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kpba

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  1. After a game was updated, some content in il2cpp was deleted and a file called AOTDLL was added. I guess the deleted content is here, but I can’t dump it. What should I do?
  2. Does it have handy magisk modules like il2cpp.so: 'zygisk-il2cppdumper'? or other tools
  3. kpba

    change opcode error

    There is a class "BattleUnitAttribute", which has two attack-related methods below it public float get_BaseAttack() { } public float get_Attack() { } When I change the corresponding opcode to 'A8 FMOV S0, #0xBF980000' and 'A8 FMOV D0, #0xBF980000' and 'A8 MOV W0,#0xF000000' Its damage becomes 1, even if I change the value after "#" it doesn't help. Can anyone help me, I will be very grateful!
  4. Thanks, changing "Attack Speed" with "FMOV S0, #" works
  5. Thank you , I read that post, but my purpose is to increase the attack speed, get_ can be changed in some games, but it doesn’t seem to work here,maybe i got it wrong。
  6. public float get_BaseAttackSpeed() { } The set_ under this class can be modified using "A8 MOV W0,#" But get_ doesn't work If I modify "get_BaseAttackSpeed() { }" with "A8 MOV W0,#", the character will not be able to attack (attack speed is like 0) Please how should I modify it
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