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veh

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Everything posted by veh

  1. veh

    dragonmerge

    View File dragonmerge game: com.dragon.merge.fighting.kingdragon2023 note that the images shown on playstore not the real game at all (a bit strange, real game is like the picture here) script effect => put your money at 1M Submitter veh Submitted 03/30/2023 Category LUA scripts  
  2. veh

    dragonmerge

    Version 1.0

    124 downloads

    game: com.dragon.merge.fighting.kingdragon2023 note that the images shown on playstore not the real game at all (a bit strange, real game is like the picture here) script effect => put your money at 1M
  3. veh

    hunter heroes

    Indeed yesterday when I tried again knowing it was float, found it in O region in my case ! i use virtuaxpose on my phone and i know regions can be different due to this Ususally I do not scan this region because I tought it was only text (like class names, monster names, ...), I have learned a new thing thanks guys, now i know i have to look into it too.
  4. veh

    hunter heroes

    thanks I will try that, have a good day
  5. veh

    hunter heroes

    nice, well done monkey san, but in which memory region did you find it ? hope it is not in Jh region because on my phone any game crashes if I try to scan this one
  6. veh

    hunter heroes

    yes sorry, maybe it is not available in some countries like you said https://play.google.com/store/apps/details?id=com.rubygames.hunterheroes
  7. veh

    hunter heroes

    hi, anybody could help with this game ? hunter heroes made by ruby game studio i tried to find HP value during battle but did not succeed with this game, neither ammo and cannot make many tries because battle is quick difference with other games this ones use the J region, but dont know if values are into this one
  8. View File spellsofgenesis I propose this script to help you with the game spells of genesis the menu suggests two helping skills to easier complete the game levels: - instant kill -> will kill all bubbles at screen - big balloons -> to make enemy bubbles huge, and so easier to target (so you need to play a bit) these two helping levels depending of how you want to play Submitter veh Submitted 12/29/2022 Category LUA scripts  
  9. Version 1.0

    50 downloads

    I propose this script to help you with the game spells of genesis the menu suggests two helping skills to easier complete the game levels: - instant kill -> will kill all bubbles at screen - big balloons -> to make enemy bubbles huge, and so easier to target (so you need to play a bit) these two helping levels depending of how you want to play
  10. I keep it, because some times in game the class must be modified only at specific moment (ex: match starting) but maybe I will create a second script that can load all classes at once if other people need this feature
  11. yes i will put a new version soon, in few days I think
  12. veh

    8ballsmash

    I will look into your comments to understand how to make the scripts more universal and will try the modified script on my phone to check if still good thanks for great help
  13. veh

    8ballsmash

    i removed the ca script not working, but don't know how is working the game memory with root phone like you so am sorry that cannot make the good script in your case, difficult to understand script of other guys without testing, dont know what @Lover1500 looking in ca I made the script with virtualxposed trying to reproduce what i am doing manually step by step, cannot do the same blindly -> so i have indicated in the posts that scripts are working only with virtual spaces (at the moment)
  14. veh

    8ballsmash

    added a second script that scan region Ca (like you proposed on otherpost) you can test to see if make it working on your phone or not
  15. So you would like it to scan Ca region instead of O region to find the class pointer (strings) ? I cannot test because I have never used the Ca region for that, do you think it is virtualxposed that switch memory region ?
  16. veh

    8ballsmash

    how to know ? i use virtualxposed with gameguardian + game
  17. For info I use virtualxposed with game guardian in it and the games too do not know if 32 or 64 bits it only scan O region for class and then A region to find the fields, other memory regions are not scanned (neither ca, jh or else) (the games I have modified has values often in A so I make it that way) -> so if your game has a very little A region, probably game values are not there and so the script will not find them
  18. I modified the script not to get the error when the class is not found in the game memory.
  19. veh

    8ballsmash

    I upgraded the game and the script still working on my phone with last 8 ball smash version (1.03.06)
  20. veh

    8ballsmash

    ok maybe the last version of the game, because working on my phone (android) my version of the game is 1.03.05 I will try to upgrade to the last one version of the game later
  21. veh

