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  1. What's the best virtual space that work well with gg and support all games ?
  2. Hi Guardians! Dark lord here aka "OREW" I was trying to hack a specific game and I succeeded with dumping il2cpp.so And after searching for offset and so on i fiend these value's or whatever this $hit is // Fields private IUnitController _unitController; // 0xC [CompilerGeneratedAttribute] // RVA: 0x3BBE24 Offset: 0x3BBE24 VA: 0x3BBE24 private int <PlayerId>k__BackingField; // 0x10 [CompilerGeneratedAttribute] // RVA: 0x3BBE34 Offset: 0x3BBE34 VA: 0x3BBE34 private bool <DespawnOnLoad>k__BackingField; // 0x14 private static RaycastHit2D[] rayhit; // 0x0 private Collider2D[] _sharedHitColliders; // 0x18 private static int _sharedEnemiesLayer; // 0x4 private static int _sharedWildlifeLayer; // 0x8 private static int _sharedObstaclesLayer; // 0xC private static readonly int APPrepare; // 0x10 private static readonly int APShoot; // 0x14 private static readonly int APShootPerfect; // 0x18 private static readonly int APStand; // 0x1C private static readonly int APAttack; // 0x20 private static readonly int APUseSpear; // 0x24 private static readonly int APUseShield; // 0x28 private static readonly int APIdleness; // 0x2C private static readonly int APSpeed; // 0x30 [HeaderAttribute] // RVA: 0x3BBE44 Offset: 0x3BBE44 VA: 0x3BBE44 public float maxForce; // 0x1C public float maxError; // 0x20 public int minAttempts; // 0x24 public int maxAttempts; // 0x28 public float shootPrepTime; // 0x2C public float shootIntervalTime; // 0x30 public float shootCooldownTime; // 0x34 public float playerShootCooldownTime; // 0x38 public float playerAttackCooldownTime; // 0x3C public float shootCooldownWithKnightTime; // 0x40 public float shootRange; // 0x44 public float fleeRange; // 0x48 public float towerShootRange; // 0x4C [RangeAttribute] // RVA: 0x3BBE78 Offset: 0x3BBE78 VA: 0x3BBE78 public float perfectArrowProbability; // 0x50 [RangeAttribute] // RVA: 0x3BBE90 Offset: 0x3BBE90 VA: 0x3BBE90 public float dropInWaterProbability; // 0x54 [SerializeField] // RVA: 0x3BBEA8 Offset: 0x3BBEA8 VA: 0x3BBEA8 private GameObject pseudoTarget; // 0x58 private float _nextPlayerShootTime; // 0x5C private float _nextPlayerAttackTime; // 0x60 [HeaderAttribute] // RVA: 0x3BBEB8 Offset: 0x3BBEB8 VA: 0x3BBEB8 public float walkSpeed; // 0x64 public float runSpeed; // 0x68 public float coinPickupRange; // 0x6C public float maxPursueDistance; // 0x70 public float maxLead; // 0x74 public FloatRange borderHuntRange; // 0x78 [SerializeField] // RVA: 0x3BBEEC Offset: 0x3BBEEC VA: 0x3BBEEC [TimeOfDayAttribute] // RVA: 0x3BBEEC Offset: 0x3BBEEC VA: 0x3BBEEC private float returnToWallTime; // 0x80 public bool harmless; // 0x84 public Arrow arrowPrefab; // 0x88 public RuntimeAnimatorController hunterAnimator; // 0x8C public RuntimeAnimatorController soldierAnimator; // 0x90 [HeaderAttribute] // RVA: 0x3BBF1C Offset: 0x3BBF1C VA: 0x3BBF1C public AudioEmitter climbTowerSound; // 0x94 public AudioEmitter shootSound; // 0x98 public AudioEmitter buffedShootSound; // 0x9C public AudioEmitter meleeSound; // 0xA0 [HeaderAttribute] // RVA: 0x3BBF50 Offset: 0x3BBF50 VA: 0x3BBF50 public FloatRange distanceFromWall; // 0xA4 private FloatRange _distanceFromWallModified; // 0xAC private float _guardPos; // 0xB4 public FloatRange distanceFromKnight; // 0xB8 [HideInInspector] // RVA: 0x3BBF84 Offset: 0x3BBF84 VA: 0x3BBF84 public float knightFollowDistance; // 0xC0 protected CRPCHeader parentHeaderRef; // 0xC4 protected int _setGuardRPCIndex; // 0xC8 protected int _handleGuardSlotIndex; // 0xCC protected int _requestGuardSlotIndex; // 0xD0 protected int _embarkIndex; // 0xD4 protected int _absoluteFaceIndex; // 0xD8 protected int _archerBuffedIndex; // 0xDC protected