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NoFear

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Everything posted by NoFear

  1. Which game. Wouldn't mind checking it out.
  2. Depends on game... But again, can take a while to figure out.
  3. Game/App and which value is of trouble could help get you better support. Can't really provide useful feedback with so little info.
  4. Yea. I just checked and you can just delete the .ca file if your roll was undesirable. And basically keep re-roll until you get what you want. I'll have to look into forcing rolls now.
  5. Below your value will be pointer. Follow pointer. Below will be value to edit to increase. It looks like it represents # of times you reached 2147483647. 1st picture shows the original value with pointer below it. Follow pointer. 2nd picture shows where pointer brings you too with the value need to edit highlighted. Edit: Might need to minimize game before following pointer. Each time value updates, pointer changes.
  6. That's good news then I would think. This means their is opportunity to possible alter how the# is generated.... Can you play offline for like 3 rolls, then switch back online and it stays synced no error?
  7. Hide my app, is only to hide apps, not really root itself.
  8. Configure magisk DenyList. Look into magisk module Shamiko or MagiskHide. Look into Xposed framework (if your device supports it). Xposed module, hide my applist. Without testing each of these independently, can't say what works. But game runs fine on my device with all the suggested above.
  9. When you do pointer search, before you click search, the address in box, put B40000 in front of the address, then search. So if address is AABBCCDD it would be B40000AABBCCDD. Not sure if your device is using tagged pointers. So worth a try.
  10. Try combination of GG settings? These maybe? I attach and search without issue.
  11. Working on it.... Their is some stuff in the dump, that if server didn't kick back an error, would be perfect.
  12. Yes. Or if running game in virtual space. That virtual space should have root and access to where these files are.
  13. So I believe this game already has all your dice rolls calculated for your account. Server already knows where you'll land on your next roll. I believe minigames, outcomes are already determined before you even land on them (pre determined like all your dice rolls). Wouldn't it be nice to know how much your next roll would've won, then you would've done multiplier to maximize....... Well, that's just what this is going to be about. To see your future rolls/minigames, you'll have game open and switch to offline mode. Using a root file explorer navigate to here: /data/data/com.scopely.monopolygo/files/ Each turn you take a file is generated, something like this: 48d4483b70674c02951ddfd3a289f5d7.ca When you reconnect, it'll send these and get your account synced. If you get prompted no connection, you can click back to remove message and tap roll really quick. So you can roll indefinitely and write down/log all your rolls. Even if you stay on one board logging it all. When you switch to a new board, your dice roll continues. Not like a new board, new roll pattern. When you land on a spot that gives a good size reward. You can delete those .ca files, close, restart game online and use max multiplier to really bonus up those wins. Bank Heist, don't think you had a chance of picking the right combination.... No matter where you selected, what flips over, will always be same when you play it again. So if I flipped coin, ring, cash, cash, ring, cash. When I go to play again, it's going to be that exact order. See attached video. I'm honestly really disappointed in my findings with this developer. It feels like a scam of a game and you're not really "playing". It's basically scripted and if you do x1, x5, x10 at ideal times, that's about the only user "input" that seems to have a chance on the outcome. mobizen_20230426_211255.mp4
  14. So what I'm finding, I think should be noted and possibly call out the developer on the matter. I'll probably share what I know and how it can benefit within a couple days or so... I'm not really impressed though with the developer. It feels like a scam of a game, you'll all see after I do more tests.
  15. Slow start. Bummed SRDebugger was stripped.. Will check the game dump for something of use.
  16. il2cpp I'm guessing? If I get some time. Might check it out.
  17. Give me some time. I'll have to rewatch what I did and see about working on new version.
  18. 31;4,259,911;4,522,061;5,046,367;5,111,887;5,832,773;5,439,583;5,374,036;5,111,881;6,225,991;4,259,923;4,522,070;4,915,295;5,832,773;4,522,066;4,784,204;67::65 https://emalm.com/?v=0WcQD everything has utf name, you could search the utf name and work backwards.
  19. No problem. I'll get you another search that will work.
  20. Try this: https://emalm.com/?v=opuaV 7;1,197,936,946;1,568,784,472;818,347,345::57 If when you follow first pointer you have 2 pointers below, go-to the other result. If this search doesn't work, let me know and I'll get something different for you to follow instead.
  21. Encrypted Game detects virtual space/emulators.
  22. If you want instructions to just navigate to qty owned and edit, let me know...
  23. You can add any item in game (not leaf currency)..... It's really complicated. Good luck with it.
  24. NoFear

    Change Price

    I didn't say edit all. I'm saying using your filtering, you can do increment edit. Also it's called trial and error. Never do these on main account until you've found a reliable search and edit.
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