.a(src:363)
at luaj.LuaClosure.l(src:160)
at luaj.LuaClosure.a(src:537)
at luaj.LuaClosure.l(src:160)
at luaj.LuaClosure.a(src:537)
at luaj.LuaClosure.a(src:176)
at luaj.LuaClosure.a(src:535)
at luaj.LuaClosure.a(src:167)
at luaj.LuaClosure.a(src:534)
at luaj.LuaClosure.l(src:160)
at luaj.LuaClosure.a(src:533)
at luaj.LuaClosure.l(src:160)
at luaj.LuaClosure.a(src:533)
at luaj.LuaClosure.l(src:160)
at android.ext.Script.d(src:6056)
at android.ext.Script$ScriptThread.run(src:5785)
Oops, I will fix in next update but changing "Il2cpp." to "ggil2cppEdits." on line 1281 should fix it in the meantime
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BadCase's GGIl2cpp Toolbox
This script provides a frontend for all of the core functions of @Kruvcraft's
GGIl2cpp (#1zbicc50) as well as some additional functions.
FindClass: Calls GGIl2cpp's Il2cpp.FindClass() function and loads results to the Save List. Selecting results in the Save List opens a menu to copy data, load Field instances, make Method edits and create Field and Method edits for exported scripts.
FindFields: Calls GGIl2cpp's Il2cpp.FindFields() function and loads results to the Save List. Selecting results in the Save List opens a menu to copy data, load instances of the Field and create Field edits for exported scripts.
FindMethods: Calls GGIl2cpp's Il2cpp.FindMethods() function and loads results to the Save List. Selecting results in the Save List opens a menu to copy data, edit Methods and create Method edits for exported scripts.
FindObject: Calls GGIl2cpp's Il2cpp.FindObject() function and loads results to the Save List. Selecting results in the Save List opens a menu to load Field instances.
PatchesAddress: Calls GGIl2cpp's Il2cpp.PatchesAddress() function which edits a Method in Xa with a hex byte edit. The script can create the hex byte edits for you or you can enter them manually.
Keyword Search: Allows you to search for Classes, Methods and Fields by keyword instead of exact name. Classes will be added to the Save List for Class and Field results, Methods will be added for Method results.
Script Creator: Allows you to edit created function names, modify menu order and export scripts.
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Submitter
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Submitted11/25/2022
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On 11/10/2022 at 3:52 AM, ronanfoster said:
Also the virtual machine you recommended fails to load some games and the rest are too laggy
Unfortunately for unrooted android 11+ users, virtual machines are the only working option for most.
I reccomend VMOS Pro, some games will run better with different roms. I had one running too slow in the 64bit rom so I installed the 32bit one instead and it played smoother.
Installing one with a different android version can make a difference as well.
None of the other virtual machines have this type of flexibility.
But there will still be some games that won't work in it
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3 hours ago, LatoM said:
Also not working
And i tested badcase toolbox and badcase field offset in many game
Can't find field offset at all.
Then you are using it wrong...
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It is asking you to select a folder to save data to...
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BadCase's Unreal/IDA Toolbox
in LUA scripts
Posted
View File
BadCase's Unreal/IDA Toolbox
You must have IDA in order to load the games .so file and get it's function list to use this script.
Load the lib, goto the menu to search by name and press Ctrl + a, select all and then copy (WAIT for IDA to start responding again) and paste them into notepad++, save and copy the text filetoyour device.
This script is similar to my Il2CppDumper Toolbox, here is a video of it's use.