int _hideStatusIndex; // 0xE0 protected int _sendCameraFocusRequest; // 0xE4 protected int _sendControllerIndex; // 0xE8 private Animator _animator; // 0xEC private Mover _mover; // 0xF0 private Rigidbody2D _rigidbody; // 0xF4 private SpriteRenderer _spriteRenderer; // 0xF8 private Wallet _wallet; // 0xFC private Wallet _originalWallet; // 0x100 private FixedTransform _fixedTransform; // 0x104 private Character _character; // 0x108 private Damageable _damageable; // 0x10C private PushablePusher _pusher; // 0x110 private Scanner _enemyScanner; // 0x114 private Scanner _wildlifeScanner; // 0x118 private Scanner _coinScanner; // 0x11C private float _cooldown; // 0x120 private float _lastGlobalScan; // 0x124 private AnimationSync _animSyncRef; // 0x128 private float _cooldownReduction; // 0x12C private float _avoidPortalRange; // 0x130 private Coin _targetCoin; // 0x134 private Formation _currentFormation; // 0x138 private GameObject _shootingTarget; // 0x13C private GameObject _huntingTarget; // 0x140 private GuardSlot _guardSlot; // 0x144 [CompilerGeneratedAttribute] // RVA: 0x3BBF94 Offset: 0x3BBF94 VA: 0x3BBF94 private bool <inGuardSlot>k__BackingField; // 0x148 [SerializeField] // RVA: 0x3BBFA4 Offset: 0x3BBFA4 VA: 0x3BBFA4 private Side _guardSide; // 0x14C private int _guardDepth; // 0x150 private Knight _knight; // 0x154 private bool _isWearingBannerColor; // 0x158 private bool _controllableSprinting; // 0x159 private IHaglet behaviour; // 0x15C private IHaglet shoot; // 0x160 private IHaglet attack; // 0x164 private PositionSync cachedPosSync; // 0x168 private Persistent persistent; // 0x16C [CompilerGeneratedAttribute] // RVA: 0x3BBFB4 Offset: 0x3BBFB4 VA: 0x3BBFB4 private bool <IsBuffed>k__BackingField; // 0x170 [CompilerGeneratedAttribute] // RVA: 0x3BBFC4 Offset: 0x3BBFC4 VA: 0x3BBFC4 private UnlockNewRulerStatue <newRulerStatue>k__BackingField; // 0x174 [CompilerGeneratedAttribute] // RVA: 0x3BBFD4 Offset: 0x3BBFD4 VA: 0x3BBFD4 private HelPuzzlePillar <helPuzzlePillar>k__BackingField; // 0x178 private Boat _boat; // 0x17C [HeaderAttribute] // RVA: 0x3BBFE4 Offset: 0x3BBFE4 VA: 0x3BBFE4 [SerializeField] // RVA: 0x3BBFE4 Offset: 0x3BBFE4 VA: 0x3BBFE4 private float shieldSpotRange; // 0x180 [SerializeField] // RVA: 0x3BC02C Offset: 0x3BC02C VA: 0x3BC02C private float shieldScanInterval; // 0x184 private NpcShieldUser _npcShieldUser; // 0x188 private Droppable targetShield; // 0x18C private Archer.AttackMode _desiredAttackMode; // 0x190 private Archer.AttackMode _attackMode; // 0x194 [SerializeField] // RVA: 0x3BC03C Offset: 0x3BC03C VA: 0x3BC03C private float _meleeAttackRange; // 0x198 [SerializeField] // RVA: 0x3BC04C Offset: 0x3BC04C VA: 0x3BC04C private float _meleeAttackPredictAheadTime; // 0x19C [SerializeField] // RVA: 0x3BC05C Offset: 0x3BC05C VA: 0x3BC05C private float _meleeCooldown; // 0x1A0 [SerializeField] // RVA: 0x3BC06C Offset: 0x3BC06C VA: 0x3BC06C private int _meleeDamage; // 0x1A4 [SerializeField] // RVA: 0x3BC07C Offset: 0x3BC07C VA: 0x3BC07C private int _meleeMaxHitsPerAttack; // 0x1A8 private Damageable _meleeTarget; // 0x1AC private bool _meleeAttackPlaying; // 0x1B0 [SerializeField] // RVA: 0x3BC08C Offset: 0x3BC08C VA: 0x3BC08C private Rect _hitBox; // 0x1B4 [HeaderAttribute] // RVA: 0x3BC09C Offset: 0x3BC09C VA: 0x3BC09C [SerializeField] // RVA: 0x3BC09C Offset: 0x3BC09C VA: 0x3BC09C private float _switchWeaponsButtonDuration; // 0x1C4 private bool _downKeyPressed; // 0x1C8 private bool _playerAttackModeChanged; // 0x1C9 private float _switchWeaponsTimer; // 0x1CC private float _arrowLength; // 0x1D0 private const int Stand = 1; private const int FollowKnight = 2; private const int GoToTower = 4; private const int GoToWall = 8; private const int Hunt = 16; private const int GrabCoin = 32; private const int