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How To find Adress for ESP using GameGaurdian


minhasokz2

Question

Hello everyone I am new here may I not ask question properly so sorry for that.

I am trying to create ESP with prebuilt code now I am trying to find values of  blood volume,player cordinates etc.

I know little basic first I have to find value of player using fuzzy search and then freeze that. 

Question start here How I make use of that values cause those are temporary values in new game that also doesn't work. 

First what is meant by offsets and how to get offsets from those values.

I didn't found any tutorial on that for 3D games  .

I found different method using different apps but I want to find using GG.

Hope my question will be answered.

Thanks to Game Gaurdian Team & Devs

 

for (int i = 0; i < zgs; i++)
{
ADDRESSINFO date;

// Blood volume
GetAddressInfo(posAddr[i] - 3172, &date);
float hp = *(float *)date.value;
free(date.value);

// Object coordinates
GetAddressInfo(posAddr[i] - 1048, &date);
float obj_x = *(float *)date.value;
free(date.value);
GetAddressInfo(posAddr[i] - 1044, &date);
float obj_y = *(float *)date.value;
free(date.value);
GetAddressInfo(posAddr[i] - 1040, &date);
float obj_z = *(float *)date.value;
free(date.value);

// Remove teammates
GetAddressInfo(posAddr[i] - 1036, &date);
float isr = *(float *)date.value;
free(date.value);
if (isr != 0.0){
continue;
}

// Self coordinates
GetAddressInfo(jzAddr[0] + 196, &date);
float z_x = *(float *)date.value;
free(date.value);
GetAddressInfo(jzAddr[0] + 200, &date);
float z_y = *(float *)date.value;
free(date.value);
GetAddressInfo(jzAddr[0] + 204, &date);
float z_z = *(float *)date.value;
free(date.value);

// distance
double pfg = sqrt(pow(obj_x - z_x, 2) + pow(obj_y - z_y, 2) + pow(obj_z - z_z, 2)) * 0.01;
if (pfg > 450.0)//No display if greater than 450 meters
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