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ItsSC

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Posts posted by ItsSC

  1. First, I'm pretty sure the range will not be so far it should be something between 0 to 1 only. Most likely 0.00X or 0.0XX

    58 minutes ago, animehack said:

    let's say searching 1 number takes 15sec that's 1000000 x 15 = 15000000 sec 15000000 ÷ 60 = 250000 min 250000 ÷ 60 = something like 4100h

    like if you go and only search 0 ~1 with no sleep or brakes it would take a little under half a year like what do you mean bruh xD

    [added 1 minute later]

    is there like some search thing that searches 0 ~ 1 for you? that I have missed?

     

  2. 2 minutes ago, animehack said:

    is there some kind of script to do this cause my calculations are that it would take way to long doing this by hand no?

    just 0 ~ 1 . It won't take long time to search all numbers between 0 to 1.

  3. 3 minutes ago, zam535582 said:

    me found nothing using Anonymous...but Ca did.

    It could be different device matter. I using LD Player, I found nothing using Ca also. 

    So I post an alternative way as if they failed using your method, then maybe mine could help.

  4. 1 hour ago, alty said:

    The problem now is that one ranges like 0.3 => 0.4 i get arround 200000 results

    I believe wallhack is store around Xa or Xs memory. Check those two memories and close other may help reduce the amount of results. If still getting that much results, try divide them into parts, and edit part by part. If none of the edited results affect your gameplay, change other value and try again. 

  5. 6 minutes ago, alty said:

    Last question i promise 😄

    Do you know why editing little float values like that create (nearly) magicaly wallhacks ?

    I'm not a game developer so I don't really understand the mechanism behind.

    In my intuitive, every object in the game like character, wall, floor are just model. When you put those models into the game, everything fall down as there is no "floor". So they will add "object collision" to those model. When two object collision collide with each other, they will not get pass through each other. And the principle of wallhack is like remove this object collision off from the wall. The value is store in float so it can has a more precise size so you won't visually "stuck" in a wall. If it is in dword, it will always be integer and making things worse. If that is double or qword, maybe it will drain much memory and make the game heavy.

    When you edit the correct value, and turn it into negative value or zero, it is like changing the size of the collision, so when your character walk thtough the wall model, theoretically it pass through nothing, so you made a wallhack. 

     

    Again, I'm not a game dev, this could be wrong. It's just my intuitive view.

  6.   

      

    1 hour ago, alty said:

    When you mean random range of value, how much should it be ? Wouldn't it crash the game ?

     

     

    That's why Trial and error.

    Random range, 0.0~0.1, 0.1~0.2, 0.2~0.3. Or whatever you like, 0.1413905125~0.213051294012 or 1.2123~5.151920521. If results too much, don't edit all to prevent crash.

     

    For example if the wallhack is 0.34 F. 
    Then maybe when you do until 0.3~0.4 (100 results). Then you found you did a wall hack, then revert half of the edited value, if the wallhack still working, means those reverted value are not the value you finding. Then delete them, and revert the other half. Repeat until you get the exact one value. And look at the memory, get nearby statics value and group them. So you can edit in one search in next time.

     

    This require no skills, just take your time, and be patience. Try and try and try until you succeed the hack.

  7. Button Categorize template


    This template is created for those who want to rearrange their buttons accordingly to "Active" and "Inactive" states.

    You can use it for more other features. This version does not contain sorting algorithm, so the table will not in order of alphabetical.


     

  8. function X(value,range)
      local value, range = value, range;
      local code = value .. ";" ;
      local next = value/ 3;
      local previous = next;
      code = code .. next .. ";" ;
      for i = 1 , range-1 do
        next = previous / 3;
        code = code .. next .. ";" ;
        previous = next;
      end
      code = code .. "::" .. tostring((range)* 4 + 1);
      return code 
    end
    
    -- Usage
    x = X(30,2)
    print(x)
    -- output : 30;10;3::13

     

  9. 16 minutes ago, Haitiaan said:

    Don't want it to get stolen = don't share it
    Share it = deal with the risk

    That's why I take them down.

    16 minutes ago, Haitiaan said:

    Your being sarcastic, why? is there actually a necessarily motive for that, i call it being a prick.
    While someone is looking for answers your gone start being sarcastic to them, how is this actually "helping" anyone, unless your motive there was not helping but you just like to reply on topic perhaps knowing the answer but again playing a guess name, even if you wanted him to reply with a new or more clear question, if his first question was already clear enough there is logically no need to come out with a half baked answer that was actually helping nobody and then later come of with some excuse like whats happening now.

    That was not clear. So I ask what was he going to ask.