Flee = 64; private const int Held = 128; private const int Grabbed = 256; private const int Inert = 512; private const int InFormation = 1024; private const int FreeRuler = 2048; private const int GrabShield = 4096; private const int SwitchWeapons = 8192; private const int GoToOfferingPillar = 16384; private const int PlayerControl = 32768; private static readonly Formation.UnitTypes[] FormationUnitType; // 0x34 And THIS one // Fields public int hitDamage; // 0xC public int perfectDamageMultiplier; // 0x10 public bool shouldOrientate; // 0x14 public bool canBounce; // 0x15 [HeaderAttribute] // RVA: 0x3BC0E4 Offset: 0x3BC0E4 VA: 0x3BC0E4 public bool isFireArrow; // 0x16 public int damagePerTick; // 0x18 public int damageTicks; // 0x1C public float damageDelayOffset; // 0x20 public float damageDelayTime; // 0x24 [HeaderAttribute] // RVA: 0x3BC118 Offset: 0x3BC118 VA: 0x3BC118 public AudioEmitter wallHitSound; // 0x28 public AudioEmitter groundHitSound; // 0x2C public AudioEmitter waterHitSound; // 0x30 [HeaderAttribute] // RVA: 0x3BC14C Offset: 0x3BC14C VA: 0x3BC14C public GameObject archer; // 0x34 private bool _orientToVelocity; // 0x38 private bool _has***; // 0x39 private Rigidbody2D _rigidbody; // 0x3C private Collider2D _collider; // 0x40 private TrailRenderer _trail; // 0x44 private bool _perfect; // 0x48 private NetworkSoftSimulator _softSim; // 0x4C private bool authorityActive; // 0x50 // Methods // RVA: 0xCB69A0 Offset: 0xCB69A0 VA: 0xCB69A0 private void Awake() { } // RVA: 0xCB6B0C Offset: 0xCB6B0C VA: 0xCB6B0C private void OnEnable() { } // RVA: 0xCB6BF0 Offset: 0xCB6BF0 VA: 0xCB6BF0 public void DropInWater() { } // RVA: 0xCB6CA0 Offset: 0xCB6CA0 VA: 0xCB6CA0 public void PerfectShot() { } // RVA: 0xCB6BA4 Offset: 0xCB6BA4 VA: 0xCB6BA4 private void EnableTrail() { } [IteratorStateMachineAttribute] // RVA: 0x3D1404 Offset: 0x3D1404 VA: 0x3D1404 // RVA: 0xCB6C28 Offset: 0xCB6C28 VA: 0xCB6C28 private IEnumerator DropInWaterInternal() { } // RVA: 0xCB6CAC Offset: 0xCB6CAC VA: 0xCB6CAC private void OnDestroy() { } // RVA: 0xCB6D28 Offset: 0xCB6D28 VA: 0xCB6D28 private void LateUpdate() { } // RVA: 0xCB6DF8 Offset: 0xCB6DF8 VA: 0xCB6DF8 private void OnCollisionEnter2D(Collision2D collision) { } // RVA: 0xCB7630 Offset: 0xCB7630 VA: 0xCB7630 private void OnTriggerEnter2D(Collider2D collider) { } // RVA: 0xCB6E34 Offset: 0xCB6E34 VA: 0xCB6E34 private void HitObject(GameObject target, bool physicalHit) { } // RVA: 0xCB766C Offset: 0xCB766C VA: 0xCB766C Slot: 4 public void HandleAuthorityChange(bool newAuthorityState) { } // RVA: 0xCB6A94 Offset: 0xCB6A94 VA: 0xCB6A94 Slot: 5 public void RegisterWithNetworkBoss() { } // RVA: 0xCB6CB0 Offset: 0xCB6CB0 VA: 0xCB6CB0 Slot: 6 public void DeregisterWithNetworkBoss() { } // RVA: 0xCB7674 Offset: 0xCB7674 VA: 0xCB7674 Slot: 7 public void ReceiveInitialise() { } // RVA: 0xCB7868 Offset: 0xCB7868 VA: 0xCB7868 Slot: 8 public void PostRecvStop() { } // RVA: 0xCB7874 Offset: 0xCB7874 VA: 0xCB7874 public void .ctor() { } } As you see the Walkspeed showing 0x64 .. Attack speed something like it to Wtf should i do with this?! And should someone explain to me what is the difference between RVA, VA, offset..? Aren't all them offset?! And i know how to search for the offset Xa>il2cpp> offset calculator, 0CB6CAC Thx in advance
  3. I need help, can i do in-app purchases with game guardian(GG)? Just want to know if its possible to do.
  4. View File Days After v(98288) Telegram: https://t.me/+dqNrOHrRDB9mYWQ ARMV8 / 64 BIT Only. [MOD MENU] - Max Durability - - Dump Opponents - - Free Craft (Work in Progress) - - No Hunger & Thirst, Infection - - Insta Travel / Free - - Fast Level Up - - Fast Perklevel Up - - Maximum Stacksize - Submitter Bixxler Submitted 11/16/2023 Category LUA scripts  
  5. Version 1.0.0

