YeetMeister Posted April 20, 2019 Share Posted April 20, 2019 Can somebody help me create a better table for the Values? Code: --Critical Ops function copsmain() menu = gg.choice({ "Save Data", "Modify Data" }, nil, "FoV Engine made by YeetMeister\n[Game Selected]\nCritical Ops") if menu == 1 then gg.toast("Saving FoV Data") copsSave() end if menu == 2 then gg.toast("Modify FoV Data") copsMod() end mbym =-1 end function copsSave() gg.searchNumber("360", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineAddress('"944"', -1, gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1) local cOps = gg.getResults(1) copsmain() end function copsMod() menu = gg.prompt({ "Enter FoV Value\n(Recommended Value: 220 - 299) [100 ; 400]" },nil,{"number"}) if menu == nil then gg.toast("No Input.\nHack now Closing.") gg.sleep(1000) exit() if cOps2 == nil then gg.getResults(cOps) end gg.getResults(cOps2) gg.editAll(menu[1], gg.TYPE_FLOAT) local cOps2 = gg.getResults(1) end mbym =-1 end Link to comment Share on other sites More sharing options...
maulz Posted April 21, 2019 Share Posted April 21, 2019 --Critical Ops function copsmain() menu = gg.choice({ "Save Data", "Modify Data" }, nil, "FoV Engine made by YeetMeister\n[Game Selected]\nCritical Ops") if menu == 1 then gg.toast("Saving FoV Data") copsSave() end if menu == 2 then gg.toast("Modify FoV Data") copsMod() end mbym =-1 end function copsSave() gg.searchNumber("360", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineAddress("944", -1, gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1) local cOps = gg.getResults(1) gg.addListItems(c0ps) gg.clearResults() copsmain() end function copsMod() menu = gg.prompt({ "Enter FoV Value\n(Recommended Value: 220 - 299) [100 ; 400]" },nil,{"number"}) if menu == nil then gg.toast("No Input.\nHack now Closing.") gg.sleep(1000) exit() else gg.getListItems(c0ps) for i, v in ipairs(c0ps) do c0ps[i].value = menu[1] end gg.setValues(op) end end mbym =-1 copsmain() Link to comment Share on other sites More sharing options...
YeetMeister Posted April 21, 2019 Author Share Posted April 21, 2019 12 hours ago, maulz said: --Critical Ops function copsmain() menu = gg.choice({ "Save Data", "Modify Data" }, nil, "FoV Engine made by YeetMeister\n[Game Selected]\nCritical Ops") if menu == 1 then gg.toast("Saving FoV Data") copsSave() end if menu == 2 then gg.toast("Modify FoV Data") copsMod() end mbym =-1 end function copsSave() gg.searchNumber("360", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineAddress("944", -1, gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1) local cOps = gg.getResults(1) gg.addListItems(c0ps) gg.clearResults() copsmain() end function copsMod() menu = gg.prompt({ "Enter FoV Value\n(Recommended Value: 220 - 299) [100 ; 400]" },nil,{"number"}) if menu == nil then gg.toast("No Input.\nHack now Closing.") gg.sleep(1000) exit() else gg.getListItems(c0ps) for i, v in ipairs(c0ps) do c0ps[i].value = menu[1] end gg.setValues(op) end end mbym =-1 copsmain() Doesnt work Link to comment Share on other sites More sharing options...
maulz Posted April 21, 2019 Share Posted April 21, 2019 12 hours ago, maulz said: gg.setValues(op) Change it to gg.setValues(c0ps) Link to comment Share on other sites More sharing options...
