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  1. Today
  2. Ok, so. Another acc banned. This time I only used same hacks as before I got banned first time, but Caps hack. Looks like they ban Caps hack now, unfortunately. Not that we need it that much, but I wanted to have then just in case game gets better protection and I won't be able to manipulate it as I like. I'll try one more time, the last one. Without Caps hack. If I get banned, I'll quit it and will play AngelWolf's mod only.
  3. Game link:- https://play.google.com/store/apps/details?id=com.ubisoft.invincible.guardians.globe.idle.superhero.rpg.battle.afk It's easily hackable you could change the value of character levels Can anyone make a script for this
  4. The values in the game are not encrypted, the data type is "Dword", the search region is "Anonymous". Find the value that is responsible for the character's level, add the address to the save list and make an offset of 8. This way you will get two values that are responsible for the level of the character and for the level of equipment.
  5. try place the apk at windows folder the command should be like this: adb install --bypass-low-target-sdk-block โ€ชC:\Users\luisc\Downloads\GameGuardian.101.1.apk
  6. Fail to install the hidden app after install through adb
  7. [ @APEXggV2 ] --- Haven't tried F1VM myself. Can you install magisk on it? It would be better that way. ---
  8. this is most likely a detection of the virtual machine itself, try using vphonegaga/or using spaces such as dual meta, gspace, etc Or use Emulator like BlueStacks (u can turn off root when load game and turn on when u already in game/use magisk)
  9. HorridModz

    Get process size

    I'm wondering if there's some way to do it by seeing the highest address in the game. Like if I can somehow find the base address of the game, then I do an address search for base address + 0x1AD27480 (450000000) - equivalent to 450 million, or 450 mb. Then if the search comes up with a result, game process size is at least 450 MB. Could that work?
  10. Uh-oh, that's weird! For me, it works fine. Maybe if you make a new emulator and move from 32bit to 64bit, or vice versa, it will work?
  11. Sorry, I no longer maintain that script. That sucks, looks like pixel gun 3d is detecting gameguardian. This is device-specific, it seems, and not an issue with my script. So I can't help you - sorry! Perhaps you can ask around and see if anyone else has managed to circumvent this detection.
  12. Okay, that's what I figured. You're right about the block not being continuous; sorry. @CmPprovided actual code which solves that problem by trying to allocate continuously, but I have no idea how often that would work and the tendency of it to fail (I'm unaware of how the kernel decides where to allocate the memory). A solution to that might be to allocate the first block in an obscure region (maybe an unused memory region, like c++ heap, would work? This is a gray area for me, so I wouldn't really know.) where you are sure there's enough consecutive space. If I were you, I would first take CmP's code and play around with it, seeing if you encounter any issues.
  13. Can you update please? Also can you tell me how to do it, what value should ฤฑ search ?
  14. HorridModz

    Get process size

    Hi, I have a hex patch that must be run when the game's process size is before approximately 450 MB. After this point, the game has gotten to the point in its initialization where the function I am patching has already been called. So, if you patch it when the game's process size is over around 450 MB, it will not work. I'm trying to write a script to do this patch. I want the script to detect if the game's process size is below 450 MB, and if not, tell the user to restart the game. However, I couldn't find anything for this in gg.getTargetInfo() or any other functions. So, I'm stumped on how to do this. I've given up with gameguardian and, as a workaround I'm now just trying to locate some kind of value in memory or function in the game that can give me a hint on the process size or initialization progress. My best guess right now is to see how much the game has loaded by finding the function that reports the % loaded. Is there any way to do this natively in gameguardian? Or is there any easy workaround I can use? Thanks!
  15. Yesterday
    There you go Apex for your hard work and this tool is also helpful
  16. Mostly hacks are described here, on the forum. You can find function for fuel consumption hack by @AngelWolf, I believe it is at page 73. What I did - I just searched values in double (grams for weight and millilitres for fuel), changed them as it is. And, well, you know the result. You can keep playing with this, but no online options available for you anymore. For perk values hack I use 25% perks, which are mostly battle perks. Just search 0.25 Double. Other perk values may be harder to mess with since some data crashes game when being changed, and you have to change a lot of values to find correct ones.
  17. @NoFear๐‘ฉ๐’“๐’ ๐’„๐’๐’–๐’๐’… ๐’š๐’๐’– ๐’‘๐’๐’†๐’‚๐’”๐’† ๐’–๐’‘๐’…๐’‚๐’•๐’† ๐‘ฏ๐’๐’Ž๐’†๐’”๐’„๐’‚๐’‘๐’†๐’” ๐‘ฎ๐’๐’๐’…๐’†๐’ ๐’•๐’Š๐’„๐’Œ๐’†๐’• ๐’„๐’๐’…๐’†(๐‘ฎ๐‘ฎ) ? ๐‘ต๐’†๐’˜ ๐’”๐’†๐’‚๐’”๐’๐’ ๐’‚๐’‘๐’‘๐’†๐’“๐’†๐’…
  18. kboy

    Day R Survival

    can you tell me how you use those?
  19. Hi guys, I'm new to modding and I've done a little research on changing the drop rates and all I got to know was about some fuzzy integer search stuff.. I didn't understand anything.. So can someone help me with this game? It's an online game but I'm not sure if the drop items are server-sided.. If it's possible then how do I change the drop rates? I've attached two screenshots.. The first one is how a battle stage looks like.. And the second one (see the right side of the page for the drop rates) is from the store (bundles / packs).. Is there any way to change it? I'd prefer changing the battle drop rates instead of the store one cuz I'm not going to buy much from stores, but if someone finds a way then I'd be thankful just as well.. Thanks in advance ^^
  20. Is there a way to hide environment / root checks in f1vm? some games have security checks and won't even open more than half a second after detecting app is loaded in a virtual space with root.. (rooting main device is NOT an option) thanks in advance for the help.
  21. Gosh, new acc got also banned. Spent 2$ for google verification to make it, sad. So, aside from new armor and speed hack I used 3 more new hacks when I've got banned: fuel consumption (not via function, was changing vehicle stats straight), also vehicle carry capacity; and the last one was modifying perk stats. Any ideas on what's triggering ban?
  22. View File Hungry Shark - World - free sharks/upgrades Instructions in script If fresh game, play until u die Load script & pick Reload if value doesn't change The first trial changed for me In the second trial, I had to reload certain values All worked Tutorial in script on how to hack values Submitter Jamieq Submitted 04/18/2024 Category LUA scripts  
  23. Last week
  24. Version 5.7.1

    125 downloads

    Instructions in script If fresh game, play until u die Load script & pick Reload if value doesn't change The first trial changed for me In the second trial, I had to reload certain values All worked Tutorial in script on how to hack values
  25. There is good chance that in some cases it may work by allocating as many pages as needed one after another. Example implementation: local PAGE_SIZE = 0x1000 function allocateConsecutivePages(count, mode, address) count = count or 1 mode = mode or gg.PROT_READ | gg.PROT_EXEC address = address or 0 local firstPageAddress = gg.allocatePage(mode, address) if type(firstPageAddress) == "string" then return firstPageAddress end for i = 1, count - 1 do local desiredPageAddress = firstPageAddress + i * PAGE_SIZE local pageAddress = gg.allocatePage(mode, desiredPageAddress) if pageAddress ~= desiredPageAddress then -- failed to allocate page right after previous one, handle as needed end end return firstPageAddress end
  26. I'm on version 3.7.0 After the initial run, I was getting the libUE4.so error which I was able to resolve by putting the file in lib folder but then this happened... e66ea4e4-f3a0-4917-ad0b-4bc3de95dec3.mp4
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