    266 downloads

    Telegram: https://t.me/+dqNrOHrRDB9mYWQ ARMV8 / 64 BIT Only. [MOD MENU] - Free Premium - - Max Durability - - Dump Opponents - - Free Craft (Work in Progress) - - No Hunger & Thirst, Infection - - Insta Travel / Free - - Fast Level Up - - Fast Perklevel Up - - Maximum Stacksize - - bypass -
  6. I use GG in F1 VM, i did export GG from X8Sandbox to import it inside F1 but when i use GG to find the game i want to mess with it says its not optimized, now i dont know is it because i imported GG from another VM or is it my phone I use a Samsung A50, Android 11
  7. I've been using game gaurdian for the last 3 years on my rooted Xiaomi Redmi note 8 miui11:12.5 No problem here. When I decided to flash lineage os as a rom for performance reasons (MIUI is super sluggish on old phones) Game gaurdian now basically does not search correctly for values, it can modify values if I just opened the memory and altered values, as games crash when wrong values change so that proves gg works when modifying, when I try to search for anything it just never finds the value, I tried Hill Climb Racing and hell even a simple stupid dummp tap counter and it can't search for tap numbers! WTF is wrong pls help!
  8. View File Beach Buggy Racing Lua Script Hey guys Luffy Here I'm back with new lua script for Beach buggy Racing password is :- LUFFY https://youtu.be/r46Ig6KSC5U?si=zkSLYfI1PEsfWN5Y Make sure to follow me for more lua script Byee Submitter Luffy_Op Submitted 08/29/2023 Category LUA scripts  
  9. Version 1.1

    354 downloads

    Hey guys Luffy Here I'm back with new lua script for Beach buggy Racing password is :- LUFFY https://youtu.be/r46Ig6KSC5U?si=zkSLYfI1PEsfWN5Y Make sure to follow me for more lua script Byee
  10. Result = gg.prompt({"(By Pheonix)\nSelect size:[1; 9999]"},{4999.5},{"number"}) if Result[1] then work() end UI =-1 end -- function work() gg.clearResults() gg.searchNumber(";75%", gg.TYPE_WORD) gg.getResults(9999) gg.editAll(";00%", gg.TYPE_WORD) gg.clearResults() gg.toast("") gg.searchNumber(";3.5m", gg.TYPE_WORD) gg.toast("") gg.getResults(9999) gg.editAll(Result[1], gg.TYPE_WORD) gg.clearResults() gg.searchNumber(";4 seconds", gg.TYPE_WORD) gg.getResults(9999) gg.editAll(";9999999999", gg.TYPE_WORD) gg.toast("") gg.clearResults() gg.toast("") when gg.editAll("Result[1], gg.TYPE_WORD), the hack failed because number picked from seek bar didnt have " ; " before the number, how can i make it work?
  11. Hi there! im Asmz, and I'm new on game guardian community and recently in a game called "skullgirls" some peculiar hacks appeared and so far I haven't found an explanation for it. as you can see in the images they have unlimited money hacks and "relics" (lootbox), right after seeing this I remembered that there is a "game guardian" that can modify values so I would like to ask what methods might have been used to hack these coins and lootboxes? I had seen another older post here on the blogs of people trying to hack in a simpler way and not succeeding it was only possible to hack the damage, cd skills and defense of the characters (only in fight, not permanently). Additional information about the game that may be useful: the game has a level progression system that rewards "theonites" "coins" "premiere delight" there is a story mode in the game that gives players rewards after finishing on certain difficulties there is an in-game option where you get resources for watching ads, they are limited to 5 per day and it takes 5 minutes before you can watch another ad Anyone who is willing to help and wants more information / or wants to talk to me here is my discord: layono
  12. https://play.google.com/store/apps/details?id=com.clovergames.itsme •Free Rewards, no Ads •Speed Player •Skip Animations •Premium Active •Slide unlimited, in battle Whatever you can do with this game please, make script 🫨
  13. View File Script (Timer) os.clock to Add in your Script Script (Timer) os.clock to Add in your Script Submitter FamiFema Submitted 08/28/2022 Category Templates  
  14. Version 1.0.0

