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Image Comments posted by Enyby
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What does not work? I'm not a mind reader. Write clearly and with examples. For example, with video. Everything works for me.
[added 4 minutes later]1 -
3 hours ago, nalcwap said:
can please add a option in the chain to put a offset distance?i mean one value not be find with the chain but i find other value that is show and the offset betten the 2 values is same , is possible add that option to find the other value?thanks
If you find such a value, simply increase the maximum offset by that value, and search from the original value.
[added 0 minutes later]3 hours ago, nalcwap said:sorry not work when i restart
What?
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Tap counter use Java only. Java use heap. Heap is it complicate thing and not related to .bss or .data.
In fact, if you not have native lib, you do not have static memory like .bss or .data. It is section of .so file.
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These are empirical values. Maybe you need more. But most likely, it just does not work.
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I do not understand anything.
Writing a zero before 256 does not change anything. 0256 is the same as 256.
If the script does not load anything, then the found chains are wrong. Try increasing the depth and / or offset. If this does not work, then it does not work with this game.1 -
Game restore paused state. I decide cancel it and kill game again.
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He is looking for anything that may be like pointers. But not necessarily that this pointer. It may just be random data with a similar value.
It may also be a pointer to something else, which is now located nearby, and in the next launch, it will not be near.Try specifying more depth and / or more offset.
It is usually enough to conduct a simple test - find the value, make a script for the chains. Restart the game. Find the value again, and then compare it with what the script has restored.
If there is no such value, then this method does not work.1 -
Chain of pointers. Pointer to pointer and so on. The chain length is the number of pointers.
The first pointer of the chain is in static memory, which can always be calculated and it does not change.
Further, moving on a chain, it is possible to calculate each subsequent element. And so on until the desired value.If the correct chain is found, then it is possible to restore the values, which change every time. when restarting the whole game or individual levels.
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in Hill climb racing both coins and gems placed directly in .bss. So chainer is useless for that. Saved list is enough.
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No. You get zero results.
[added 1 minute later]By the way, here the address in the memory for some reason does not change. Perhaps the features of the emulator. Perhaps it was enough to use the saved list.
Or the address will change after the emulator restarts - I don’t know.0 -
Just now, Un_Known said:
you should keep working on this amazing script and keep improving it.
I have such plans.
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12 minutes ago, saiaapiz said:
PinOut games
https://play.google.com/store/apps/details?id=com.mediocre.pinout
You talk about this?
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If you find the games on which it works - report here. It will be useful to write an example of work on a real game.
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This time the ball is braked against black blocks. But not broken.
Last time it wasn’t like that, but my video recording was stuck there.And the last time did not have to solve the problem is not a completing level.
Everything worked right away.1 -
22 minutes ago, Jfr_911 said:
shall I add any new value or just freeze the original that I had?
Freeze original. But only if amount is small.
If you have a lot in lust you need refine and refine and refine...
11 minutes ago, Jfr_911 said:There is no icon in the game to pause!
In gg present pause. Pause work only if GG interface open. So you press pause in gg, hide GG UI and game unpaused, until you open GG UI again.
Also present auto-pause option for permanent use this feature for all games.
[added 1 minute later]See example video:
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If you have fire ball on previous search and now you search and ball still fire, then value unchanged. If Now ball not in file, then value changed.
If in previous search ball not in fire and now too, then value not changed. If it now in fire, then value changed.
It is too obvious for explain.
If you do not understand this - GG too hard for you.
22 minutes ago, Jfr_911 said:how can I freeze it on fire and the time of circle passes fast!?
Pause game and freeze all found values when its small amount. If you try freeze when a lot value in list (too early in fuzzy search) game die.
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Follow the instructions from the description.
Live video will be very long and you still will not understand it if you do not understand the description.
There will be a lot of inquiries and requests.0 -
How is this related? Found 1 double, went to the memory editor and changed it and Double which is above it through one. There will be another value.
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Essence same. You must goto to memory editor select desired double and above one and edit.
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1 hour ago, Lenn1 said:
I understand why you edit the values in other offset and addresses, because the game crashes if you directly edit the double.
Judging by what I saw in the video, it's just a way to edit a double and the value in front of it, which is also double. It was possible to edit them directly and everything would be the same. The main thing is to edit them together, two double.
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And here it is?
You show the obviously complex and incomprehensible way of editing Double.
Just novices there will not understand anything.2 -
Also video must be short as possible. So better crop part after test on first zombie.
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Here example:
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Chainer: search and restore pointers chains - GameGuardian
in Video Tutorials
Posted
This is not a silver bullet. This does not work for all values or for all games.