YeetMeister Posted April 21, 2019 Author Share Posted April 21, 2019 19 minutes ago, maulz said: Change it to gg.setValues(c0ps) Script ended: Script error: luaj.LuaError: @/storage/emulated/0/Fov.lua:77 ` for i, v in ipairs(cOps) do cOps.value = menu[1] ` bad argument #1 (nil): table expected, got nil level = 1, pc = 32 stack traceback: /storage/emulated/0/Fov.lua:77 in function 'copsMod' /storage/emulated/0/Fov.lua:52 in function 'copsmain' /storage/emulated/0/Fov.lua:63 in function 'copsSave' /storage/emulated/0/Fov.lua:47 in function 'copsmain' /storage/emulated/0/Fov.lua:24 in function 'check' /storage/emulated/0/Fov.lua:90 in main chunk [Java]: in ? at luaj.Varargs.argerr(Varargs.java:282) at luaj.Varargs.checktable(Varargs.java:361) at luaj.lib.BaseLib$ipairs.invoke(BaseLib.java:684) at luaj.LuaValue.invokeNotNull(LuaValue.java:3285) at luaj.LuaClosure.execute(LuaClosure.java:442) at luaj.LuaClosure.call(LuaClosure.java:145) at luaj.LuaValue.callNotNull(LuaValue.java:3233) at luaj.LuaClosure.execute(LuaClosure.java:431) at luaj.LuaClosure.call(LuaClosure.java:145) at luaj.LuaValue.callNotNull(LuaValue.java:3233) at luaj.LuaClosure.execute(LuaClosure.java:431) at luaj.LuaClosure.call(LuaClosure.java:145) at luaj.LuaValue.callNotNull(LuaValue.java:3233) at luaj.LuaClosure.execute(LuaClosure.java:431) at luaj.LuaClosure.call(LuaClosure.java:145) at luaj.LuaValue.callNotNull(LuaValue.java:3233) at luaj.LuaClosure.execute(LuaClosure.java:431) at luaj.LuaClosure.call(LuaClosure.java:145) at luaj.LuaValue.callNotNull(LuaValue.java:3233) at luaj.LuaClosure.execute(LuaClosure.java:431) at luaj.LuaClosure.call(LuaClosure.java:145) at android.ext.Script.runScript(Script.java:5403) at android.ext.Script$ScriptThread.run(Script.java:5204) mbym = 1 if gg.isVisible(true) then gg.setVisible(false) end local games = bulletforce, fwdassault, criticalops local bulletforce = "com.blayzegames.iosfps" local fwdassault = "com.blayzegames.newfps" local criticalops = "com.criticalforceentertainment.criticalops" function check() if gg.getTargetPackage() == bulletforce then bfmain() end if gg.getTargetPackage() == fwdassault then fwdmain() end if gg.getTargetPackage() == criticalops then copsmain() end end --BulletForce function bfmain() gg.alert("Bulletforce") end --Forward Assault function fwdmain() gg.alert("Forward Assault") end --Critical Ops function copsmain() menu = gg.choice({ "Save Data", "Modify Data" }, nil, "FoV Engine made by YeetMeister\n[Game Selected]\nCritical Ops") if menu == 1 then gg.toast("Saving FoV Data") copsSave() end if menu == 2 then gg.toast("Modify FoV Data") copsMod() end mbym =-1 end function copsSave() gg.searchNumber("360", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1) gg.refineAddress("944", -1, gg.TYPE_FLOAT, gg.SIGN_EQUAL, 0, -1) local cOps = gg.getResults(1) gg.addListItems(cOps) gg.clearResults() copsmain() end function copsMod() menu = gg.prompt({ "Enter FoV Value\n(Recommended Value: 220 - 299) [100 ; 400]" },nil,{"number"}) if menu == nil then gg.toast("No Input.\nHack now Closing.") gg.sleep(1000) exit() else gg.getListItems(cOps) for i, v in ipairs(cOps) do cOps[i].value = menu[1] end gg.setValues(cOps) end end function exit() gg.toast("Exiting...") gg.sleep(500) print("[Selected Package]\n"..gg.getTargetPackage().."\n\nFoV Engine made by YeetMeister\n\nAutoGameSelector made by YeetMeister") os.exit() end check() while true do if gg.isVisible(true) then gg.setVisible(false) mbym = 1 end gg.sleep(100) if mbym == 1 then check() end end Still doesnt Link to comment Share on other sites More sharing options...
maulz Posted April 21, 2019 Share Posted April 21, 2019 31 minutes ago, YeetMeister said: local cOps = gg.getResults(1) Remove the "local" Link to comment Share on other sites More sharing options...
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YeetMeister
Can somebody help me create a better table for the Values?
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