    8ballsmash

    thanks for feedback, new version should work
  22. View File metadata_fields_modifier Template for automatic finding of the values to modify from the class strings and fields offsets This gameguardian script to help automatize fields modifications, from the info you have found into the global-metadata file. have been tested only in this configuration: - original phone android 11, no-root - virtualxposed + gameguardian Now it help me as a base when I try a new game -> only need to indicate the classes and fields names I want to look for Notes: - to use it you need to edit the script and adapt it for your specific game -> it is a template - must know what is global-metadata file + a bit of lua script language (not too much) - it is searching the fields into the anonymous A region (often in my android phone fields values are there) - if the game upgrade, possible that classes names and fields offsets are modified so you must upgrade your script too How to use and modify the template 1. open the global-metada file [see below to know how to get it], and find the classes and fields you are interested in -> it is the hard stuff in this example are selected two fields I want to alterate the values: - classname is LockDrillerMinigameParameters - field SafeAngle, that is a float, with offset 0x40 - field ShakeModifierIncreasingRate, a float too, offset 0x44 2. edit the metadata_fields_modifier script (on the phone I use Acode), but to be faster can be done on the PC (open with notepad and copy-paste the data directly from global-metadata) from line 20 in the script, modify the classes_and_fields to fit your data, the example gives: local classes_and_fields = { LockDrillerMinigameParameters= {fields={ {'SafeAngle' , gg.TYPE_FLOAT, 0x40 , 32}, {'ShakeModifier' , gg.TYPE_FLOAT , 0x44 , 0.001} }}, } for each field you have: {'field name', data type, offset, eventual replaced value} data type possibilities, according what global-metadata indicates -- gg.TYPE_FLOAT for float -- gg.TYPE_BYTE for bool -- gg.TYPE_DWORD for int Note: -> "replaced value" is optional, can put only {'SafeAngle',gg.TYPE_FLOAT,0x40} a) indeed at the beginning you do not know what field is impacting the game, so with this script you can put many classes (ex: 10) and all the int/float fields that seems interesting (ex: 5 for each classes) b) then running the script in the game, it will find and load each field in gameguardian without modification c) next you can try to modify the value of each of these fields to look for the best to use, and what values to put d) edit the script again and this time you can specify the "replaced value" at the end like in my example {'SafeAngle',gg.TYPE_FLOAT,0x40 , 0x32} 3. open the game + run the metadata_fields_modifier script in the game -> it will ask you what class to search for Then if successful, the results class and fields data, will be loaded in the gameguardian interface (save tab) so you can check what has be done and modified => Hope this script will help you make some great modifications on the games you like. Extra info about getting global-metadata - I use the great libil2cpp.so and metadata.dat dumping script (LibDumper by @Lover1500) -> get both needed files (script can be found on this site) https://gameguardian.net/forum/files/file/2740-libil2cppso-and-metadatadat-dumping-script/?tab=comments#comment-9358 - then I use "il2cppdumper gui" on my phone (dont remember where I found the app apk) to convert both files -> finally got the global-metdata file (named dump.cs) - seeing it is a very big file not easily readable on the phone -> I send it to the PC to search for some interesting classes to alterate Submitter veh Submitted 11/16/2022 Category Templates  
  23. Version 1.2

    709 downloads

    Template for automatic finding of the values to modify from the class strings and fields offsets This gameguardian script to help automatize fields modifications, from the info you have found into the global-metadata file. have been tested only in this configuration: - original phone android 11, no-root - virtualxposed + gameguardian Now it help me as a base when I try a new game -> only need to indicate the classes and fields names I want to look for Notes: - to use it you need to edit the script and adapt it for your specific game -> it is a template - must know what is global-metadata file + a bit of lua script language (not too much) - it is searching the fields into the anonymous A region (often in my android phone fields values are there) - if the game upgrade, possible that classes names and fields offsets are modified so you must upgrade your script too How to use and modify the template 1. open the global-metada file [see below to know how to get it], and find the classes and fields you are interested in -> it is the hard stuff in this example are selected two fields I want to alterate the values: - classname is LockDrillerMinigameParameters - field SafeAngle, that is a float, with offset 0x40 - field ShakeModifierIncreasingRate, a float too, offset 0x44 2. edit the metadata_fields_modifier script (on the phone I use Acode), but to be faster can be done on the PC (open with notepad and copy-paste the data directly from global-metadata) from line 55 in the script, modify the classes_and_fields to fit your data, the example gives: (before it was line 20 but now line 55) local classes_and_fields = { LockDrillerMinigameParameters= {fields={ {'SafeAngle' , gg.TYPE_FLOAT, 0x40 , 32}, {'ShakeModifier' , gg.TYPE_FLOAT , 0x44 , 0.001} }}, } for each field you have: {'field name', data type, offset, eventual replaced value} data type possibilities, according what global-metadata indicates -- gg.TYPE_FLOAT for float -- gg.TYPE_BYTE for bool -- gg.TYPE_DWORD for int Note: -> "replaced value" is optional, can put only {'SafeAngle',gg.TYPE_FLOAT,0x40} a) indeed at the beginning you do not know what field is impacting the game, so with this script you can put many classes (ex: 10) and all the int/float fields that seems interesting (ex: 5 for each classes) b) then running the script in the game, it will find and load each field in gameguardian without modification c) next you can try to modify the value of each of these fields to look for the best to use, and what values to put d) edit the script again and this time you can specify the "replaced value" at the end like in my example {'SafeAngle',gg.TYPE_FLOAT,0x40 , 0x32} 3. open the game + run the metadata_fields_modifier script in the game -> it will ask you what class to search for Then if successful, the results class and fields data, will be loaded in the gameguardian interface (save tab) so you can check what has be done and modified => Hope this script will help you make some great modifications on the games you like. Extra info about getting global-metadata - I use the great libil2cpp.so and metadata.dat dumping script (LibDumper by @Lover1500) -> get both needed files (script can be found on this site) https://gameguardian.net/forum/files/file/2740-libil2cppso-and-metadatadat-dumping-script/?tab=comments#comment-9358 - then I use "il2cppdumper gui" on my phone (dont remember where I found the app apk) to convert both files -> finally got the global-metdata file (named dump.cs) - seeing it is a very big file not easily readable on the phone -> I send it to the PC to search for some interesting classes to alterate
  24. veh

    8ballsmash

    View File 8ballsmash Training with gameguardian for some months on various games, I propose here a first script: -> for the game 8 ball smash (HypGames) have been tested only in this configuration: - original phone android 11, no-root - virtualxposed + gameguardian 1. run the game 2. start to play a match, must see the pool and balls 3. select in the menu -> ShotPreview You will get very long preview lines (balls trajectory) before taking the shot, ensuring you some easy wins Enjoy Submitter veh Submitted 11/15/2022 Category LUA scripts  
  25. veh

    8ballsmash

    Version 1.3

    587 downloads

    Training with gameguardian for some months on various games, I propose here a first script: -> for the game 8 ball smash (HypGames) have been tested only in this configuration: - original phone android 11, no-root - virtualxposed + gameguardian 1. run the game 2. start to play a match, must see the pool and balls 3. select in the menu -> ShotPreview You will get very long preview lines (balls trajectory) before taking the shot, ensuring you some easy wins Enjoy
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