    442 downloads

    Script (Timer) os.clock to Add in your Script
  15. View File Script os.date to Add in your Script Script Date and Time to Add in your Script Submitter FamiFema Submitted 08/26/2022 Category Templates  
  16. Version 26.08.22

    666 downloads

    Script Date and Time to Add in your Script
  17. View File Township Helicopter Hacker With this simple script, easily hack township helicopter orders! You can use this to mod gold, exp, and money! Features: -Super easy to use - nothing needs to be done manually -Hack gold, money, and exp -Freezes orders so every single order you send will give you the modified rewards -Has an anti-ban system - it will prevent you from getting banned from modified orders -Works on all versions of the game WARNING: Getting to over 25k dollars will usually result in a ban due to you having abnormally high currency. Contact Me: User123456789#6916 on discord Credits are in the script Township mega hack is coming soon! Submitter HorridModz Submitted 04/06/2022 Category LUA scripts  
  18. Version 1.0.0

    4,952 downloads

    With this simple script, easily hack township helicopter orders! You can use this to mod gold, exp, and money! Features: -Super easy to use - nothing needs to be done manually -Hack gold, money, and exp -Freezes orders so every single order you send will give you the modified rewards -Has an anti-ban system - it will prevent you from getting banned from modified orders -Works on all versions of the game WARNING: Getting to over 25k dollars will usually result in a ban due to you having abnormally high currency. Contact Me: User123456789#6424 on discord Credits are in the script Township mega hack is coming soon!
  19. View File FR Medium Hax v1.lua Password Is : 1998 Submitter FRHax Submitted 06/08/2020 Category LUA scripts  
  20. Version 1.0.0

    4,132 downloads

    Password Is : 1998
  21. Hi everyone, i need help to hack game Random Dice : PvP Defence. I use Magisk Manager : root; magisk hide and GameGuardian and i try hack the game. If i try change any value or use speedhack, game close, or my device reboot permanently. I think it's ptrace.. Video and screenshot add And sorry for bad English, guys, with love ❤
  22. View File HOW TO MAKE A LUA SCRIPT FOR ANY GAME More scripts from the creator This is a template that will help you create a script menu for any game Download the apps used in this video: lua editor GG tester WATCH THESE VIDEOS TO KNOW HOW TO MAKE A LUA SCRIPT FOR ANY GAME PART 1 WATCH THIS VIDEO TO KNOW HOW TO MAKE A LUA SCRIPT FOR ANY GAME PART 2: PART 3 Submitter RONO_PLAYS Submitted 04/27/2019 Category Templates  
  23. Version 1.0.0

    17,874 downloads

    More scripts from the creator This is a template that will help you create a script menu for any game Download the apps used in this video: lua editor GG tester WATCH THESE VIDEOS TO KNOW HOW TO MAKE A LUA SCRIPT FOR ANY GAME PART 1 WATCH THIS VIDEO TO KNOW HOW TO MAKE A LUA SCRIPT FOR ANY GAME PART 2: PART 3
  24. View File DEAD TARGET RANK HACK SCRIPT WILL ENABLE YOU TO MAX YOUR RANK SUBSCRIBE TO NOOB KAAI YOUTUBE Submitter NOOB_KAAI Submitted 02/20/19 Category LUA scripts
  25. Version 4.16.1.1

    2,229 downloads

    SCRIPT WILL ENABLE YOU TO MAX YOUR RANK SUBSCRIBE TO NOOB KAAI YOUTUBE
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