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Luccandro

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Everything posted by Luccandro

  1. That was useful technique .. thx. I found such a strange thing ... at least for me. I got 2 timers found - the increment of those is up 1 unit per second. Now, the thing is that modifying it does not change the value at it is back to its previous count. But, the more interesting thing is that those counters cannot be frozen too. The same timers at the same addresses are found with float value too. Any idea why ?
  2. Ok .... I guess I understand this part, also, if I am not wrong, it may be calculated in ms, but you say 'most games use seconds' so you advise to search for the seconds first ? As I tried to look for ms .... Question: before doing the search, the option 'freeze the game' should be on or off ? I assume that on, as if the timer is on, I will not be able to find the value, right ? Or gg freezes the timer anyway ?
  3. Hello Guys, I got a question: You got a timer that counts down from x to 0, let's say from 5:00 min to 0:01. Obviously, I want to speed up or omit the those 5 minutes. Speed hack is not an option as it crashes the app. Now, the questions, is there possibility to make one time jump of 4:50 min ? If above not, do you have clue or hint how to break this into pieces and get on path to breaking the count down timer problem ? Thanks in advanced. Kindest Regards
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