    18 minutes ago, Haitiaan said:

    No, your throwing the stick. i knew what the error was. i never said i don't know what the error is, what i did not know is were i'm going wrong, what i mean with that is how i have to input it into a script CORRECTLY. but you start talking in a way that is very ego, let stand you putting that peace of script there.

    Again, I pointed that your error is not division. But you keep saying the error part is "division". So I give you the example and let you think yourself. 

     

    Okay stop arguing. Short answer

    x= 30
    x = x/3

     

  10. Calm down. 

    Look at your question again. "i ceep(keep) getting error when i try to divide the results, were im going wrong?"

    So I pointed out where you get a error, if you think that example is criticizing you, then I have no words to say. 

    2 hours ago, Haitiaan said:

    1. I doubt that you understand how a machine understand, your not understanding machine language, you understand high level language and closed "you" will get is perhaps Assemble(s)

    Let me answer you one by one. 

    At the very first, I didn't said that I understand how a machine understand. I said you can't even understand the "VARIABLE" that is not clarify at first, how a machine understand it? That's the problem you getting error. I pointed out.

    2 hours ago, Haitiaan said:

    2. You pointed out what is explained 10 times to me through the GG error, amd then give some half baked amswer with it, with evem the effort to try to make a fool out of someone who is requesting help.

    I said about you didn't declare the variable. I just hereby to give you clue, this is a forum, whoever can giving help or just giving clue, why I can't just give a clue instead of giving you a fish and you may stuck in next declaration.

    2 hours ago, Haitiaan said:

    3. Because of 2 you got Ego issue and it seems a lot here have that problem. Thats why i can't ask questions here because here you cant feel confident to ask a question with people like you around, you can't ask something without getting in to a guessing game with someone who is supposed to be helping atleast. And now i think about it i saw your name several times in this forum always having problems with someone, then you even had the balls to say somewere that your the best scripter on the forum or the best cheater(the topic got deleted), but don't put your attitude to me or anyone else.

    I am the creator of the script, I have the right to take it down as if I want. There's no rules asking no "TAKE DOWN" any topic you holding. Maybe you are that kind to give people redistribute your script and everyone get it and remake their own one. Then that's your choice. As I said, my choice taking it down doesn't mean I am destroying the forum, instead I was increasing the CTR of the forum. If I can't take it down, why not @Enyby repost my script on the forum? Why he make a moderation action for me to hide the script? Again, that's my stuff, I have the right to take down it.

    2 hours ago, Haitiaan said:

    4. To search something you must understand first, thats why i say a proper explenation:

    Son: How do i fish?

    Father: Gives his son a stick and explains him once how to use and prepare the stick.

    Son: Knows and understand how to fish.

     

    your not giving the fish, your teatching how to fish.

    As you said, I am not giving the fish, I am teaching how to fish. If you don't like the answer, ignore.

    2 hours ago, Haitiaan said:

    Screenshot_20200519-090259.jpg

    Screenshot_20200519-090812.jpg

    Get it right there, look at what they said. I admit that the first I was just being sarcastic, for the second there's someone asking for a thread to discuss. Then I just send the link, what's wrong? The thread is for LDOE discussion, so I giving the right link, is there a problem? It's like asking path and I giving the correct path, then you screenshot and criticize that I'm bullying others???

    [added 1 minute later]

    I didn't use any strong language at the very beginning. 

  11. Also, after you look at the example, you also don't know what is b. So you actually understand that's the error part. Even you a human don't understand, how a machine understand. Then you blame that I'm not giving you solution. Look. You didn't ask for solution, you just ask where is the error part. I point it out, you understand it yet blame at me.

  12. ???????????
    Obviously I answered your question. You didn't declare the variable. So you get error. So I let you know why it output an error.

    A= 20 
    B = B + 30 , what is B? No one know. 
    Unless 
    B = 20 
    B = B + 30 , then B is 50. 

     

    5 hours ago, Haitiaan said:

    Your kind is very depressing, your ego is running very high so you like to see people struggeling with there problems.

    Don't reply on this post if you were never planning to give a solution beside "look it up"

     

     

    It's same in this case. If I just give you answer, you will not know why you get an error. 

    search1= 30

    x = x/3

     

    What is x? 

     

    Also. You were asking where you wrong, I show you example why you wrong. You didn't ask for solution. Look back to your question and my reply. I show you where you wrong obviously. If you were attempt to get solution, then ask. "How to make this not output error".

  13. 2 hours ago, zam535582 said:
    
    gg.setValues(table)
    gg.addListItems(table) <--must add this after set the values not before...otherwise value wont freeze.
    
    just that. 

     

    Do it before set value, after defined values.

    a= {{address =1 , flags = 1 , value = 1 ,freeze = true}} -- Defined the value

    gg.addListItems(a) -- add to save list

    gg.setValues(a) -- set the value

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