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APEXggV2

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File Comments posted by APEXggV2

  1. 14 hours ago, Fogwar said:

    Hi, I'm relatively new to Game Guardian - when I downloaded and tried to execute this LUA script, it states 'The script wants to access the internet, if you grant access it will steal passwords logins' etc.? Is this a joke? Do I allow it access?

    this is a default message generated by game guardian whenever any online request is going to be made..  my script is not encrypted and there is no malicious coding. 

  2. On 12/24/2024 at 2:08 AM, amooopirokar said:

    You can fix the skullgirls script? No option is working xd 

    sorry I am just now seeing this.  I'll look into it.  

    1 hour ago, Dumanddd said:

    the 1B gold per wave in slime castle doesnt seem to work the rest works just fine

    I'll look into this and see if anything has changed in game since script was made..  

  3. 9 minutes ago, AndreyJB said:

    First of all, thank you for you amazing work.

    I've been playing Raid Rush for a while and your script works wonders.

    I was hoping you could add or help me change some other values, like the timer for the chests, the amount of blueprints or the currencies outside of battle.
    I have tried everything my meager skills allowed me to, but everything seems server sided or the values elude me, such as the Shop values.

    Could you enlighten me?

    I tried also and wasn't able to get anything to officially save / work. 

  4. 22 hours ago, jferreira said:

    Hey mate, thanks a lot for the script, it helpep me a lot with wwe mayhem and dc heroes. But do you know any virtual machine where i can play NFL RIVALS? I have Gspace, Vmos and Virtual Space and its not available incany of these for download. 

    I used vphonegaga.

    download game from play store on device and use mt manager to extract apk.  then in vphonegaga, import the apk file and use manager to install 

    On 10/26/2024 at 2:44 AM, phucdatbich said:

    hey man i really love your scripts and its options, but i wish you would mod more modern games rather than old classic offline game. Yes i know online games are mostly server sided but still afaik there many cool modern online games that can be modded too, which i saw in other websites. Hope you will look into this.! Thanks 5 ⭐ ⭐ ⭐ ⭐ ⭐!

    problem is a lot of these new / online popular games don't load in my virtual environment...  what games did you have in mind for example?? 

  5. 1 hour ago, aleeh said:

    The resources are not working, nothing comes to me

    You have to spend or earn resources after activating the hack 

    7 hours ago, Xameth said:

    I really Love it. I have played Demon Blade. It was great till I get banned. It's my bad cuz I exploited too much lol. Now I just tried Snipwr 3d and it turns out there are many types of currency 😭 not just money and gem. Will you add the menu especially for pvp?

    pvp has weapon stats hack,  also enemy locator by stretching the eyebrow mesh.  they will have long black beacons extending from their heads. 

  6. 12 hours ago, nok1a said:

     

    Personally i think it's more easy readable to do offsets in hex then in decimal.

    if v.x64 then t=32 o=8 o2=16 o3=24 else t=4 o=4 o2=8 o3=12 end

    Since your working with memory addresses which are all visually shown in hexadecimal, and when doing offset calculation with GG it displays in hexadecimal as well. Better get used to it.

    Why are you calling 2 times same table?

     code=gg.getValues(code) 
     meta=gg.getValues(meta) 
        if #(code)==0 or #(meta)==0 then
            print("×× ERROR FINDING CORRECT POINTERS ××")
            gg.setVisible(true) os.exit()
            return
        end 
        
    code=gg.getValues(code) 
    meta=gg.getValues(meta) 

    It won't change anything, if the length of the table is 0. If it would be 0 the script exits. And if not 0, table will remain same as before your if statement.

    I can add and subtract in my head easily with decimal values...  not so much with hex 😂 

  7. 5 hours ago, nok1a said:

    It won't work always. Like for protected games might not work. I guess, but the code in the script is wrong i think. Will check to. Might i know whats the purpose of the code i just shared from your script?

    limits the length of the hex..  sometimes in 32bit, you'll get a hex of FFFFFFFF0ABCDEAB,  and we don't want to copy all the "F" or the "zero" if there are any 

  8. 1 hour ago, nok1a said:

    Yeah but your script finds the right address but it does not display the value correctly for 64 bit. And probably it also won't display the value always correctly for 32 bit. 

    maybe not always..  I just tested on 4 more games..  10 games total, all showing correct offset as in the dumper..  

    there must be something I just can't see on my own device that would cause a problem on others 

  9. 2 hours ago, nok1a said:

    Oke, i think there is a lot to fix. I can test it if needed before you update.

    This code is for sure ruining the result it self:

    code=code[1].value-xAPEXx[*****] 
    code=string.format("%X",tostring(code)) 
        if not v.x64 then
            code=string.sub(code,-8,-1)
            find0=nil find0=string.find(code,"0")
                if find0~=nil and find0==1 then
                    code=string.sub(code,-7,-1)
                end
            find0=nil find0=string.find(code,"0")
                if find0~=nil and find0==1 then
                    code=string.sub(code,-6,-1)
                end
        end 
    print("Code = 0x"..code) 
    
    meta=meta[1].value-xAPEXx[*****]  
    meta=string.format("%X",tostring(meta)) 
        if not v.x64 then
            meta=string.sub(meta,-8,-1)
            find0=nil find0=string.find(meta,"0")
                if find0~=nil and find0==1 then
                    meta=string.sub(meta,-7,-1)
                end
            find0=nil find0=string.find(meta,"0")
                if find0~=nil and find0==1 then
                    meta=string.sub(meta,-6,-1)
                end
        end 
    print("Meta = 0x"..meta) 

    Also why checking if the libil2cpp.so library exists. It's irrelevant i think because your only using the global-metadata.dat.

     

    I've tested on 6 games,  3 64bit and 3 32bit.  I started by seeing what the registration offsets are from the dumper apk (as in 3rd pic) , then just started experimenting..  I saw someone else say something about pointer search from metadata start. after search,  there will be results that are :

    pointer to code +0x4

    pointer to meta +0x4

    pointer to start metadata +0x4

    pointer to start metadata 

    going to those pointer addresses and -0x the offset shown in the dumper always took me to the start address of the libil2cpp.so 

  10. 13 minutes ago, nok1a said:

    Not sure but is this supposed to be the metadata/lib registration of when you extract the files from the apk instead of dumping with GG at runtime? If it's supposed to be at runtime these offsets are not correct. It's a 64 bit game

    Screenshot_2024-04-15-20-53-08-667_com.f1player.jpg

    please double check the script is working correctly,  by comparing the offsets from the script with a game you are able to dump. (as shown in my second and thirds picture )

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