APERSO Posted January 7, 2020 Share Posted January 7, 2020 Gameguaridan's memory regions are very different from the ones in the /proc/pid/maps. How does gameguardian sort the memory regions? Link to comment Share on other sites More sharing options...
Administrators Enyby Posted January 7, 2020 Administrators Share Posted January 7, 2020 There is no sorting. Link to comment Share on other sites More sharing options...
APERSO Posted January 7, 2020 Author Share Posted January 7, 2020 1 minute ago, Enyby said: Then how come it's so different from the ones in /proc/pid/maps? Link to comment Share on other sites More sharing options...
Administrators Enyby Posted January 7, 2020 Administrators Share Posted January 7, 2020 Where is it different? Show examples. Link to comment Share on other sites More sharing options...
APERSO Posted January 7, 2020 Author Share Posted January 7, 2020 I set the memory range to BAD and did a fuzzy search and the first address was 79f57c8000 Then I ran cat /proc/28690/maps | grep 79f57c8000 and the result was 79f57c4000-79f57c8000 rw-p 00000000 00:00 0 [anon:thread signal stack] 79f57c8000-79f6f65000 r--s 00000000 103:26 4642 /system/fonts/NotoSerifCJK-Regular.ttc and I can't see how that is related to gameguardian's memory range Link to comment Share on other sites More sharing options...
APERSO Posted January 7, 2020 Author Share Posted January 7, 2020 Oh wait I think I figured it out. Sry for bothering you Link to comment Share on other sites More sharing options...
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Gameguaridan's memory regions are very different from the ones in the /proc/pid/maps. How does gameguardian sort the memory regions?
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