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  1. Past hour
  2. Tap counter use Java only. Java use heap. Heap is it complicate thing and not related to .bss or .data. In fact, if you not have native lib, you do not have static memory like .bss or .data. It is section of .so file.
  3. Anyone know how to find value like jump through wall? I know it possible beacuse i have been tried it on script other people
  4. farm heroes saga lifes work , i try in tap counter not find why?
  5. These are empirical values. Maybe you need more. But most likely, it just does not work.
  6. sorry my bad, i mean 2560 not o256, it find the value but when i restart not load the script
  7. Any idea what is stored in lilith sdk process that launches with the game?
  8. I do not understand anything. Writing a zero before 256 does not change anything. 0256 is the same as 256. If the script does not load anything, then the found chains are wrong. Try increasing the depth and / or offset. If this does not work, then it does not work with this game.
  9. Game restore paused state. I decide cancel it and kill game again.
  10. Today
  11. thank you, you can guide for me, how do you find value of gold, gem, … ??? I tried many times but I don't find any value, and please help me thank you so much
  12. I assume you're using emulator, this script only work on real device.
  13. I dont know for me script keeps crashing I have error pKeyPtr outdated
    When loading says update on YouTube channel but video was pulled due to copyright so , there is no hack
  14. Yesterday
  15. 0ne question i put a 0 in front of 256 value to get the chain and created but i make 2 and when i try load the script not load can please test and see if find=?=n is the bss file work correct when chain?i find in game casr clicker 2 the value of search progress percentage value in float in anonimus region but when i try load the script not load the value, i tested in mumu emulator 2 times and not work in pointers app i find and work but is in lib in bss in the case clicker2 the value of search progress, where the 2 created lua files of search progress value float anonimus com.hawkgames.caseclicker21.lua com.hawkgames.caseclicker22.lua
  16. How did you manage to do so? I've been trying to find a way to abuse the mission/achievement system for a couple of days now.
  17. I've learn how game encrypt/decrypt the value. You can peek my script, and see how it works.
  18. Great. Thanks a lot. I'm gonna try these myself.
  19. Does that mean I can not do anything? as much as I blow my mind
  20. stop game guardian when the load circle stops almost at the end, look for the values 0 (dword) between the range 327681-327699 in the group, ;24 (I remember) that is the one that corresponds to the garage blueprint and something else . you change the 0 to 999, done. when you finish it is good to "return" the remaining blueprints, since you can not have leftover blueprints (in case they do a scan) that is done by looking for 649-999 (within the same 327681 ...; 24) "value" that correspond, to the maximum remaining quantity of a hyper to the remainder of a street (900 for example) and return them to 0
  21. He is looking for anything that may be like pointers. But not necessarily that this pointer. It may just be random data with a similar value. It may also be a pointer to something else, which is now located nearby, and in the next launch, it will not be near. Try specifying more depth and / or more offset. It is usually enough to conduct a simple test - find the value, make a script for the chains. Restart the game. Find the value again, and then compare it with what the script has restored. If there is no such value, then this method does not work.
  22. I tried it and I'm impressed that it did indeed work. I noticed it is also a script created by you, I must say great work. I'm wondering about the process of how you found the correct value of the gem It has me quite puzzled
  23. I give 10$ if you can help me.
  24. It doesn't seem to work on a game called blade crafter, with 3 pointers chain. Do you know why? I'm not sure to understand exactly how your script works... It is looking for pointers to pointers a [depth] number of time, but how does it selects the pointers? Just by filtering the results to only have those present in .bss and .data memory regions as said in the download page, or do you do something else? Because if you have any tip to find the good pointers an easier way, i'll take it! (I tried reading and understanding your lua code, but i can't since i don't know the language...)
  25. Chain of pointers. Pointer to pointer and so on. The chain length is the number of pointers. The first pointer of the chain is in static memory, which can always be calculated and it does not change. Further, moving on a chain, it is possible to calculate each subsequent element. And so on until the desired value. If the correct chain is found, then it is possible to restore the values, which change every time. when restarting the whole game or individual levels.
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