Jump to content
Enyby

Gathering information about GG errors

Recommended Posts

5 hours ago, Enyby said:

On normal firmware with root access and worked ptrace all memory can be modified.

Yeah, it work just fine.. but not for PUBGM... its work abit.. on game heap (maybe if they protect heap, then game will crash).. not for static memory region like xa. I know its not gg bug, but it preventing gg from writing specific mem region.

Screenshot_2019-03-11-01-46-08-997_com.tencent_ig.thumb.png.ea960ae608e3ee4fb64a8dca4dec744b.png

This really new for me, havent seen this before. or ... Maybe they hook gameguardian daemon xD

Share this post


Link to post
Share on other sites

I think they re-allocate memory. Copied to a new place and freed the old one. This slowly, but allows you to break the work of memory editors.

Share this post


Link to post
Share on other sites
Posted (edited)
6 hours ago, Enyby said:

I think they re-allocate memory. Copied to a new place and freed the old one. This slowly, but allows you to break the work of memory editors.

Yep, i saw same shared lib mapped about 6 time. Just like you said.. they map and unmap. 

Edited by saiaapiz

Share this post


Link to post
Share on other sites

Screenshot_20190311-220921.thumb.png.f91d44fdf3e12cbcc4514cfe6c6c2155.png

Cant download latest versions @Enyby

 

Share this post


Link to post
Share on other sites

I cannot fix this. Wait for @d2dyno

_______________________________________________
added 3 minutes later

@bukandewa Try now. Must work.

Share this post


Link to post
Share on other sites
1 minute ago, Enyby said:

I cannot fix this. Wait for @d2dyno

Ok, just wait for a moment. 

About the changelog, I am very appreciated you block function abuse that can be harm the user. 

Share this post


Link to post
Share on other sites
On 3/11/2019 at 3:15 PM, Enyby said:

I cannot fix this. Wait for @d2dyno

_______________________________________________
added 3 minutes later

@bukandewa Try now. Must work.

@ Enyby exist any bypass for non root phones to break that protection in games?

(I think they re-allocate memory. Copied to a new place and freed the old one. This slowly, but allows you to break the work of memory editors.

Yep, i saw same shared lib mapped about 6 time. Just like you said.. they map and unma)

Share this post


Link to post
Share on other sites

Brain and scripts.

Share this post


Link to post
Share on other sites
Posted (edited)
27 minutes ago, Enyby said:

Brain and scripts.

lua script?

Edited by nalcwap

Share this post


Link to post
Share on other sites

Yes. You can automate actions. For example, even if they reallocate memory then they must store pointer to it somewhere. So you need find pointer and always follow it.

It is hard things, but not impossible. If game can restore path of pointers to data, then you can duplicate this way.

Share this post


Link to post
Share on other sites
2 minutes ago, Enyby said:

Yes. You can automate actions. For example, even if they reallocate memory then they must store pointer to it somewhere. So you need find pointer and always follow it.

It is hard things, but not impossible. If game can restore path of pointers to data, then you can duplicate this way.

thanks, but not possible attach to process how attach?

Share this post


Link to post
Share on other sites

Usually you can read and write to memory without attach if this memory can be read and write. For write to read-only memory need attach.

It is just simple works, you not need do anything. If possible write, when attach blocked - then GG write it.

Share this post


Link to post
Share on other sites
Just now, Enyby said:

Usually you can read and write to memory without attach if this memory can be read and write. For write to read-only memory need attach.

It is just simple works, you not need do anything. If possible write, when attach blocked - then GG write it.

very good idea but only for programmers, but thanks for help

Share this post


Link to post
Share on other sites
17 minutes ago, Enyby said:

Yes. You can automate actions. For example, even if they reallocate memory then they must store pointer to it somewhere. So you need find pointer and always follow it.

It is hard things, but not impossible. If game can restore path of pointers to data, then you can duplicate this way.

This is where the "pointers" filter for results can be useful.  Sometimes you can't freeze the pointer, for the game clears data at location it's pointing to by default on value change or something. But, you can follow pointer and edit data then when it goes to relocate, it carries the edited value with it.

Recently came across an online fps shooter that does this for ammo. 

Share this post


Link to post
Share on other sites
Just now, NoFear said:

This is where the "pointers" filter for results can be useful.  Sometimes you can't freeze the pointer, for the game clears data at location it's pointing to by default on value change or something. But, you can follow pointer and edit data then when it goes to relocate, it carries the edited value with it.

Recently came across an online fps shooter that does this for ammo. 

im bad at programming, not know how make simple code, i have a brain problem(not a joke) and i forget much i not know if is sintoms of bad news but im try not  beleave, sorry this but im try explain the situation, thanks you two

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...